public ShaderCompilerGame()
        {
            _graphicsDeviceManager = new GraphicsDeviceManager(this);

            _data = new ShaderData();
            _builder = new ShaderBuilder(_data);
        }
Beispiel #2
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        public ShaderCompilerGame()
        {
            _graphicsDeviceManager = new GraphicsDeviceManager(this);

            _data    = new ShaderData();
            _builder = new ShaderBuilder(_data);
        }