Beispiel #1
0
        public static Shape GenerateShape(Vector3 center)
        {
            var centerVector2 = new Vector2(center.X, center.Y);
            var shape         = Rnd.Next(0, 7);


            switch (shape)
            {
            case 0:
            {
                var circle = new Circle(centerVector2, RndFloat());
                return(circle);
            }

            case 1:
            {
                var rectangle = new Rectangle(centerVector2, RndVector2());
                return(rectangle);
            }

            case 2:
            {
                var square = new Rectangle(centerVector2, RndFloat());
                return(square);
            }

            case 3:
            {
                var triangle = CalculatedTriangle(RndVector2(), RndVector2(), centerVector2);
                return(triangle);
            }

            case 4:
            {
                var cube = new Cuboid(center, RndFloat());
                return(cube);
            }

            case 5:
            {
                var cuboid = new Cuboid(center, RndVector3());
                return(cuboid);
            }

            case 6:
            {
                var sphere = new Sphere(center, RndFloat());
                return(sphere);
            }
            }


            return(null);
        }
Beispiel #2
0
        public static void Main()
        {
            //create a new instance of a cuboid, and pass it in the parameters for it's dimensions
            var cuboid = new Cuboid(10, 10, 10);

            //render the cuboid
            cuboid.render();

            //create a new cylinder and give it some dimensions
            var cylinder = new Cylinder(30, 10);

            //render the details of the cylinder
            cylinder.render();

            //create a sphere and pass in the radius
            var sphere = new Sphere(30);

            //render the sphere's details.
            sphere.render();
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            //Set Points
            var A = new Point(0, 0);
            var B = new Point(3, 4);
            var C = new Point(1.5, 5);
            var D = new Point(1, 2);

            //Distance between points
            var ab = new Distance(A, B);
            var bc = new Distance(B, C);
            var cd = new Distance(C, D);
            var da = new Distance(D, A);

            //Unit explanation
            UnitExplanation.Units();

            //Triangle test
            //var iso = TriangleType.Isosceles;
            //var rect = TriangleType.Rectangular;
            //var obt = TriangleType.Obtuse;
            //var equi = TriangleType.Echilateral;
            var t1 = new TriangleWithSides(A, B, C);
            var t2 = new TriangleWithSides(3, 4, 5);
            var t3 = new TriangleWithSides(1.5, 3.7, 5);
            var t4 = new TriangleWithAngle(3, 3, 45);
            var t5 = new TriangleWithAngle(A, B, C);
            var t6 = new TriangleWithAngle(3, 4, 90);

            t1.Draw();
            t1.DisplayShape();
            t2.DisplayShape();
            t3.DisplayShape();
            t4.DisplayShape();
            t5.DisplayShape();
            t6.DisplayShape();

            //Circle Test
            var circle1 = new Circle(A, B);
            var circle2 = new Circle(3);

            circle1.Draw();
            circle1.DisplayShape();
            circle2.DisplayShape();

            //Rectangle test
            var rect1 = new Rectangle(A, B, D);
            var rect2 = new Rectangle(3, 4);

            rect1.Draw();
            rect1.DisplayShape();
            rect2.DisplayShape();

            //Square test
            var sq1 = new Square(4);
            var sq2 = new Square(A, B);

            sq1.Draw();
            sq1.DisplayShape();
            sq2.DisplayShape();

            //Cylinder test
            var cyl1 = new Cylinder(A, B, C);
            var cyl2 = new Cylinder(3, 5);

            cyl1.Draw();
            cyl1.DisplayShape();
            cyl2.DisplayShape();

            //Sphere test
            var sphere1 = new Sphere(A, B);
            var sphere2 = new Sphere(7.5);

            sphere1.Draw();
            sphere1.DisplayShape();
            sphere2.DisplayShape();

            //Hemisphere test
            var hs1 = new Hemisphere(B, D);
            var hs2 = new Hemisphere(3.7);

            hs1.Draw();
            hs1.DisplayShape();
            hs2.DisplayShape();

            //Cone test
            var cone1 = new Cones(A, B, C);
            var cone2 = new Cones(2.5, 4, 5);

            cone1.Draw();
            cone1.DisplayShape();
            cone2.DisplayShape();

            //Cuboid test
            var cub1 = new Cuboid(5.0, 6.0, 7.0);
            var cub2 = new Cuboid(A, B, C, D);

            cub1.Draw();
            cub1.DisplayShape();
            cub2.DisplayShape();

            //Testing Cube
            var cube1 = new Cube(5);
            var cube2 = new Cube(A, B);

            cube1.Draw();
            cube1.DisplayShape();
            cube2.DisplayShape();
            Display();
            var shapes = new List <Shape>();

            shapes.Add(cub1);
            shapes.Add(cone1);
            shapes.Add(t1);
            shapes.Add(rect1);
            foreach (var item in shapes)
            {
                item.Draw();
            }
        }