/**
         * <p>
         * Creates a randomly generated set of orthonormal vectors.  At most it can generate the same
         * number of vectors as the dimension of the vectors.
         * </p>
         *
         * <p>
         * This is done by creating random vectors then ensuring that they are orthogonal
         * to all the ones previously created with reflectors.
         * </p>
         *
         * <p>
         * NOTE: This employs a brute force O(N<sup>3</sup>) algorithm.
         * </p>
         *
         * @param dimen dimension of the space which the vectors will span.
         * @param numVectors How many vectors it should generate.
         * @param rand Used to create random vectors.
         * @return Array of N random orthogonal vectors of unit length.
         */
        // is there a faster algorithm out there? This one is a bit sluggish
        public static FMatrixRMaj[] span(int dimen, int numVectors, IMersenneTwister rand)
        {
            if (dimen < numVectors)
            {
                throw new ArgumentException("The number of vectors must be less than or equal to the dimension");
            }

            FMatrixRMaj[] u = new FMatrixRMaj[numVectors];

            u[0] = RandomMatrices_FDRM.rectangle(dimen, 1, -1, 1, rand);
            NormOps_FDRM.normalizeF(u[0]);

            for (int i = 1; i < numVectors; i++)
            {
//            Console.WriteLine(" i = "+i);
                FMatrixRMaj a = new FMatrixRMaj(dimen, 1);
                FMatrixRMaj r = null;

                for (int j = 0; j < i; j++)
                {
//                Console.WriteLine("j = "+j);
                    if (j == 0)
                    {
                        r = RandomMatrices_FDRM.rectangle(dimen, 1, -1, 1, rand);
                    }

                    // find a vector that is normal to vector j
                    // u[i] = (1/2)*(r + Q[j]*r)
                    a.set(r);
                    VectorVectorMult_FDRM.householder(-2.0f, u[j], r, a);
                    CommonOps_FDRM.add(r, a, a);
                    CommonOps_FDRM.scale(0.5f, a);

//                UtilEjml.print(a);

                    FMatrixRMaj t = a;
                    a = r;
                    r = t;

                    // normalize it so it doesn't get too small
                    float val = NormOps_FDRM.normF(r);
                    if (val == 0 || float.IsNaN(val) || float.IsInfinity(val))
                    {
                        throw new InvalidOperationException("Failed sanity check");
                    }
                    CommonOps_FDRM.divide(r, val);
                }

                u[i] = r;
            }

            return(u);
        }
Beispiel #2
0
        /**
         * <p>
         * Computes the F norm of the difference between the two Matrices:<br>
         * <br>
         * Sqrt{&sum;<sub>i=1:m</sub> &sum;<sub>j=1:n</sub> ( a<sub>ij</sub> - b<sub>ij</sub>)<sup>2</sup>}
         * </p>
         * <p>
         * This is often used as a cost function.
         * </p>
         *
         * @see NormOps_FDRM#fastNormF
         *
         * @param a m by n matrix. Not modified.
         * @param b m by n matrix. Not modified.
         *
         * @return The F normal of the difference matrix.
         */
        public static float diffNormF(FMatrixD1 a, FMatrixD1 b)
        {
            if (a.numRows != b.numRows || a.numCols != b.numCols)
            {
                throw new ArgumentException("Both matrices must have the same shape.");
            }

            int size = a.getNumElements();

            FMatrixRMaj diff = new FMatrixRMaj(size, 1);

            for (int i = 0; i < size; i++)
            {
                diff.set(i, b.get(i) - a.get(i));
            }
            return(NormOps_FDRM.normF(diff));
        }