public void Draw() { if (aboutToBeDeleted && !connector.IsConnected()) // It's disconnected, don't mark it anymore { aboutToBeDeleted = false; } if (!connector.IsConnected()) { return; } #if UNITY_2018 if (Event.current.rawType != EventType.Repaint) #else if (Event.current.rawType != EventType.repaint) #endif { return; } //Vector2 a = connector.GetConnectionPoint(); //Vector2 b = connector.inputCon.GetConnectionPoint(); int cc = connector.GetCompCount(); bool isMatrix4x4 = (cc == 16); if (isMatrix4x4) { cc = 1; } Color color = DeleteImminent() ? new Color(1f, 0f, 0f, 0.7f) : connector.GetConnectionLineColor(); // TEMP: ReconstructShapes(); //GUILines.DrawStyledConnection( editor, a, b, cc, color); //switch(SF_Settings.ConnectionLineStyle){ //case ConnectionLineStyle.Bezier: if (isMatrix4x4) { //GUILines.DrawMatrixConnection( editor, connector.GetConnectionPoint(), connector.inputCon.GetConnectionPoint(), color ); GUILines.DrawLines(editor, this[ConnectionLineStyle.Bezier, 0], color, GetConnectionWidth(), true); GUILines.DrawLines(editor, this[ConnectionLineStyle.Bezier, 1], color, GetConnectionWidth(), true, true); GUILines.DrawLines(editor, this[ConnectionLineStyle.Bezier, 2], color, GetConnectionWidth(), true); } else { for (int i = 0; i < cc; i++) { GUILines.DrawLines(editor, this[ConnectionLineStyle.Bezier, i], color, GetConnectionWidth(), true); } } //break; //} }