public virtual void OnGUI()
        {
            Vector2 mp = Event.current.mousePosition;

            for (int i = 0; i < slots.Count; i++)
            {
                var item = slots [i];
                if (selection == i)
                {
                    GUI.color = new Color(0.8f, 0.8f, 0.8f, 1);
                }
                else
                {
                    GUI.color = Color.white;
                }



                float x = rectBase.x;
                float y = rectBase.y;
                if (rectBase.height > rectBase.width)
                {
                    y += (slotSize.y + margin) * i;
                }
                else
                {
                    x += slotSize.x * i;
                }
                Rect rect = new Rect(x + margin, y, slotSize.x - margin * 2, slotSize.y);


                if (this is SWSlotBox_Drag)
                {
                    if (window.IsOperatingWindow())
                    {
                        GUI.Box(rect, "", item.StyleDrag);
                    }
                    else
                    {
                        GUI.Box(rect, "", item.Style);
                    }
                }
                else
                {
                    if (selection == i)
                    {
                        GUI.Box(rect, "", item.StyleDown);
                    }
                    else
                    {
                        GUI.Box(rect, "", item.Style);
                    }
                }


                GUI.color = Color.white;
                GUI.Label(rect, item.content, SWEditorUI.Style_Get(SWCustomStyle.eTxtLight));
                window.Tooltip_Rec(item.eTooltip, rect, -8);
                if (window.IsOperatingWindow() && Event.current.type == EventType.mouseDown)
                {
                    if (rect.Contains(mp))
                    {
                        OnClick(item, mp);
                    }
                }
            }
            GUI.color = Color.white;
        }
Beispiel #2
0
        public virtual void OnGUI()
        {
            float height = (slotSize.y + margin) * slots.Count;

            scollViewPos = GUI.BeginScrollView(
                new Rect(rectBase.x, rectBase.y, slotSize.x + window.al_scrollBarWidth, window.position.height - rectBase.y - window.al_scrollBarWidth), scollViewPos, new Rect(0, 0, slotSize.x - 3, height));
            Vector2 mp = Event.current.mousePosition;

            for (int i = 0; i < slots.Count; i++)
            {
                var item = slots [i];
                if (selection == i)
                {
                    GUI.color = new Color(0.8f, 0.8f, 0.8f, 1);
                }
                else
                {
                    GUI.color = Color.white;
                }

                float x = 0;
                float y = 10;
                if (rectBase.height > rectBase.width)
                {
                    y += (slotSize.y + margin) * i;
                }
                else
                {
                    x += slotSize.x * i;
                }
                Rect rect = new Rect(x + margin, y, slotSize.x - margin * 2, slotSize.y);


                if (this is SWSlotBox_Drag)
                {
                    if (window.IsOperatingWindow())
                    {
                        GUI.Box(rect, "", item.StyleDrag);
                    }
                    else
                    {
                        GUI.Box(rect, "", item.Style);
                    }
                }
                else
                {
                    if (selection == i)
                    {
                        GUI.Box(rect, "", item.StyleDown);
                    }
                    else
                    {
                        GUI.Box(rect, "", item.Style);
                    }
                }


                GUI.color = Color.white;
                GUI.Label(rect, item.content, SWEditorUI.Style_Get(SWCustomStyle.eTxtLight));
                window.Tooltip_Rec(item.eTooltip, rect, -8);
                if (window.IsOperatingWindow() && Event.current.type == EventType.MouseDown)
                {
                    if (rect.Contains(mp))
                    {
                        OnClick(item, mp);
                    }
                }

                if (rect.Contains(mp))
                {
                    RepaintGetDirty();
                }
            }
            GUI.color = Color.white;
            GUI.EndScrollView();
        }