/// <unmanaged>HRESULT ID2D1CommandSink::DrawBitmap([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_F* destinationRectangle,[In] float opacity,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In, Optional] const D2D_RECT_F* sourceRectangle,[In, Optional] const D2D_MATRIX_4X4_F* perspectiveTransform)</unmanaged>	
 public void DrawBitmap(Bitmap bitmap, RawRectangleF? destinationRectangle, float opacity, InterpolationMode interpolationMode, RawRectangleF? sourceRectangle, RawMatrix? erspectiveTransformRef)
 {
     DrawBitmap_(bitmap, destinationRectangle, opacity, interpolationMode, sourceRectangle, erspectiveTransformRef);
 }
Beispiel #2
0
 /// <summary>
 /// Draws the bitmap.
 /// </summary>
 /// <param name="bitmap">The bitmap.</param>
 /// <param name="opacity">The opacity.</param>
 /// <param name="interpolationMode">The interpolation mode.</param>
 /// <param name="perspectiveTransformRef">The perspective transform ref.</param>
 /// <unmanaged>void ID2D1DeviceContext::DrawBitmap([In] ID2D1Bitmap* bitmap,[In, Optional] const D2D_RECT_F* destinationRectangle,[In] float opacity,[In] D2D1_INTERPOLATION_MODE interpolationMode,[In, Optional] const D2D_RECT_F* sourceRectangle,[In, Optional] const D2D_MATRIX_4X4_F* perspectiveTransform)</unmanaged>
 public void DrawBitmap(SharpDX.Direct2D1.Bitmap bitmap, float opacity, SharpDX.Direct2D1.InterpolationMode interpolationMode, RawMatrix perspectiveTransformRef)
 {
     DrawBitmap(bitmap, null, opacity, interpolationMode, null, perspectiveTransformRef);
 }