/// <summary> /// Render /// </summary> /// <param name="grDevice"></param> /// <param name="vertexCount"></param> /// <param name="triCount"></param> public void Render(Device grDevice, int vertexCount) { grDevice.DrawIndexedPrimitive(PrimitiveType.TriangleList, 0, 0, vertexCount, IndexStart, TriCount); MyPerformanceCounter.PerCameraDrawWrite.TotalDrawCalls++; }