Beispiel #1
0
        private Stream DumpAndSaveImage()
        {
            var stream            = new MemoryStream();
            var textureSDRCpuCopy = new D3D11.Texture2D(d3dDevice, new D3D11.Texture2DDescription
            {
                Width             = description.CanvasRect.Width,
                Height            = description.CanvasRect.Height,
                MipLevels         = 1,
                ArraySize         = 1,
                Format            = DXGI.Format.B8G8R8A8_UNorm_SRgb,
                Usage             = D3D11.ResourceUsage.Staging,
                SampleDescription = new DXGI.SampleDescription(1, 0),
                BindFlags         = D3D11.BindFlags.None,
                CpuAccessFlags    = D3D11.CpuAccessFlags.Read,
                OptionFlags       = D3D11.ResourceOptionFlags.None,
            });

            DataStream rawSdrImageDataStream;

            d3dContext.CopyResource(textureSDRImage, textureSDRCpuCopy);

            var dataBox       = d3dContext.MapSubresource(textureSDRCpuCopy, 0, 0, D3D11.MapMode.Read, D3D11.MapFlags.None, out rawSdrImageDataStream);
            var dataRectangle = new DataRectangle
            {
                DataPointer = rawSdrImageDataStream.DataPointer,
                Pitch       = dataBox.RowPitch,
            };

            using (var bitmap = new WIC.Bitmap(wicFactory, description.CanvasRect.Width, description.CanvasRect.Height, WIC.PixelFormat.Format32bppBGRA, dataRectangle))
                using (var imageEncoder = new WIC.BmpBitmapEncoder(wicFactory, stream))
                    using (var encodeInstance = new WIC.BitmapFrameEncode(imageEncoder))
                    {
                        encodeInstance.Initialize();
                        encodeInstance.SetSize(bitmap.Size.Width, bitmap.Size.Height);
                        var pixelFormat = WIC.PixelFormat.Format24bppBGR;
                        encodeInstance.SetPixelFormat(ref pixelFormat);
                        encodeInstance.WriteSource(bitmap);
                        encodeInstance.Commit();
                        imageEncoder.Commit();
                        stream.Flush();
                    }

            d3dContext.UnmapSubresource(textureSDRCpuCopy, 0);
            rawSdrImageDataStream.Dispose();
            textureSDRCpuCopy.Dispose();

            return(stream);
        }
Beispiel #2
0
        private static void Save(IResource res, Stream stream, ImageFileFormat fmt)
        {
            var texture = res.Resource as Texture2D;
            var textureCopy = new Texture2D(MyRender11.Device, new Texture2DDescription
            {
                Width = (int)texture.Description.Width,
                Height = (int)texture.Description.Height,
                MipLevels = 1,
                ArraySize = 1,
                Format = texture.Description.Format,
                Usage = ResourceUsage.Staging,
                SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
                BindFlags = BindFlags.None,
                CpuAccessFlags = CpuAccessFlags.Read,
                OptionFlags = ResourceOptionFlags.None
            });
            RC.CopyResource(res, textureCopy);

            DataStream dataStream;
            var dataBox = RC.MapSubresource(
                textureCopy,
                0,
                0,
                MapMode.Read,
                MapFlags.None,
                out dataStream);

            var dataRectangle = new DataRectangle
            {
                DataPointer = dataStream.DataPointer,
                Pitch = dataBox.RowPitch
            };

            var bitmap = new Bitmap(
                MyRender11.WIC,
                textureCopy.Description.Width,
                textureCopy.Description.Height,
                PixelFormatFromFormat(textureCopy.Description.Format), // TODO: should use some conversion from textureCopy.Description.Format
                dataRectangle);

            using (var wicStream = new WICStream(MyRender11.WIC, stream))
            {
                BitmapEncoder bitmapEncoder;
                switch (fmt)
                {
                    case ImageFileFormat.Png:
                        bitmapEncoder = new PngBitmapEncoder(MyRender11.WIC, wicStream);
                        break;
                    case ImageFileFormat.Jpg:
                        bitmapEncoder = new JpegBitmapEncoder(MyRender11.WIC, wicStream);
                        break;
                    case ImageFileFormat.Bmp:
                        bitmapEncoder = new BmpBitmapEncoder(MyRender11.WIC, wicStream);
                        break;
                    default:
                        MyRenderProxy.Assert(false, "Unsupported file format.");
                        bitmapEncoder = null;
                        break;
                }
                if (bitmapEncoder != null)
                {
                    using (var bitmapFrameEncode = new BitmapFrameEncode(bitmapEncoder))
                    {
                        bitmapFrameEncode.Initialize();
                        bitmapFrameEncode.SetSize(bitmap.Size.Width, bitmap.Size.Height);
                        var pixelFormat = PixelFormat.FormatDontCare;
                        bitmapFrameEncode.SetPixelFormat(ref pixelFormat);
                        bitmapFrameEncode.WriteSource(bitmap);
                        bitmapFrameEncode.Commit();
                        bitmapEncoder.Commit();
                    }
                    bitmapEncoder.Dispose();
                }
            }

