Beispiel #1
0
        [OvldGenCallTarget] public static void Rectangle([OvldDefault(nameof(BlendMode))] ShapesBlendMode blendMode,
                                                         [OvldDefault("false")] bool hollow,
                                                         [OvldDefault("Vector3.zero")] Vector3 pos,
                                                         [OvldDefault("Quaternion.identity")] Quaternion rot,
                                                         Rect rect,
                                                         [OvldDefault(nameof(Color))] Color color,
                                                         [OvldDefault("0f")] float thickness          = 0f,
                                                         [OvldDefault("default")] Vector4 cornerRadii = default)
        {
            bool rounded = ShapesMath.MaxComp(cornerRadii) >= 0.0001f;

            if (hollow && thickness * 2 >= Mathf.Min(rect.width, rect.height))
            {
                hollow = false;
            }
            Material mat = ShapesMaterialUtils.GetRectMaterial(hollow, rounded)[blendMode];

            mat.SetColor(ShapesMaterialUtils.propColor, color);
            mat.SetVector(ShapesMaterialUtils.propRect, rect.ToVector4());
            if (rounded)
            {
                mat.SetVector(ShapesMaterialUtils.propCornerRadii, cornerRadii);
            }
            if (hollow)
            {
                mat.SetFloat(ShapesMaterialUtils.propThickness, thickness);
                mat.SetInt(ShapesMaterialUtils.propScaleMode, (int)ScaleMode);
            }

            DrawMesh(pos, rot, ShapesMeshUtils.QuadMesh, mat);
        }
Beispiel #2
0
        [OvldGenCallTarget] static void Rectangle_Internal([OvldDefault(nameof(BlendMode))] ShapesBlendMode blendMode,
                                                           [OvldDefault("false")] bool hollow,
                                                           Rect rect,
                                                           [OvldDefault(nameof(Color))] Color color,
                                                           [OvldDefault(nameof(Thickness))] float thickness,
                                                           [OvldDefault("default")] Vector4 cornerRadii)
        {
            bool rounded = ShapesMath.MaxComp(cornerRadii) >= 0.0001f;

            // positive vibes only
            if (rect.width < 0)
            {
                rect.x -= rect.width *= -1;
            }
            if (rect.height < 0)
            {
                rect.y -= rect.height *= -1;
            }

            using (new IMDrawer(mpbRect, ShapesMaterialUtils.GetRectMaterial(hollow, rounded)[blendMode], ShapesMeshUtils.QuadMesh[0])) {
                MetaMpb.ApplyColorOrFill(mpbRect, color);
                MetaMpb.ApplyDashSettings(mpbRect, thickness);
                mpbRect.rect.Add(rect.ToVector4());
                mpbRect.cornerRadii.Add(cornerRadii);
                mpbRect.thickness.Add(thickness);
                mpbRect.thicknessSpace.Add((int)Draw.ThicknessSpace);
                mpbRect.scaleMode.Add((int)ScaleMode);
            }
        }
Beispiel #3
0
        [OvldGenCallTarget] static void Rectangle([OvldDefault(nameof(BlendMode))] ShapesBlendMode blendMode,
                                                  [OvldDefault("false")] bool hollow,
                                                  [OvldDefault("Vector3.zero")] Vector3 pos,
                                                  [OvldDefault("Quaternion.identity")] Quaternion rot,
                                                  Rect rect,
                                                  [OvldDefault(nameof(Color))] Color color,
                                                  [OvldDefault("0f")] float thickness          = 0f,
                                                  [OvldDefault("default")] Vector4 cornerRadii = default)
        {
            bool rounded = ShapesMath.MaxComp(cornerRadii) >= 0.0001f;

            // positive vibes only
            if (rect.width < 0)
            {
                rect.x -= rect.width *= -1;
            }
            if (rect.height < 0)
            {
                rect.y -= rect.height *= -1;
            }

            if (hollow && thickness * 2 >= Mathf.Min(rect.width, rect.height))
            {
                hollow = false;
            }

            using (new IMDrawer(mpbRectangle, ShapesMaterialUtils.GetRectMaterial(hollow, rounded)[blendMode], ShapesMeshUtils.QuadMesh[0], pos, rot)) {
                mpbRectangle.color.Add(color);
                mpbRectangle.rect.Add(rect.ToVector4());
                mpbRectangle.cornerRadii.Add(cornerRadii);
                mpbRectangle.thickness.Add(thickness);
                mpbRectangle.scaleMode.Add((int)ScaleMode);
            }
        }