//! Initialises the OpenGL ShaderWrapper for coloured objects
        protected void InitialiseStandardColouredShaderWrapper()
        {
            var shader_standard_solid = d_shaderManager.GetShader(OpenGLBaseShaderID.StandardSolid);

            d_shaderWrapperSolid = new OpenGLBaseShaderWrapper(shader_standard_solid, d_openGLStateChanger);

            d_shaderWrapperSolid.AddUniformVariable("modelViewProjMatrix");
            d_shaderWrapperSolid.AddUniformVariable("alphaFactor");

            d_shaderWrapperSolid.AddAttributeVariable("inPosition");
            d_shaderWrapperSolid.AddAttributeVariable("inColour");
        }
        //! Initialises the OpenGL ShaderWrapper for textured objects
        protected void InitialiseStandardTexturedShaderWrapper()
        {
            var shaderStandardTextured = d_shaderManager.GetShader(OpenGLBaseShaderID.StandardTextured);

            d_shaderWrapperTextured = new OpenGLBaseShaderWrapper(shaderStandardTextured, d_openGLStateChanger);

            d_shaderWrapperTextured.AddTextureUniformVariable("texture0", 0);

            d_shaderWrapperTextured.AddUniformVariable("modelViewProjMatrix");
            d_shaderWrapperTextured.AddUniformVariable("alphaFactor");

            d_shaderWrapperTextured.AddAttributeVariable("inPosition");
            d_shaderWrapperTextured.AddAttributeVariable("inTexCoord");
            d_shaderWrapperTextured.AddAttributeVariable("inColour");
        }