Beispiel #1
0
        public FigureHouse()
        {
            _polygons = LoadPrimitive.Load(
                "C:\\Users\\User\\RiderProjects\\SharpGL_RGZ\\SharpGL_RGZ\\obj_file\\WoodHouse.obj");

            var count = 0;

            foreach (var polygon in _polygons)
            {
                foreach (var points in polygon.list)
                {
                    xc    += points.Item1;
                    yc    += points.Item2;
                    zc    += points.Item3;
                    count += 1;
                }
            }

            xc /= count;
            yc /= count;
            zc /= count;
        }
Beispiel #2
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 public FigureSphere()
 {
     _polygons = LoadPrimitive.Load(
         "C:\\Users\\User\\RiderProjects\\SharpGL_RGZ\\SharpGL_RGZ\\obj_file\\sphere.obj");
 }
Beispiel #3
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 public FigureFonar()
 {
     _polygons = LoadPrimitive.Load(
         "C:\\Users\\User\\RiderProjects\\SharpGL_RGZ\\SharpGL_RGZ\\obj_file\\Jubilife City Street Lamp.obj");
 }
Beispiel #4
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 public FigureEarth2()
 {
     _polygons = LoadPrimitive.Load(
         "C:\\Users\\User\\RiderProjects\\SharpGL_RGZ\\SharpGL_RGZ\\obj_file\\Rockwall.obj");
 }
Beispiel #5
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 public FigureHummer()
 {
     _polygons = LoadPrimitive.Load("C:\\Users\\User\\RiderProjects\\SharpGL_RGZ\\SharpGL_RGZ\\obj_file\\Hammer.obj");
 }
Beispiel #6
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 public FigureCloud()
 {
     _polygons = LoadPrimitive.Load(
         "C:\\Users\\User\\RiderProjects\\SharpGL_RGZ\\SharpGL_RGZ\\obj_file\\3DCloudModels.obj");
 }
Beispiel #7
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 public FigureTrava()
 {
     _polygons = LoadPrimitive.Load(
         "C:\\Users\\User\\RiderProjects\\SharpGL_RGZ\\SharpGL_RGZ\\obj_file\\Grass MWVizwork.obj");
 }