Beispiel #1
0
 public static void LoadTexture(String name, ref Texture texture, TextureType type)
 {
     //Game.PrintChat(name.ToLower());
     if ((type == TextureType.Default) && MyResources.ContainsKey(name.ToLower()))
     {
         try
         {
             texture = Texture.FromMemory(Drawing.Direct3DDevice, MyResources[name.ToLower()]);
         }
         catch (Exception ex)
         {
             Console.WriteLine("SAwarness: Couldn't load texture: " + name + "\n Ex: " + ex);
         }
     }
 }