Beispiel #1
0
 public void Update()
 {
     playButton.Update(OnClickAction: () => Game1.ChangeToScene(WK.Scene.GameScene)
                       );
 }
Beispiel #2
0
        public void Initialize(Vector2?playerPosition = null)
        {
            UIs = new List <IUI>()
            {
                new Button(
                    rectangle: new Rectangle(360, 10, 100, 50),
                    text: "Hello World",
                    defaultTexture: WK.Texture.Green,
                    mouseOverTexture: WK.Texture.Red,
                    spriteFont: WK.Font.font_7,
                    tag: "",
                    OnClickAction: () => Console.WriteLine("User click button!")
                    ),

                // Left
                new Label(new Rectangle(10, 10, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Top_Left, tag: "", WK.Texture.Green),
                new Label(new Rectangle(10, 50, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Midle_Left, tag: "", WK.Texture.Green),
                new Label(new Rectangle(10, 90, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Down_Left, tag: "", WK.Texture.Green),

                // Center
                new Label(new Rectangle(120, 10, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Top_Center, tag: "", WK.Texture.Green),
                new Label(new Rectangle(120, 50, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Midle_Center, tag: "", WK.Texture.Green),
                new Label(new Rectangle(120, 90, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Down_Center, tag: "", WK.Texture.Green),

                // Right
                new Label(new Rectangle(230, 10, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Top_Right, tag: "", WK.Texture.Green),
                new Label(new Rectangle(230, 50, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Midle_Right, tag: "", WK.Texture.Green),
                new Label(new Rectangle(230, 90, 100, 30), WK.Font.font_7, "My Text", Label.TextAlignment.Down_Right, tag: "", WK.Texture.Green),


                new HealthBar(Tools.Texture.CreateColorTexture(Color.Green), Tools.Texture.CreateColorTexture(Color.Red), new Rectangle(10, 130, 50, 10), HealthBar.Direction.Right),
                new HealthBar(Tools.Texture.CreateColorTexture(Color.Green), Tools.Texture.CreateColorTexture(Color.Red), new Rectangle(10, 150, 50, 10), HealthBar.Direction.Left),

                new HealthBar(Tools.Texture.CreateColorTexture(Color.Green), Tools.Texture.CreateColorTexture(Color.Red), new Rectangle(10, 175, 10, 50), HealthBar.Direction.Up),
                new HealthBar(Tools.Texture.CreateColorTexture(Color.Green), Tools.Texture.CreateColorTexture(Color.Red), new Rectangle(30, 175, 10, 50), HealthBar.Direction.Down),

                new Label(
                    rectangle: new Rectangle(100, 150, 100, 30),
                    spriteFont: WK.Font.font_7,
                    text: textOfChars,
                    textAlignment: Label.TextAlignment.Top_Left,
                    tag: "",
                    lineSpacing: 7 + 2
                    ),

                new Label(
                    rectangle: new Rectangle(50, 350, 450, 60),
                    spriteFont: WK.Font.font_7,
                    text: textOfChars,
                    textAlignment: Label.TextAlignment.Top_Left,
                    tag: "",
                    lineSpacing: 14 + 2
                    ),


                new Button(
                    rectangle: new Rectangle(360, 100, 100, 50),
                    text: "Play sound",
                    defaultTexture: Tools.Texture.CreateColorTexture(Color.Green),
                    mouseOverTexture: Tools.Texture.CreateColorTexture(Color.Red),
                    spriteFont: WK.Font.font_7,
                    tag: "SoundButton",
                    OnClickAction: () => soundEffects.First().Play()
                    ),

                new Button(
                    rectangle: new Rectangle(0, 470, 230, 30),
                    text: "<- Menu",
                    defaultTexture: WK.Texture.LightGray,
                    mouseOverTexture: WK.Texture.Gray,
                    spriteFont: WK.Font.font_7,
                    tag: "goToMenu",
                    OnClickAction: () => Game1.ChangeToScene(WK.Scene.Menu)
                    )
            };

            this.soundEffects = new List <SoundEffect>()
            {
                Tools.Sound.GetSoundEffect(Path.Combine("Sounds", "EatingSound_WAV"))
            };

            this.dxUpdateSystem = (InputState lastInputState, InputState inputState) => Update(lastInputState, inputState);
        }