//Mouse Click for "Play Card" button
        public void playerMoveButton_Click(object sender, EventArgs e)
        {
            if (player.getPlayedACard() == false)
            {
                int numCards = player.getHand().Count;

                for (int i = 0; i < player.getHand().Count; i++)
                {
                    Card  c   = player.getHand()[i];
                    Image img = (Image)playBoard.Children[(56 + i)];

                    if (img.ActualHeight > 150)//this is the selected card
                    {
                        if (img.Source != new BitmapImage(new Uri(@"pack://*****:*****@"pack://application:,,,/Images/EmptyCard.png", UriKind.RelativeOrAbsolute));
                                PlayerGameBoard play = new PlayerGameBoard(parent, player, game);
                            }
                            else
                            {
                                ResourceManager manager = ResourceManager.GetInstance(game);
                                manager.resetResources(player);

                                ResourceBuying window = new ResourceBuying(ResourceManager.GetInstance().GetCombinedResources(player), c, this, game);
                                window.Show();
                            }
                        }
                    }
                }
            }
        }
        private bool TradeCard(PlayerState p, Card c)
        {
            int trade = ResourceManager.GetInstance().validateTrade(p, c, 0);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return(true);
            }
            trade = ResourceManager.GetInstance().validateTrade(p, c, 1);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return(true);
            }
            return(false);
        }
Beispiel #3
0
        //please the primary card for the type baes AIs
        public Card playPrimary(PlayerState p, List <Card> hand)
        {
            int trade;

            for (int i = 0; i < hand.Count; i++)
            {
                if (hand[i].getType() == strategy)
                {
                    if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                    {
                        //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
                        p.addPlayedCards(hand[i]);
                        return(hand[i]);
                    }

                    trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 0);

                    if ((trade > 0) && (p.getCoins() >= trade))
                    {
                        //.WriteLine(p.getName() + " trading for " + trade);
                        p.updateCoins(-trade);
                        ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                        p.addPlayedCards(hand[i]);
                        return(hand[i]);
                    }
                    trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 1);

                    if ((trade > 0) && (p.getCoins() >= trade))
                    {
                        //Console.WriteLine(p.getName() + " trading for " + trade);
                        p.updateCoins(-trade);
                        ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                        p.addPlayedCards(hand[i]);
                        return(hand[i]);
                    }
                }
            }
            return(null);
        }
Beispiel #4
0
 public Card playAnyCard(PlayerState p, List <Card> hand)
 {
     for (int i = 0; i < hand.Count; i++)
     {
         if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
         {
             //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
             p.addPlayedCards(hand[i]);
             return(hand[i]);
         }
     }
     return(null);
 }
Beispiel #5
0
        //please the primary card for the type baes AIs
        public Card playPrimary(PlayerState p, List<Card> hand)
        {
            int trade;
            for (int i = 0; i < hand.Count; i++)
            {
                if (hand[i].getType() == strategy)
                {
                    if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                    {
                        //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }

                    trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 0);

                    if ((trade > 0) && (p.getCoins() >= trade))
                    {
                        //.WriteLine(p.getName() + " trading for " + trade);
                        p.updateCoins(-trade);
                        ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }
                    trade = ResourceManager.GetInstance().validateTrade(p, hand[i], 1);

                    if ((trade > 0) && (p.getCoins() >= trade))
                    {
                        //Console.WriteLine(p.getName() + " trading for " + trade);
                        p.updateCoins(-trade);
                        ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }
                }
            }
            return null;
        }
Beispiel #6
0
        //plays a resource or commodity
        public Card playSecondary(PlayerState p, List<Card> hand)
        {
            for (int i = 0; i < hand.Count; i++)
            {
                if ((hand[i].getType() == 1) && (ResourceManager.GetInstance().ValidateCard(p, hand[i])))
                {
                    //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
                    p.addPlayedCards(hand[i]);
                    return hand[i];
                }
            }

            for (int i = 0; i < hand.Count; i++)
            {
                if ((hand[i].getType() == 2) && (ResourceManager.GetInstance().ValidateCard(p, hand[i])))
                {
                    //System.Console.WriteLine("ScienceStrategy():: getNextCard({0})", hand[i]);
                    p.addPlayedCards(hand[i]);
                    return hand[i];
                }
            }
            return null;
        }
Beispiel #7
0
        private void buttonPlay_Click(object sender, RoutedEventArgs e)
        {
            String name = image.Source.ToString();

