Beispiel #1
0
        public void SetViewport(int x, int y, int width, int height, float orthoSize = 0, bool virtualScreen = false)
        {
            if (zNear == 0 && zFar == 0)
            {
                zNear = -1;
                zFar  = 1;
            }
            // store values before changes
            this.viewportPosition = new Vector2(x, y);
            this.viewportSize     = new Vector2(width, height);
            // fix y as it is downsided in OpenGL
            y = (this.height - y) - height;
            if (virtualScreen)
            {
                Graphics.Viewport(0,
                                  0,
                                  width,
                                  height);
            }
            else
            {
                Graphics.Viewport((int)(x * this.scaleX),
                                  (int)(y * this.scaleY),
                                  (int)(width * this.scaleX),
                                  (int)(height * this.scaleY));
            }

            this._aspectRatio = (float)width / (float)height;

            if (orthoSize == 0)
            {
                orthoSize = this.defaultOrthographicSize;
            }

            // use units instead of pixels ?
#if __SHARPDX__
            if (orthoSize > 0)
            {
                Matrix4.OrthoOffCenterRH(0, orthoSize * this._aspectRatio, orthoSize, 0, zNear, zFar, out this.projectionMatrix);
            }
            else
            {
                Matrix4.OrthoOffCenterRH(0, width, height, 0, zNear, zFar, out this.projectionMatrix);
            }
#else
            if (orthoSize > 0)
            {
                this.projectionMatrix = Matrix4.CreateOrthographicOffCenter(0, orthoSize * this._aspectRatio, orthoSize, 0, zNear, zFar);
            }
            else
            {
                this.projectionMatrix = Matrix4.CreateOrthographicOffCenter(0, width, height, 0, zNear, zFar);
            }
#endif

            this.currentOrthographicSize = orthoSize;
        }