Beispiel #1
0
        /// <summary>
        /// Saves EQPreset to file.
        /// </summary>
        /// <param name="filePath">EQ preset file path</param>
        /// <param name="eqPreset">EQPreset object</param>
        public static void Save(string filePath, EQPreset eqPreset)
        {
#if !WINDOWSSTORE
            XmlSerializer serializer = new XmlSerializer(typeof(EQPreset));
            TextWriter textWriter = new StreamWriter(filePath);
            serializer.Serialize(textWriter, eqPreset);
            textWriter.Dispose();
#endif
        }
        public void RefreshPreset(EQPreset preset)
        {
            InvokeOnMainThread(() => {
                _isPresetModified = false;
                _preset = preset;
                txtPresetName.Text = preset.Name;
                for(int a = 0; a < preset.Bands.Count; a++)
                    _faderViews[a].SetValue(preset.Bands[a].CenterString, preset.Bands[a].Gain);

                presetGraph.Preset = _preset;
                presetGraph.SetNeedsDisplay();
            });
        }
 public void RefreshPreset(EQPreset preset)
 {
     //Console.WriteLine("EQDA - REFRESH PRESET");
     RunOnUiThread(() => {
         UpdatePreset(preset);
         _listAdapter.SetData(preset);
     });
 }
 public void UpdatePreset(EQPreset preset)
 {
     //Console.WriteLine("EQDA - UPDATE PRESET");
     _preset = preset;
     _equalizerPresetGraph.SetPreset(preset);
     _txtPresetName.Text = preset.Name;
 }
Beispiel #5
0
        /// <summary>
        /// Initializes the player.
        /// </summary>        
        /// <param name="device">Device output</param>
        /// <param name="mixerSampleRate">Mixer sample rate (default: 44100 Hz)</param>
        /// <param name="bufferSize">Buffer size (default: 500 ms)</param>
        /// <param name="updatePeriod">Update period (default: 10 ms)</param>
        /// <param name="initializeDevice">Indicates if the device should be initialized</param>
        private void Initialize(Device device, int mixerSampleRate, int bufferSize, int updatePeriod, bool initializeDevice)
        {
            OnPlaylistEnded += () => { };

            Player.CurrentPlayer = this;            
            _device = device;
            _mixerSampleRate = mixerSampleRate;
            _bufferSize = bufferSize;
            _updatePeriod = updatePeriod;
            //_decodingService = new DecodingService(100000, UseFloatingPoint);
            _playlist = new ShufflePlaylist();
            _syncProcs = new List<PlayerSyncProc>();

#if !ANDROID
            _useFloatingPoint = true;
#endif

            _timerPlayer = new System.Timers.Timer();
            _timerPlayer.Elapsed += new System.Timers.ElapsedEventHandler(timerPlayer_Elapsed);
            _timerPlayer.Interval = 1000;
            _timerPlayer.Enabled = false;

            // Initialize BASS library by OS type
            if (OS.Type == OSType.Windows)
            {
                // Load decoding plugins
                //plugins = Base.LoadPluginDirectory(Path.GetDirectoryName((new Uri(Assembly.GetExecutingAssembly().CodeBase)).AbsolutePath));
                Tracing.Log("Player init -- Loading plugins...");
                //aacPluginHandle = Base.LoadPlugin("bass_aac.dll");
                _apePluginHandle = Base.LoadPlugin("bass_ape.dll");
                _flacPluginHandle = Base.LoadPlugin("bassflac.dll");
                _mpcPluginHandle = Base.LoadPlugin("bass_mpc.dll");
                //ofrPluginHandle = Base.LoadPlugin("bass_ofr.dll"); // Requires OptimFrog.DLL
                //ttaPluginHandle = Base.LoadPlugin("bass_tta.dll");
                _wmaPluginHandle = Base.LoadPlugin("basswma.dll");
                _wvPluginHandle = Base.LoadPlugin("basswv.dll");

                int bassFxVersion = Base.GetFxPluginVersion();
                int bassEncVersion = BaseEnc.GetVersion();
            	//Base.LoadFxPlugin();
            }
			else // Linux or Mac OS X
			{				
				// Load BASS library
				Tracing.Log("Player init -- Checking BASS library and plugin versions...");
				int bassVersion = Base.GetBASSVersion();				
				int bassFxVersion = Base.GetFxPluginVersion();
				int bassMixVersion = Base.GetMixPluginVersion();
                int bassEncVersion = BaseEnc.GetVersion();
				Tracing.Log("Player init -- BASS Version: " + bassVersion);
				Tracing.Log("Player init -- BASS FX Version: " + bassFxVersion);
				Tracing.Log("Player init -- BASS Mix Version: " + bassMixVersion);
                Tracing.Log("Player init -- BASS Enc Version: " + bassEncVersion);

