Beispiel #1
0
        /* Sequence of events:

            Start Game
            OnBeforeGameStart
            OnGameStarted
         *
                OnBeforeRoundStart
                OnRoundStarted
                    OnBeforeNextTurn
                    OnNextTurn
                        OnBeforePhaseStart
                        OnPhaseStart
                        OnBeforePhaseEnd
                        OnPhaseEnd
                        OnBeforePhaseStart...
                    OnBeforeTurnEnd
                    OnTurnEnded
                    OnBeforeNextTurn...
                OnBeforeRoundEnd
                OnRoundEnded
                OnBeforeRoundStart...
         *
            OnBeforeGameEnd
            OnGameEnded

         */
        public TurnedGameServerGame(Game g)
            : base(g)
        {
            m_GamePhaseSequencer = new GameSequencer(this);
            m_GamePhaseSequencer.ItemExecuted += new Action<IGameSequencerItem, bool, string>(GamePhaseSequencer_ItemExecuted);
            m_GamePhaseSequencer.ItemResponseTimerStarted += new Action<IGameSequencerItem>(GamePhaseSequencer_ItemResponseTimerStarted);
        }
Beispiel #2
0
 /* Sequence of events:
  *
  *  Start Game
  *  OnBeforeGameStart
  *  OnGameStarted
  *
  *          OnBeforeRoundStart
  *          OnRoundStarted
  *                  OnBeforeNextTurn
  *                  OnNextTurn
  *                          OnBeforePhaseStart
  *                          OnPhaseStart
  *                          OnBeforePhaseEnd
  *                          OnPhaseEnd
  *                          OnBeforePhaseStart...
  *                  OnBeforeTurnEnd
  *                  OnTurnEnded
  *                  OnBeforeNextTurn...
  *          OnBeforeRoundEnd
  *          OnRoundEnded
  *          OnBeforeRoundStart...
  *
  *  OnBeforeGameEnd
  *  OnGameEnded
  *
  */
 public TurnedGameServerGame(Game g)
     : base(g)
 {
     m_GamePhaseSequencer = new GameSequencer(this);
     m_GamePhaseSequencer.ItemExecuted             += new Action <IGameSequencerItem, bool, string>(GamePhaseSequencer_ItemExecuted);
     m_GamePhaseSequencer.ItemResponseTimerStarted += new Action <IGameSequencerItem>(GamePhaseSequencer_ItemResponseTimerStarted);
 }