            String subs = name.Split(',').Last();
            String last = subs.Split('/').Last();

            if (!last.Equals("BackOfWonderCards.png")) //make sure its not the placeholder
            {
                player.addPlayedCards(cardToPlay);     //add to the playerState
                discards.Remove(cardToPlay);           //remove the card from discards

                rm.getGameState().incrementTurn();
                this.Close();
                //now redraw the window
                PlayerGameBoard play = new PlayerGameBoard(parent, player, rm.getGameState());
            }
        }
        private void buttonPlay_Click(object sender, RoutedEventArgs e)
        {
            if (rm.ValidateCard(player, cardToPlay))
            {
                player.addPlayedCards(cardToPlay);
                this.Close();
                PlayerGameBoard play = new PlayerGameBoard(parent, player, rm.getGameState());
            }
            else
            {
                this.Close();
                ResourceManager manager = ResourceManager.GetInstance(rm.getGameState());
                manager.resetResources(player);

                ResourceBuying window = new ResourceBuying(ResourceManager.GetInstance().GetCombinedResources(player), cardToPlay, view, rm.getGameState());
                window.Show();
            }
        }
        private Card SetCivilianStrategy(PlayerState p, List <Card> hand)
        {
            for (int i = 0; i < hand.Count(); i++)
            {
                if (noOfPlayers == 3 || noOfPlayers == 7)
                {
                    if (hand[i].getName() == "C22" ||
                        hand[i].getName() == "C23" ||
                        hand[i].getName() == "C63" ||
                        hand[i].getName() == "C64")
                    {
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CivilianStrategy();
                            p.addPlayedCards(hand[i]);
                            return(hand[i]);
                        }
                    }
                }

                if (noOfPlayers == 3 || noOfPlayers == 6)
                {
                    if (hand[i].getName() == "C24" ||
                        hand[i].getName() == "C25" ||
                        hand[i].getName() == "C108" ||
                        hand[i].getName() == "C109")
                    {
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CivilianStrategy();
                            p.addPlayedCards(hand[i]);
                            return(hand[i]);
                        }
                    }
                }
            }

            int vc = 0, index = 0;

            for (int i = 0; i < hand.Count(); i++)
            {
                if (hand[i] is CivilianCard)
                {
                    CivilianCard c = (CivilianCard)hand[i];
                    if (c.getVictoryPoints() > vc)
                    {
                        vc    = c.getVictoryPoints();
                        index = i;
                    }
                }
            }

            if (index != 0)
            {
                if (ResourceManager.GetInstance().ValidateCard(p, hand[index]))
                {
                    strategy = new CivilianStrategy();
                    p.addPlayedCards(hand[index]);
                    return(hand[index]);
                }
            }

            return(null);
        }
        private Card SetCommerceStrategy(PlayerState p, List <Card> hand)
        {
            for (int i = 0; i < hand.Count(); i++)
            {
                if (hand[i].getName() == "C0123" ||
                    hand[i].getName() == "C0124")
                {
                    if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                    {
                        strategy = new CommerceStrategy();
                        p.addPlayedCards(hand[i]);
                        return(hand[i]);
                    }
                }

                if (noOfPlayers == 3)
                {
                    if (hand[i].getName() == "C031" ||
                        hand[i].getName() == "CO33" ||
                        hand[i].getName() == "CO71" ||
                        hand[i].getName() == "CO74" ||
                        hand[i].getName() == "CO77" ||
                        hand[i].getName() == "CO121" ||
                        hand[i].getName() == "CO125")
                    {
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return(hand[i]);
                        }
                    }
                }

