Beispiel #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="dg"></param>
 /// <returns></returns>
 public static IEnumerable <Adapter> GetAdapters(DisposeGroup dg)
 {
     // NOTE: SharpDX 1.3 requires explicit Dispose() of everything
     // hence the DisposeGroup, to enforce it
     using (var f = new Factory1())
     {
         int n = AdapterCount;
         for (int i = 0; i < n; i++)
         {
             yield return(dg.Add(f.GetAdapter(i)));
         }
     }
 }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="dg"></param>
        /// <returns></returns>
        public static Adapter GetBestAdapter(DisposeGroup dg)
        {
            Direct3D.FeatureLevel high = Direct3D.FeatureLevel.Level_9_1;
            Adapter ada = null;

            foreach (var item in GetAdapters(dg))
            {
                var level = Direct3D11.Device.GetSupportedFeatureLevel(item);
                if (ada == null || level > high)
                {
                    ada  = item;
                    high = level;
                }
            }
            return(ada);
        }
Beispiel #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="cFlags"></param>
 /// <param name="minLevel"></param>
 /// <returns></returns>
 public static SharpDX.Direct3D11.Device Create11(
     Direct3D11.DeviceCreationFlags cFlags = Direct3D11.DeviceCreationFlags.None,
     Direct3D.FeatureLevel minLevel        = Direct3D.FeatureLevel.Level_9_1)
 {
     using (var dg = new DisposeGroup())
     {
         var ada = GetBestAdapter(dg);
         if (ada == null)
         {
             return(null);
         }
         var level = Direct3D11.Device.GetSupportedFeatureLevel(ada);
         if (level < minLevel)
         {
             return(null);
         }
         return(new Direct3D11.Device(ada, cFlags, level));
     }
 }
Beispiel #4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="cFlags"></param>
 /// <param name="minLevel"></param>
 /// <returns></returns>
 public static SharpDX.Direct3D10.Device1 Create10(
     Direct3D10.DeviceCreationFlags cFlags = Direct3D10.DeviceCreationFlags.None,
     Direct3D10.FeatureLevel minLevel      = Direct3D10.FeatureLevel.Level_9_1)
 {
     using (var dg = new DisposeGroup())
     {
         var ada = GetBestAdapter(dg);
         if (ada == null)
         {
             return(null);
         }
         var level = Direct3D11.Device.GetSupportedFeatureLevel(ada);
         Direct3D10.FeatureLevel level10 = Direct3D10.FeatureLevel.Level_10_1;
         if (level < Direct3D.FeatureLevel.Level_10_1)
         {
             level10 = (Direct3D10.FeatureLevel)(int) level;
         }
         if (level10 < minLevel)
         {
             return(null);
         }
         return(new Direct3D10.Device1(ada, cFlags, level10));
     }
 }