            RC.UnmapSubresource(textureCopy, 0);
            textureCopy.Dispose();
            bitmap.Dispose();
        }
Beispiel #3
0
		/// <summary>
		/// Saves a texture to a stream as an image.
		/// </summary>
		/// <param name="texture">The texture to save.</param>
		/// <param name="imageFormat">The image format of the saved image.</param>
		/// <param name="imageResolutionInDpi">The image resolution in dpi.</param>
		/// <param name="toStream">The stream to save the texture to.</param>
		public static void SaveToStream(this Texture2D texture, System.Drawing.Imaging.ImageFormat imageFormat, double imageResolutionInDpi, System.IO.Stream toStream)
		{
			Texture2D textureCopy = null;
			ImagingFactory imagingFactory = null;
			Bitmap bitmap = null;
			BitmapEncoder bitmapEncoder = null;

			try
			{
				textureCopy = new Texture2D(texture.Device, new Texture2DDescription
				{
					Width = (int)texture.Description.Width,
					Height = (int)texture.Description.Height,
					MipLevels = 1,
					ArraySize = 1,
					Format = texture.Description.Format,
					Usage = ResourceUsage.Staging,
					SampleDescription = new SampleDescription(1, 0),
					BindFlags = BindFlags.None,
					CpuAccessFlags = CpuAccessFlags.Read,
					OptionFlags = ResourceOptionFlags.None
				});

				texture.Device.CopyResource(texture, textureCopy);

				DataRectangle dataRectangle = textureCopy.Map(0, MapMode.Read, SharpDX.Direct3D10.MapFlags.None);

				imagingFactory = new ImagingFactory();
				bitmap = new Bitmap(
						imagingFactory,
						textureCopy.Description.Width,
						textureCopy.Description.Height,
						PixelFormat.Format32bppBGRA,
						dataRectangle);

				toStream.Position = 0;

				if (imageFormat == System.Drawing.Imaging.ImageFormat.Png)
					bitmapEncoder = new PngBitmapEncoder(imagingFactory, toStream);
				else if (imageFormat == System.Drawing.Imaging.ImageFormat.Bmp)
					bitmapEncoder = new BmpBitmapEncoder(imagingFactory, toStream);
				else if (imageFormat == System.Drawing.Imaging.ImageFormat.Gif)
					bitmapEncoder = new GifBitmapEncoder(imagingFactory, toStream);
				else if (imageFormat == System.Drawing.Imaging.ImageFormat.Jpeg)
					bitmapEncoder = new JpegBitmapEncoder(imagingFactory, toStream);
				else if (imageFormat == System.Drawing.Imaging.ImageFormat.Tiff)
					bitmapEncoder = new TiffBitmapEncoder(imagingFactory, toStream);
				else
					bitmapEncoder = new PngBitmapEncoder(imagingFactory, toStream);

				using (var bitmapFrameEncode = new BitmapFrameEncode(bitmapEncoder))
				{
					bitmapFrameEncode.Initialize();
					bitmapFrameEncode.SetSize(bitmap.Size.Width, bitmap.Size.Height);
					var pixelFormat = PixelFormat.FormatDontCare;
					bitmapFrameEncode.SetPixelFormat(ref pixelFormat);
					bitmapFrameEncode.SetResolution(imageResolutionInDpi, imageResolutionInDpi);
					bitmapFrameEncode.WriteSource(bitmap);
					bitmapFrameEncode.Commit();
					bitmapEncoder.Commit();
				}
			}
			finally
			{
				bitmapEncoder?.Dispose();
				textureCopy?.Unmap(0);
				textureCopy?.Dispose();
				bitmap?.Dispose();
				imagingFactory?.Dispose();
			}
		}