				// Check OS type
                Console.WriteLine("Player init -- OS is " + OS.Type.ToString());
	            if (OS.Type == OSType.Linux)
	            {
                    string pluginPath = string.Empty;

#if ANDROID
                    pluginPath = PluginDirectoryPath;
                    _aacPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbass_aac.so"));
                    _alacPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbass_alac.so"));
                    _apePluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbass_ape.so"));
                    _mpcPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbass_mpc.so"));
                    _flacPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbassflac.so"));
                    _wvPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbasswv.so"));
#else

                    // Find plugins either in current directory (i.e. development) or in a system directory (ex: /usr/lib/Sessions or /opt/lib/Sessions)
                    string exePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);               
                    
                    // Check in the current directory first
                    if(!File.Exists(exePath + "/libbassflac.so"))
                    {
                        // Check in /usr/lib/Sessions
                        if(!File.Exists("/usr/lib/Sessions/libbassflac.so"))
                        {
                            // Check in /opt/lib/Sessions
                            if(!File.Exists("/opt/lib/Sessions/libbassflac.so"))
                            {
                                // The plugins could not be found!
                                throw new Exception("The BASS plugins could not be found either in the current directory, in /usr/lib/Sessions or in /opt/lib/Sessions!");
                            }
                            else
                            {
                                pluginPath = "/opt/lib/Sessions";
                            }                       
                        }
                        else
                        {
                            pluginPath = "/usr/lib/Sessions";
                        }
                    }
                    else
                    {                   
                        pluginPath = exePath;
                    }

                    // Load decoding plugins
                    _flacPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbassflac.so"));
                    _wvPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbasswv.so"));
                    _mpcPluginHandle = Base.LoadPlugin(Path.Combine(pluginPath, "libbass_mpc.so"));
#endif					
	            }
	            else if (OS.Type == OSType.MacOSX)
	            {
#if IOS
                    // Load decoding plugins (http://www.un4seen.com/forum/?topic=13851.msg96559#msg96559)
                    _flacPluginHandle = Base.LoadPlugin("BASSFLAC");
                    _wvPluginHandle = Base.LoadPlugin("BASSWV");
                    _apePluginHandle = Base.LoadPlugin("BASS_APE");
                    _mpcPluginHandle = Base.LoadPlugin("BASS_MPC");

					int bassEncVersionOSX = BaseEnc.GetVersion();

					Console.WriteLine("Player init -- Configuring IOSNOTIFY delegate...");
                    _iosNotifyProc = new IOSNOTIFYPROC(IOSNotifyProc);
                    IntPtr ptr = Marshal.GetFunctionPointerForDelegate(_iosNotifyProc);
                    Bass.BASS_SetConfigPtr((BASSConfig)46, ptr);
                    //Bass.BASS_SetConfigPtr(BASSIOSConfig.BASS_CONFIG_IOS_NOTIFY, ptr);

					Console.WriteLine("Player init -- Configuring AirPlay and remote control...");
                    Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_IOS_MIXAUDIO, 0); // 0 = AirPlay
#else

                    // Try to get the plugins in the current path
                    Console.WriteLine("Loading OS X plugins...");
                    string exePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
                    string pluginPath = exePath.Replace("MonoBundle", "Resources");

                    // Check in the current directory first
                    if(!File.Exists(pluginPath + "/libbassflac.dylib"))
                    {
                        // The plugins could not be found!
                        throw new Exception("The BASS plugins could not be found in the current directory!");
                    }

                    // Load decoding plugins
					_flacPluginHandle = Base.LoadPlugin(pluginPath + "/libbassflac.dylib");
                    _wvPluginHandle = Base.LoadPlugin(pluginPath + "/libbasswv.dylib");
                    _mpcPluginHandle = Base.LoadPlugin(pluginPath + "/libbass_mpc.dylib");
                    _apePluginHandle = Base.LoadPlugin(pluginPath + "/libbass_ape.dylib");
                    _ttaPluginHandle = Base.LoadPlugin(pluginPath + "/libbass_tta.dylib");

                    int bassEncVersion2 = BaseEnc.GetVersion();
                    //Console.WriteLine("OSX Bassenc.dylib version: {0}", bassEncVersion);
#endif
	            }
			}

#if IOS
            _bpmProc = new BPMPROC(BPMDetectionProcIOS);
            //bpmBeatProc = new BPMBEATPROC(BPMDetectionBeatProcIOS);
#else
            _bpmProc = new BPMPROC(BPMDetectionProc);
            //bpmBeatProc = new BPMBEATPROC(BPMDetectionBeatProc);
#endif
					
