Beispiel #1
0
 public void Initialize(ScreenManager screenManager, BokehRenderer renderer)
 {
     guiLogic.Initialize(screenManager, renderer);
 }
        public void Initialize(ScreenManager screenManager, BokehRenderer renderer)
        {
            _renderer      = renderer;
            _screenManager = screenManager;

            screenCanvas = new GUICanvas(Vector2.Zero, new Vector2(GameSettings.g_ScreenWidth, GameSettings.g_ScreenHeight), 0, GUIStyle.GUIAlignment.None);

            baseList = new GuiListToggle(Vector2.Zero, new Vector2(200, 30), 0, GUIStyle.GUIAlignment.TopRight, screenCanvas.Dimensions);
            screenCanvas.AddElement(baseList);

            baseList.AddElement(new GUITextBlockButton(Vector2.Zero, new Vector2(200, 35), "return", GUIRenderer.MonospaceFont, Color.Gray, Color.White)
            {
                ButtonObject = this,
                ButtonMethod = this.GetType().GetMethod("MainMenu")
            });

            GuiTextBlockLoadDialog textureLoader;

            baseList.AddElement(textureLoader = new GuiTextBlockLoadDialog(Vector2.Zero, new Vector2(200, 35), "image: ", _guiContentLoader, GuiTextBlockLoadDialog.ContentType.Texture2D, GUIRenderer.MonospaceFont, Color.Gray, Color.White)
                                );


            baseList.AddElement(_sizeBlock = new GUITextBlock(Vector2.Zero, new Vector2(200, 25), "Intensity: " + renderer.BokehSize, GUIRenderer.MonospaceFont, Color.Gray, Color.White));
            baseList.AddElement(new GuiSliderFloat(Vector2.Zero, new Vector2(200, 35), 2, 20, Color.Gray, Color.White)
            {
                SliderObject = renderer,
                SliderField  = typeof(BokehRenderer).GetField("BokehSize"),
                SliderValue  = (float)typeof(BokehRenderer).GetField("BokehSize").GetValue(renderer)
            });

            baseList.AddElement(_brightnessBlock = new GUITextBlock(Vector2.Zero, new Vector2(200, 25), "Brightness: " + renderer.Brightness, GUIRenderer.MonospaceFont, Color.Gray, Color.White));
            baseList.AddElement(new GuiSliderFloat(Vector2.Zero, new Vector2(200, 35), 0.1f, 3, Color.Gray, Color.White)
            {
                SliderObject = renderer,
                SliderField  = typeof(BokehRenderer).GetField("Brightness"),
                SliderValue  = (float)typeof(BokehRenderer).GetField("Brightness").GetValue(renderer)
            });

            baseList.AddElement(_downsizeBlock = new GUITextBlock(Vector2.Zero, new Vector2(200, 25), "Scale: " + renderer.Downsize, GUIRenderer.MonospaceFont, Color.Gray, Color.White));
            baseList.AddElement(new GuiSliderInt(Vector2.Zero, new Vector2(200, 35), 1, 3, 1, Color.Gray, Color.White)
            {
                SliderObject = renderer,
                SliderField  = renderer.GetType().GetField("Downsize"),
                SliderValue  = (int)renderer.GetType().GetField("Downsize").GetValue(renderer)
            });

            baseList.AddElement(new GUITextBlockToggle(Vector2.Zero, new Vector2(200, 25), "32-bit precision", GUIRenderer.MonospaceFont, Color.Gray, Color.White)
            {
                ToggleObject = renderer,
                ToggleField  = renderer.GetType().GetField("FullPrecision"),
                Toggle       = renderer.FullPrecision,
            });

            baseList.AddElement(new GUITextBlockToggle(Vector2.Zero, new Vector2(200, 25), "Dynamic Scaling", GUIRenderer.MonospaceFont, Color.Gray, Color.White)
            {
                ToggleObject = renderer,
                ToggleField  = renderer.GetType().GetField("DynamicScaling"),
                Toggle       = renderer.DynamicScaling,
            });

            baseList.AddElement(new GUIBlock(Vector2.Zero, new Vector2(200, 25), Color.DimGray));

            baseList.AddElement(new GUITextBlock(Vector2.Zero, new Vector2(200, 25), "Bokeh Shape: ", GUIRenderer.MonospaceFont, Color.Gray, Color.White));

            //Radio list
            baseList.AddElement(new GUITextBlockButton(Vector2.Zero, new Vector2(200, 25), "Pentagon", GUIRenderer.MonospaceFont, Color.Gray, Color.White)
            {
                ButtonObject     = this,
                ButtonMethod     = GetType().GetMethod("SwitchShape"),
                ButtonMethodArgs = new object[] { BokehRenderer.BokehShapes.Pentagon }
            });

            baseList.AddElement(new GUITextBlockButton(Vector2.Zero, new Vector2(200, 25), "Hexagon", GUIRenderer.MonospaceFont, Color.Gray, Color.White)
            {
                ButtonObject     = this,
                ButtonMethod     = GetType().GetMethod("SwitchShape"),
                ButtonMethodArgs = new object[] { BokehRenderer.BokehShapes.Hexagon }
            });

            baseList.AddElement(new GUITextBlockButton(Vector2.Zero, new Vector2(200, 25), "Circle", GUIRenderer.MonospaceFont, Color.Gray, Color.White)
            {
                ButtonObject     = this,
                ButtonMethod     = GetType().GetMethod("SwitchShape"),
                ButtonMethodArgs = new object[] { BokehRenderer.BokehShapes.Circle }
            });

            baseList.AddElement(new GUITextBlockButton(Vector2.Zero, new Vector2(200, 25), "Star", GUIRenderer.MonospaceFont, Color.Gray, Color.White)
            {
                ButtonObject     = this,
                ButtonMethod     = GetType().GetMethod("SwitchShape"),
                ButtonMethodArgs = new object[] { BokehRenderer.BokehShapes.Star }
            });

            baseList.AddElement(new GUIBlock(Vector2.Zero, new Vector2(200, 25), Color.DimGray));

            baseList.AddElement(_polyCount = new GUITextBlock(Vector2.Zero, new Vector2(200, 25), "PolyCount: ", GUIRenderer.MonospaceFont, Color.DimGray, Color.White));


            renderer._backgroundTextureLoader = textureLoader;

            baseList.ParentResized(screenCanvas.Dimensions);
        }