Beispiel #1
0
        private void OnDrawingEndScene(EventArgs args)
        {
            try
            {
                if (Drawing.Direct3DDevice == null || Drawing.Direct3DDevice.IsDisposed)
                {
                    return;
                }

                var totalSeconds = Menu.Item(Name + "DrawingTimeFormat").GetValue <StringList>().SelectedIndex == 1;
                foreach (var hero in
                         _heroes.Where(
                             hero => hero != null && hero.IsValid && hero.IsHPBarRendered && hero.Position.IsOnScreen()))
                {
                    try
                    {
                        var lHero = hero;
                        if (!hero.Position.IsValid() || !hero.HPBarPosition.IsValid())
                        {
                            return;
                        }

                        var x = (int)hero.HPBarPosition.X - (hero.IsMe ? -10 : 8);
                        var y = (int)hero.HPBarPosition.Y + (hero.IsEnemy ? 17 : (hero.IsMe ? 6 : 14));

                        _sprite.Begin(SpriteFlags.AlphaBlend);
                        var summonerData = _summonerDatas[hero.NetworkId];
                        for (var i = 0; i < summonerData.Count; i++)
                        {
                            var spell = summonerData[i];
                            if (spell != null)
                            {
                                var teleportCd = 0f;
                                if (spell.Name.Contains("Teleport", StringComparison.OrdinalIgnoreCase) &&
                                    _teleports.ContainsKey(hero.NetworkId))
                                {
                                    _teleports.TryGetValue(hero.NetworkId, out teleportCd);
                                }
                                var t = teleportCd > 0.1f
                                    ? teleportCd - Game.Time
                                    : (spell.IsReady() ? 0 : spell.CooldownExpires - Game.Time);
                                var sCd     = teleportCd > 0.1f ? TeleportCd : spell.Cooldown;
                                var percent = Math.Abs(sCd) > float.Epsilon ? t / sCd : 1f;
                                var n       = t > 0 ? (int)(19 * (1f - percent)) : 19;
                                if (t > 0)
                                {
                                    _text.DrawTextCentered(
                                        t.FormatTime(totalSeconds), x - (hero.IsMe ? -160 : 13), y + 7 + 13 * i,
                                        new ColorBGRA(255, 255, 255, 255));
                                }
                                if (_summonerTextures.ContainsKey(Summoners.FixName(spell.Name)))
                                {
                                    _sprite.Draw(
                                        _summonerTextures[Summoners.FixName(spell.Name)],
                                        new ColorBGRA(255, 255, 255, 255), new Rectangle(0, 12 * n, 12, 12),
                                        new Vector3(-x - (hero.IsMe ? 132 : 3), -y - 1 - 13 * i, 0));
                                }
                            }
                        }

                        _sprite.Draw(
                            hero.IsMe ? _hudSelfTexture : _hudTexture, new ColorBGRA(255, 255, 255, 255), null,
                            new Vector3(-x, -y, 0));

                        _sprite.End();

                        var x2 = x + (hero.IsMe ? 24 : 19);
                        var y2 = y + 21;

                        _line.Begin();
                        var spellData = _spellDatas[hero.NetworkId];
                        foreach (var spell in spellData)
                        {
                            var lSpell = spell;
                            if (spell != null)
                            {
                                var spell1 = spell;
                                var manual = hero.IsAlly
                                    ? _manualAllySpells.FirstOrDefault(
                                    m =>
                                    m.Slot.Equals(lSpell.Slot) &&
                                    m.Champ.Equals(lHero.ChampionName, StringComparison.OrdinalIgnoreCase))
                                    : _manualEnemySpells.FirstOrDefault(
                                    m =>
                                    m.Slot.Equals(spell1.Slot) &&
                                    m.Champ.Equals(lHero.ChampionName, StringComparison.OrdinalIgnoreCase));
                                var t             = (manual != null ? manual.CooldownExpires : spell.CooldownExpires) - Game.Time;
                                var spellCooldown = manual != null ? manual.Cooldown : spell.Cooldown;
                                var percent       = t > 0 && Math.Abs(spellCooldown) > float.Epsilon
                                    ? 1f - t / spellCooldown
                                    : 1f;
                                if (t > 0 && t < 100)
                                {
                                    _text.DrawTextCentered(
                                        t.FormatTime(totalSeconds), x2 + 27 / 2, y2 + 13,
                                        new ColorBGRA(255, 255, 255, 255));
                                }

                                if (spell.Level > 0)
                                {
                                    _line.Draw(
                                        new[] { new Vector2(x2, y2), new Vector2(x2 + percent * 23, y2) },
                                        t > 0 ? new ColorBGRA(235, 137, 0, 255) : new ColorBGRA(0, 168, 25, 255));
                                }
                                x2 = x2 + 27;
                            }
                        }
                        _line.End();
                    }
                    catch (Exception ex)
                    {
                        Global.Logger.AddItem(new LogItem(ex));
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }