Beispiel #1
0
        /// <summary>
        /// Purpose: To calculate a heuristic value for the given board state
        /// </summary>
        /// <param name="boardState"></param>
        /// <param name="color"></param>
        /// <returns>integer representing the heuristic</returns>
        public static int GetHeuristicValue(byte[] boardState, ChessColor color)
        {
            bool white = color == ChessColor.White;
            int  pH    = GetPieceValueHeuristic(boardState, color);
            int  pS    = FEN.GetPieceHazard(boardState, white);

            return(pH + pS);
        }
Beispiel #2
0
        /// <summary>
        /// Purpose: Lower the Heuristic value if our queen is put in danger
        /// </summary>
        /// <param name="boardState"></param>
        /// <param name="color"></param>
        /// <returns></returns>
        private static int PieceSafety(byte[] boardState, ChessColor color)
        {
            int  hazardPenalty = 0;
            bool white         = color == ChessColor.White;

            hazardPenalty = FEN.GetPieceHazard(boardState, white);

            /*
             *  hazardPenalty += FEN.PieceNotSafe(boardState, FEN.GetPiecePos(boardState, white, FEN.q), white) ? -400 : 0;
             * //hazardPenalty += FEN.PieceNotSafe(boardState, FEN.GetPiecePos(boardState, white, FEN.r), white) ? -200 : 0;
             * //hazardPenalty += FEN.PieceNotSafe(boardState, FEN.GetPiecePos(boardState, white, FEN.n), white) ? -150 : 0;
             * //hazardPenalty += FEN.PieceNotSafe(boardState, FEN.GetPiecePos(boardState, white, FEN.b), white) ? -155 : 0;
             * //hazardPenalty += FEN.PieceNotSafe(boardState, FEN.GetPiecePos(boardState, white, FEN.p), white) ? -40 : 0;*/

            return(hazardPenalty);
        }