                if (noOfPlayers == 4)
                {
                    if (hand[i].getName() == "C028" ||
                        hand[i].getName() == "CO79" ||
                        hand[i].getName() == "C0120")
                    {
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return(hand[i]);
                        }
                    }
                }

                if (noOfPlayers == 5)
                {
                    if (hand[i].getName() == "C029" ||
                        hand[i].getName() == "CO75" ||
                        hand[i].getName() == "C0126")
                    {
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return(hand[i]);
                        }
                    }
                }

                if (noOfPlayers == 6)
                {
                    if (hand[i].getName() == "C036" ||
                        hand[i].getName() == "CO72" ||
                        hand[i].getName() == "C076" ||
                        hand[i].getName() == "CO78" ||
                        hand[i].getName() == "C0122" ||
                        hand[i].getName() == "C0124")
                    {
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return(hand[i]);
                        }
                    }
                }

                if (noOfPlayers == 7)
                {
                    if (hand[i].getName() == "C030" ||
                        hand[i].getName() == "C032" ||
                        hand[i].getName() == "C034" ||
                        hand[i].getName() == "C032" ||
                        hand[i].getName() == "C073" ||
                        hand[i].getName() == "C080" ||
                        hand[i].getName() == "C0127")
                    {
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return(hand[i]);
                        }
                    }
                }

                /*if (TradeCard(p, hand[i]))
                 *  return hand[i];*/
            }
            return(null);
        }
Beispiel #11
0
// This button click handler finds which button you pressed and then modifies the appropriate
// Player resources as well calling methods for removing and adding money
// B[1,7] = YOU, B[8,14] = LEFT, B[15-21] = RIGHT
        private void buyButton_Click(object sender, RoutedEventArgs e)
        {
            Button b    = (Button)sender;
            string name = b.Name;//have button name will travel

            int index;

            if (name.Length > 2)
            {
                index = ((int)Char.GetNumericValue(name[1]) * 10) + (int)Char.GetNumericValue(name[2]);
            }
            else
            {
                index = (int)Char.GetNumericValue(name[1]);//know which number
            }

            if (index > 0 && index < 8)//Player clicked on YOU
            {
                manager.usingSpecialResource(you, (index - 1));
                resources = manager.GetCombinedResources(you);

                if (manager.ValidateCard(you, card)) //ok check if you can play the card now.
                {
                    you.addPlayedCards(card);        //add to the playerState
                    board.changeCard(card);          //adds to the board cards
                    you.setPlayedACard();            //set true
                    you.getHand().Remove(card);      //remove from cards in hand of player


                    manager.getGameState().incrementTurn();
                    this.Close();
                    PlayerGameBoard play = new PlayerGameBoard(board.getGrid(), you, manager.getGameState());
                }
                else
                {
                    this.Close();

                    ResourceBuying window = new ResourceBuying(resources, card, board, game);
                    window.Show();
                }
            }

            if (index > 7 && index < 15)//Player clicked on LEFT
            {
                int i = (index - 8);

                if (manager.canAfford(you))
                {
                    Canvas c = (Canvas)board.getGrid().Children[1];
                    Label  l = (Label)c.Children[90];
                    l.Content = " " + manager.getTempCoins(you);

                    Console.WriteLine("YOU current money: " + you.getCoins());
                    manager.tradeTo(you, i, 0);
                    resources = manager.GetCombinedResources(you);

                    if (manager.ValidateCard(you, card)) //ok check if you can play the card now.
                    {
                        you.addPlayedCards(card);        //add to the playerState
                        board.changeCard(card);          //adds to the board cards
                        you.setPlayedACard();            //set true
                        you.getHand().Remove(card);      //remove from cards in hand of player

