Beispiel #1
0
        Rect CalRect(SWGradientFrame g)
        {
            float width  = 10;
            float height = 20;

            return(new Rect(baseRect.xMin + g.time * baseRect.width - width * 0.5f, baseRect.y, width, height));
        }
Beispiel #2
0
        public void Init(SWGradient _gradient)
        {
            gradient = _gradient;

            icon       = EditorGUIUtility.Load("gradient_down_swatch") as Texture;
            iconSelect = EditorGUIUtility.Load("gradient_down_swatch_overlay_on") as Texture;

            if (gradient.frames.Count > 0)
            {
                opItem = gradient.frames [0];
            }
        }
        public SWGradient()
        {
            SWGradientFrame f = new SWGradientFrame();

            f.time  = 0;
            f.value = 0;

            SWGradientFrame f2 = new SWGradientFrame();

            f2.time  = 1;
            f2.value = 1;

            frames.Add(f);
            frames.Add(f2);
        }
Beispiel #4
0
        void OnGUI()
        {
            baseRect  = new Rect(Gap, Gap, position.width - Gap * 2, 20);
            texRect   = new Rect(Gap, baseRect.yMax, position.width - Gap * 2, 50);
            timeRect  = new Rect(Gap, texRect.yMax + Gap, position.width - Gap * 2, 20);
            valueRect = new Rect(Gap, timeRect.yMax, position.width - Gap * 2, 20);

            if (SWCommon.GetMouseDown(1))
            {
                if (!baseRect.Contains(Event.current.mousePosition))
                {
                    mode   = SWGradientMode.no;
                    opItem = null;
                }
            }

            if (SWCommon.GetMouseDown(0))
            {
                bool doit = false;
                if (mode == SWGradientMode.no)
                {
                    for (int i = 0; i < gradient.frames.Count; i++)
                    {
                        var  item = gradient.frames [i];
                        Rect rect = CalRect(item);
                        if (rect.Contains(Event.current.mousePosition))
                        {
                            doit   = true;
                            mode   = SWGradientMode.select;
                            opItem = item;
                        }
                    }
                }
                else if (mode == SWGradientMode.select)
                {
                    for (int i = 0; i < gradient.frames.Count; i++)
                    {
                        var  item = gradient.frames [i];
                        Rect rect = CalRect(item);
                        if (rect.Contains(Event.current.mousePosition))
                        {
                            doit   = true;
                            opItem = item;
                            if (opItem == item)
                            {
                                mode = SWGradientMode.move;
                            }
                        }
                    }
                }
                else if (mode == SWGradientMode.move)
                {
                    doit        = true;
                    opItem.time = TimeOnPos();
                }

                if (!doit)
                {
                    if (baseRect.Contains(Event.current.mousePosition))
                    {
                        var item = new SWGradientFrame();
                        item.time = TimeOnPos();
                        gradient.frames.Add(item);
                        mode   = SWGradientMode.select;
                        opItem = item;
                    }
                }
            }
            if (SWCommon.GetMouse(0))
            {
                if (mode == SWGradientMode.no)
                {
                }
                else if (mode == SWGradientMode.select)
                {
                }
                else if (mode == SWGradientMode.move)
                {
                    opItem.time = TimeOnPos();
                }
            }
            if (SWCommon.GetMouseUp(0))
            {
                if (mode == SWGradientMode.no)
                {
                }
                else if (mode == SWGradientMode.select)
                {
                }
                else if (mode == SWGradientMode.move)
                {
                    mode = SWGradientMode.select;
                }
            }
            if (Event.current.type == EventType.KeyDown)
            {
                if (Event.current.keyCode == KeyCode.Delete)
                {
                    if (mode == SWGradientMode.select && opItem != null)
                    {
                        gradient.frames.Remove(opItem);
                    }
                }
            }


            gradient.Sort();
            GUI.color = Color.black;
            GUI.DrawTexture(baseRect, SWEditorTools.blankTexture);
            GUI.color = Color.white;

            SWEditorTools.DrawTiledTexture(texRect, SWEditorTools.backdropTexture);
            GUI.DrawTexture(texRect, gradient.Tex);
            bool uppperEvent = false;

            for (int i = 0; i < gradient.frames.Count; i++)
            {
                var  item = gradient.frames [i];
                Rect rect = CalRect(item);
                GUI.DrawTexture(rect, icon);
                if (opItem == item)
                {
                    GUI.DrawTexture(rect, iconSelect);
                }
            }

            if (opItem != null)
            {
                opItem.time  = EditorGUI.Slider(timeRect, "Position:", opItem.time, 0, 1);
                opItem.value = EditorGUI.Slider(valueRect, "Value:", opItem.value, 0, 1);
            }
        }