            // Create default EQ
            Tracing.Log("Player init -- Creating default EQ preset...");
            _currentEQPreset = new EQPreset();

            if (initializeDevice)
            {
                Tracing.Log("Player init -- Initializing device...");
                InitializeDevice(device, mixerSampleRate);
            }
        }
Beispiel #6
0
        /// <summary>
        /// Applies a preset on the 18-band equalizer. 
        /// The equalizer needs to be created using the AddEQ method.
        /// </summary>
        public void ApplyEQPreset(EQPreset preset)
        {
            //Console.WriteLine("Player - ApplyEQPreset name: {0}", preset.Name);
            BASS_BFX_PEAKEQ eq = new BASS_BFX_PEAKEQ();
            _currentEQPreset = preset;
            if (_isEQBypassed)
                return;

            if(!_isPlaying)
                return;

            //Console.WriteLine("Player - ApplyEQPreset - Removing BPM callbacks...");
            RemoveBPMCallbacks();

            //Console.WriteLine("Player - ApplyEQPreset - Looping through bands");
            for (int a = 0; a < _currentEQPreset.Bands.Count; a++)
            {
                //Console.WriteLine("Player - ApplyEQPreset name: {0} - Applying band {1}", preset.Name, a);
                EQPresetBand currentBand = _currentEQPreset.Bands[a];
                eq.lBand = a;
                eq.lChannel = BASSFXChan.BASS_BFX_CHANALL;
                eq.fCenter = currentBand.Center;
                eq.fGain = currentBand.Gain;
                eq.fQ = currentBand.Q;

                bool success = BassWrapper.BASS_FXSetParametersPeakEQ(_fxEQHandle, eq);
                if(!success)
                    Base.CheckForError();
            }

            //Console.WriteLine("Player - ApplyEQPreset - Readding BPM callbacks...");
            AddBPMCallbacks();
        }
Beispiel #7
0
        /// <summary>
        /// Adds the 18-band equalizer.
        /// </summary>
        /// <param name="preset">EQ preset to apply</param>
        protected void AddEQ(EQPreset preset)
        {
            if (_mixerChannel == null)
                throw new Exception("Error adding EQ: The mixer channel doesn't exist!");

            if (_fxEQHandle != 0 || _isEQEnabled)
                throw new Exception("Error adding EQ: The equalizer already exists!");

            _fxEQHandle = _mixerChannel.SetFX(BASSFXType.BASS_FX_BFX_PEAKEQ, 0);
            ApplyEQPreset(preset);
            _isEQEnabled = true;
        }
 partial void actionRemovePreset(NSObject sender)
 {
     using(NSAlert alert = new NSAlert())
     {
         alert.MessageText = "Equalizer preset will be deleted";
         alert.InformativeText = "Are you sure you wish to delete this equalizer preset?";
         alert.AlertStyle = NSAlertStyle.Warning;
         var btnOK = alert.AddButton("OK");
         btnOK.Activated += (sender2, e2) => {
             NSApplication.SharedApplication.StopModal();
             OnDeletePreset(_preset.EQPresetId);
             EnableFaders(false);
             EnablePresetDetails(false);
             ResetFaderValuesAndPresetDetails();
             _preset = null;
         };
         var btnCancel = alert.AddButton("Cancel");
         btnCancel.Activated += (sender3, e3) => {
             NSApplication.SharedApplication.StopModal();
         };
         alert.RunModal();
     }
 }
        public void RefreshPreset(EQPreset preset)
        {
            _hasPresetChanged = false;
            _preset = preset;
            InvokeOnMainThread(delegate {
                EnableFaders(true);
                EnablePresetDetails(true);