                        manager.getGameState().incrementTurn();
                        this.Close();
                        PlayerGameBoard play = new PlayerGameBoard(board.getGrid(), you, manager.getGameState());
                    }
                    else
                    {
                        this.Close();
                        ResourceBuying window = new ResourceBuying(resources, card, board, game);
                        window.Show();
                    }
                }
            }

            if (index > 14 && index < 22) //Player clicked on RIGHT
            {
                int i = (index - 15);     //0-6 the resource traded

                if (manager.canAfford(you))
                {
                    Canvas c = (Canvas)board.getGrid().Children[1];
                    Label  l = (Label)c.Children[90];
                    l.Content = " " + manager.getTempCoins(you);

                    manager.tradeTo(you, i, 1);
                    resources = manager.GetCombinedResources(you);

                    if (manager.ValidateCard(you, card)) //ok check if you can play the card now.
                    {
                        you.addPlayedCards(card);        //add to the playerState
                        board.changeCard(card);          //adds to the board cards
                        you.setPlayedACard();            //set true
                        you.getHand().Remove(card);      //remove from cards in hand of player

                        manager.getGameState().incrementTurn();
                        this.Close();
                        PlayerGameBoard playt = new PlayerGameBoard(board.getGrid(), you, manager.getGameState());
                    }
                    else
                    {
                        this.Close();
                        ResourceBuying window = new ResourceBuying(resources, card, board, game);
                        window.Show();
                    }
                }
            }
        }
Beispiel #12
0
        public Card getNextCard(PlayerState p, List <Card> hand)
        {
            List <CivilianCard> civCards = new List <CivilianCard>();

            for (int i = 0; i < hand.Count; i++)
            {
                if (hand[i].getType() == 3)
                {
                    System.Console.WriteLine("CivilianStrategy():: getNextCard({0})", hand[i]);
                    civCards.Add((CivilianCard)hand[i]);
                }
            }

            // && (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
            int trade;

            while (civCards.Count != 0)
            {
                CivilianCard bestCard = civCards[0];

                for (int i = 1; i < civCards.Count; i++)
                {
                    if (bestCard.getVictoryPoints() < civCards[i].getVictoryPoints())
                    {
                        bestCard = civCards[i];
                    }
                }
                if (ResourceManager.GetInstance().ValidateCard(p, bestCard))
                {
                    p.addPlayedCards(bestCard);
                    return(bestCard);
                }

                trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 0);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                    p.addPlayedCards(bestCard);
                    return(bestCard);
                }

                trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 1);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //Console.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    p.addPlayedCards(bestCard);
                    ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                    return(bestCard);
                }
                civCards.Remove(bestCard);
            }

            Card cur = ult.playSecondary(p, hand);

            if (cur != null)
            {
                return(cur);
            }

            cur = ult.buildWonder(p, hand);
            if (cur != null)
            {
                return(cur);
            }

            return(ult.playAnyCard(p, hand));
        }
Beispiel #13
0
        public Card getNextCard(PlayerState p, List<Card> hand)
        {
            List<CivilianCard> civCards = new List<CivilianCard>();
            for (int i = 0; i < hand.Count; i++)
            {
                if (hand[i].getType() == 3)
                {
                    System.Console.WriteLine("CivilianStrategy():: getNextCard({0})", hand[i]);
                    civCards.Add((CivilianCard)hand[i]);
                }
            }

            // && (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
            int trade;
            while (civCards.Count != 0)
            {
                CivilianCard bestCard = civCards[0];

                for (int i = 1; i < civCards.Count; i++)
                {
                    if (bestCard.getVictoryPoints() < civCards[i].getVictoryPoints())
                    {
                        bestCard = civCards[i];
                    }
                }
                if (ResourceManager.GetInstance().ValidateCard(p, bestCard))
                {
                    p.addPlayedCards(bestCard);
                    return bestCard;
                }

                trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 0);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                    p.addPlayedCards(bestCard);
                    return bestCard;
                }

                trade = ResourceManager.GetInstance().validateTrade(p, bestCard, 1);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //Console.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    p.addPlayedCards(bestCard);
                    ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                    return bestCard;
                }
                civCards.Remove(bestCard);
            }

