Beispiel #1
0
        public static void InitGameState(Emulator pico8)
        {
            GameManager.pico8 = pico8;

            //
            // Start PICO-8 stuff.
            //

            Debug.Init();
            GameObjectManager.Init();
            GlobalVars.LoadScript("GlobalVariables.lua");

            //
            // Start state machine.
            //

            stateMachine = new GameStateMachine();
            stateMachine.Init(GameStates.Overworld);
        }