                txtName.StringValue = _preset.Name;
                fader0.ValueWithoutEvent = FormatFaderValue(_preset.Gain0);
                fader1.ValueWithoutEvent = FormatFaderValue(_preset.Gain1);
                fader2.ValueWithoutEvent = FormatFaderValue(_preset.Gain2);
                fader3.ValueWithoutEvent = FormatFaderValue(_preset.Gain3);
                fader4.ValueWithoutEvent = FormatFaderValue(_preset.Gain4);
                fader5.ValueWithoutEvent = FormatFaderValue(_preset.Gain5);
                fader6.ValueWithoutEvent = FormatFaderValue(_preset.Gain6);
                fader7.ValueWithoutEvent = FormatFaderValue(_preset.Gain7);
                fader8.ValueWithoutEvent = FormatFaderValue(_preset.Gain8);
                fader9.ValueWithoutEvent = FormatFaderValue(_preset.Gain9);
                fader10.ValueWithoutEvent = FormatFaderValue(_preset.Gain10);
                fader11.ValueWithoutEvent = FormatFaderValue(_preset.Gain11);
                fader12.ValueWithoutEvent = FormatFaderValue(_preset.Gain12);
                fader13.ValueWithoutEvent = FormatFaderValue(_preset.Gain13);
                fader14.ValueWithoutEvent = FormatFaderValue(_preset.Gain14);
                fader15.ValueWithoutEvent = FormatFaderValue(_preset.Gain15);
                fader16.ValueWithoutEvent = FormatFaderValue(_preset.Gain16);
                fader17.ValueWithoutEvent = FormatFaderValue(_preset.Gain17);
                lblEQValue0.StringValue = FormatEQValue(_preset.Gain0);
                lblEQValue1.StringValue = FormatEQValue(_preset.Gain1);
                lblEQValue2.StringValue = FormatEQValue(_preset.Gain2);
                lblEQValue3.StringValue = FormatEQValue(_preset.Gain3);
                lblEQValue4.StringValue = FormatEQValue(_preset.Gain4);
                lblEQValue5.StringValue = FormatEQValue(_preset.Gain5);
                lblEQValue6.StringValue = FormatEQValue(_preset.Gain6);
                lblEQValue7.StringValue = FormatEQValue(_preset.Gain7);
                lblEQValue8.StringValue = FormatEQValue(_preset.Gain8);
                lblEQValue9.StringValue = FormatEQValue(_preset.Gain9);
                lblEQValue10.StringValue = FormatEQValue(_preset.Gain10);
                lblEQValue11.StringValue = FormatEQValue(_preset.Gain11);
                lblEQValue12.StringValue = FormatEQValue(_preset.Gain12);
                lblEQValue13.StringValue = FormatEQValue(_preset.Gain13);
                lblEQValue14.StringValue = FormatEQValue(_preset.Gain14);
                lblEQValue15.StringValue = FormatEQValue(_preset.Gain15);
                lblEQValue16.StringValue = FormatEQValue(_preset.Gain16);
                lblEQValue17.StringValue = FormatEQValue(_preset.Gain17);

                int row = _presets.FindIndex(x => x.EQPresetId == _preset.EQPresetId);
                if(row >= 0)
                    tablePresets.SelectRows(NSIndexSet.FromIndex(row), false);
            });
        }
Beispiel #10
0
        public void RefreshPreset(EQPreset preset)
        {
            if (preset == null)
                return;

            _hasPresetChanged = false;
            _preset = preset;
            Dispatcher.BeginInvoke(DispatcherPriority.Background, new Action(() =>
            {
                EnableFaders(true);
                EnablePresetDetails(true);

                //gridCurrentPreset.IsEnabled = _preset != null;
                //gridFaders.IsEnabled = _preset != null;
                txtPresetName.Text = preset.Name;
                //lblGain0.Text = preset.Gain0;
                fader0.ValueWithoutEvent = (Int32)(preset.Bands[0].Gain * 10);                
                fader1.ValueWithoutEvent = (Int32)(preset.Bands[1].Gain * 10);
                fader2.ValueWithoutEvent = (Int32)(preset.Bands[2].Gain * 10);
                fader3.ValueWithoutEvent = (Int32)(preset.Bands[3].Gain * 10);
                fader4.ValueWithoutEvent = (Int32)(preset.Bands[4].Gain * 10);
                fader5.ValueWithoutEvent = (Int32)(preset.Bands[5].Gain * 10);
                fader6.ValueWithoutEvent = (Int32)(preset.Bands[6].Gain * 10);
                fader7.ValueWithoutEvent = (Int32)(preset.Bands[7].Gain * 10);
                fader8.ValueWithoutEvent = (Int32)(preset.Bands[8].Gain * 10);
                fader9.ValueWithoutEvent = (Int32)(preset.Bands[9].Gain * 10);
                fader10.ValueWithoutEvent = (Int32)(preset.Bands[10].Gain * 10);
                fader11.ValueWithoutEvent = (Int32)(preset.Bands[11].Gain * 10);
                fader12.ValueWithoutEvent = (Int32)(preset.Bands[12].Gain * 10);
                fader13.ValueWithoutEvent = (Int32)(preset.Bands[13].Gain * 10);
                fader14.ValueWithoutEvent = (Int32)(preset.Bands[14].Gain * 10);
                fader15.ValueWithoutEvent = (Int32)(preset.Bands[15].Gain * 10);
                fader16.ValueWithoutEvent = (Int32)(preset.Bands[16].Gain * 10);
                fader17.ValueWithoutEvent = (Int32)(preset.Bands[17].Gain * 10);