            Card cur = ult.playSecondary(p, hand);
            if (cur != null)
            {
                return cur;
            }

            cur = ult.buildWonder(p, hand);
            if (cur != null)
            {
                return cur;
            }

            return ult.playAnyCard(p, hand);
        }
Beispiel #14
0
        private Card SetCivilianStrategy(PlayerState p, List<Card> hand)
        {

            for (int i = 0; i < hand.Count(); i++)
            {
                if (noOfPlayers == 3 || noOfPlayers == 7)
                    if (hand[i].getName() == "C22"
                    ||  hand[i].getName() == "C23"
                    ||  hand[i].getName() == "C63"
                    ||  hand[i].getName() == "C64")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CivilianStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }

                if (noOfPlayers == 3 || noOfPlayers == 6)
                    if (hand[i].getName() == "C24"
                    ||  hand[i].getName() == "C25"
                    ||  hand[i].getName() == "C108"
                    ||  hand[i].getName() == "C109")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CivilianStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
            }

            int vc = 0, index = 0;
            for (int i = 0; i < hand.Count(); i++)
            {
                if (hand[i] is CivilianCard)
                {
                    CivilianCard c = (CivilianCard)hand[i];
                    if (c.getVictoryPoints() > vc)
                    {
                        vc = c.getVictoryPoints();
                        index = i;
                    }
                }
            }

            if (index != 0)
                if (ResourceManager.GetInstance().ValidateCard(p, hand[index]))
                {
                    strategy = new CivilianStrategy();
                    p.addPlayedCards(hand[index]);
                    return hand[index];
                }

            return null;
        }
Beispiel #15
0
        private bool TradeCard(PlayerState p, Card c)
        {
            int trade = ResourceManager.GetInstance().validateTrade(p, c, 0);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return true;
            }
            trade = ResourceManager.GetInstance().validateTrade(p, c, 1);

            if ((trade > 0) && (p.getCoins() >= trade))
            {
                p.updateCoins(-trade);
                ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                p.addPlayedCards(c);
                return true;
            }
            return false;
        }
Beispiel #16
0
        private Card SetCommerceStrategy(PlayerState p, List<Card> hand)
        {
            for (int i = 0; i < hand.Count(); i++)
            {
                if (hand[i].getName() == "C0123"
                ||  hand[i].getName() == "C0124")
                    if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                    {
                        strategy = new CommerceStrategy();
                        p.addPlayedCards(hand[i]);
                        return hand[i];
                    }

                if (noOfPlayers == 3)
                {
                    if (hand[i].getName() == "C031"
                    || hand[i].getName() == "CO33"
                    || hand[i].getName() == "CO71"
                    || hand[i].getName() == "CO74"
                    || hand[i].getName() == "CO77"
                    || hand[i].getName() == "CO121"
                    || hand[i].getName() == "CO125")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 4)
                {
                    if (hand[i].getName() == "C028"
                    || hand[i].getName() == "CO79"
                    || hand[i].getName() == "C0120")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 5)
                {
                    if (hand[i].getName() == "C029"
                     || hand[i].getName() == "CO75"
                     || hand[i].getName() == "C0126")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 6)
                {
                    if (hand[i].getName() == "C036"
                     || hand[i].getName() == "CO72"
                     || hand[i].getName() == "C076"
                     || hand[i].getName() == "CO78"
                     || hand[i].getName() == "C0122"
                     || hand[i].getName() == "C0124")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (noOfPlayers == 7)
                {
                    if (hand[i].getName() == "C030"
                    || hand[i].getName() == "C032"
                    || hand[i].getName() == "C034"
                    || hand[i].getName() == "C032"
                    || hand[i].getName() == "C073"
                    || hand[i].getName() == "C080"
                    || hand[i].getName() == "C0127")
                        if (ResourceManager.GetInstance().ValidateCard(p, hand[i]))
                        {
                            strategy = new CommerceStrategy();
                            p.addPlayedCards(hand[i]);
                            return hand[i];
                        }
                }

                if (TradeCard(p, hand[i]))
                    return hand[i];

            }
            return null;
        }
Beispiel #17
0
        public Card getNextCard(PlayerState p, List<Card> hand)
        {

            Random random = new Random();
            int randomNumber;
         
            Card c = null;
            if (ResourceManager.GetInstance().ValidateWonder(p))
            {
                randomNumber = random.Next(0, 2);
                Console.WriteLine("attempting to play wonder " + randomNumber);
                if (randomNumber == 1)
                {
                    Console.WriteLine("playing wonder " + randomNumber);
                    randomNumber = random.Next(0, hand.Count - 1);
                    c = hand[randomNumber];
                    p.setWonderCards(c);
                    p.getBoard().incrementWonderLevel(p);
                    
                }
            }

            List<int> availCards = new List<int>();
            for (int i = 0; i < hand.Count; i++)
            {
                availCards.Add(i);
            }

            int trade;
            //selects a card to play
            for (int i = 0; i < hand.Count; i++)
            {
                randomNumber = random.Next(0, availCards.Count - 1);
                c = hand[availCards[randomNumber]];
                if (ResourceManager.GetInstance().ValidateCard(p, c))
                {
                    p.addPlayedCards(c);
                    return c;
                    //Console.WriteLine("===================== CHECKED CARD ===========================");
                }
                trade = ResourceManager.GetInstance().validateTrade(p, c, 0);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                    p.addPlayedCards(c);
                    return c;
                }
                trade = ResourceManager.GetInstance().validateTrade(p, c, 1);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //Console.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    p.addPlayedCards(c);
                    ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                    return c;
                }
                availCards.Remove(randomNumber);
                //Console.Write("RANDOM STRATEGY:: AGE :: ");
                //Console.WriteLine(ResourceManager.GetInstance().getGameState().getAge());

            }
            return null;
        }
Beispiel #18
0
        public Card getNextCard(PlayerState p, List <Card> hand)
        {
            Random random = new Random();
            int    randomNumber;

            Card c = null;

            if (ResourceManager.GetInstance().ValidateWonder(p))
            {
                randomNumber = random.Next(0, 2);
                Console.WriteLine("attempting to play wonder " + randomNumber);
                if (randomNumber == 1)
                {
                    Console.WriteLine("playing wonder " + randomNumber);
                    randomNumber = random.Next(0, hand.Count - 1);
                    c            = hand[randomNumber];
                    p.setWonderCards(c);
                    p.getBoard().incrementWonderLevel(p);
                }
            }

            List <int> availCards = new List <int>();

            for (int i = 0; i < hand.Count; i++)
            {
                availCards.Add(i);
            }

            int trade;

            //selects a card to play
            for (int i = 0; i < hand.Count; i++)
            {
                randomNumber = random.Next(0, availCards.Count - 1);
                c            = hand[availCards[randomNumber]];
                if (ResourceManager.GetInstance().ValidateCard(p, c))
                {
                    p.addPlayedCards(c);
                    return(c);
                    //Console.WriteLine("===================== CHECKED CARD ===========================");
                }
                trade = ResourceManager.GetInstance().validateTrade(p, c, 0);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    ResourceManager.GetInstance().getGameState().getRightPlayer(p).updateCoins(trade);
                    p.addPlayedCards(c);
                    return(c);
                }
                trade = ResourceManager.GetInstance().validateTrade(p, c, 1);

                if ((trade > 0) && (p.getCoins() >= trade))
                {
                    //Console.WriteLine(p.getName() + " trading for " + trade);
                    p.updateCoins(-trade);
                    p.addPlayedCards(c);
                    ResourceManager.GetInstance().getGameState().getLeftPlayer(p).updateCoins(trade);
                    return(c);
                }
                availCards.Remove(randomNumber);
                //Console.Write("RANDOM STRATEGY:: AGE :: ");
                //Console.WriteLine(ResourceManager.GetInstance().getGameState().getAge());
            }
            return(null);
        }