                lblValue0.Content = FormatEQValue(preset.Bands[0].Gain);
                lblValue1.Content = FormatEQValue(preset.Bands[1].Gain);
                lblValue2.Content = FormatEQValue(preset.Bands[2].Gain);
                lblValue3.Content = FormatEQValue(preset.Bands[3].Gain);
                lblValue4.Content = FormatEQValue(preset.Bands[4].Gain);
                lblValue5.Content = FormatEQValue(preset.Bands[5].Gain);
                lblValue6.Content = FormatEQValue(preset.Bands[6].Gain);
                lblValue7.Content = FormatEQValue(preset.Bands[7].Gain);
                lblValue8.Content = FormatEQValue(preset.Bands[8].Gain);
                lblValue9.Content = FormatEQValue(preset.Bands[9].Gain);
                lblValue10.Content = FormatEQValue(preset.Bands[10].Gain);
                lblValue11.Content = FormatEQValue(preset.Bands[11].Gain);
                lblValue12.Content = FormatEQValue(preset.Bands[12].Gain);
                lblValue13.Content = FormatEQValue(preset.Bands[13].Gain);
                lblValue14.Content = FormatEQValue(preset.Bands[14].Gain);
                lblValue15.Content = FormatEQValue(preset.Bands[15].Gain);
                lblValue16.Content = FormatEQValue(preset.Bands[16].Gain);
                lblValue17.Content = FormatEQValue(preset.Bands[17].Gain);

                int row = _presets.FindIndex(x => x.EQPresetId == _preset.EQPresetId);
                if (row >= 0)
                    listViewPresets.SelectedIndex = row;
            }));
        }
Beispiel #11
0
        public void RefreshPreset(EQPreset preset)
        {
            Console.WriteLine("EffectsWindow - RefreshPreset");
            Gtk.Application.Invoke(delegate{            
                _preset = preset;

                txtPresetName.Text = preset.Name;
                label1Value.Text = FormatEQValue(preset.Gain0);
                vscale1.Value = preset.Gain0;
                label2Value.Text = FormatEQValue(preset.Gain1);
                vscale2.Value = preset.Gain1;
                label3Value.Text = FormatEQValue(preset.Gain2);
                vscale3.Value = preset.Gain2;
                label4Value.Text = FormatEQValue(preset.Gain3);
                vscale4.Value = preset.Gain3;
                label5Value.Text = FormatEQValue(preset.Gain4);
                vscale5.Value = preset.Gain4;
                label6Value.Text = FormatEQValue(preset.Gain5);
                vscale6.Value = preset.Gain5;
                label7Value.Text = FormatEQValue(preset.Gain6);
                vscale7.Value = preset.Gain6;
                label8Value.Text = FormatEQValue(preset.Gain7);
                vscale8.Value = preset.Gain7;
                label9Value.Text = FormatEQValue(preset.Gain8);
                vscale9.Value = preset.Gain8;
                label10Value.Text = FormatEQValue(preset.Gain9);
                vscale10.Value = preset.Gain9;
                label11Value.Text = FormatEQValue(preset.Gain10);
                vscale11.Value = preset.Gain10;
                label12Value.Text = FormatEQValue(preset.Gain11);
                vscale12.Value = preset.Gain11;
                label13Value.Text = FormatEQValue(preset.Gain12);
                vscale13.Value = preset.Gain12;
                label14Value.Text = FormatEQValue(preset.Gain13);
                vscale14.Value = preset.Gain13;
                label15Value.Text = FormatEQValue(preset.Gain14);
                vscale15.Value = preset.Gain14;
                label16Value.Text = FormatEQValue(preset.Gain15);
                vscale16.Value = preset.Gain15;
                label17Value.Text = FormatEQValue(preset.Gain16);
                vscale17.Value = preset.Gain16;
                label18Value.Text = FormatEQValue(preset.Gain17);
                vscale18.Value = preset.Gain17;
            });
        }
Beispiel #12
0
        public void RefreshPresets(IEnumerable<EQPreset> presets, Guid selectedPresetId, bool isEQBypassed)
        {
            bool isFirstRefresh = _presets == null;
            _presets = presets.ToList();
            _preset = _presets.FirstOrDefault(x => x.EQPresetId == selectedPresetId);
            Dispatcher.BeginInvoke(DispatcherPriority.Background, new Action(() =>
            {
                listViewPresets.Items.Clear();
                foreach (var preset in _presets)
                    listViewPresets.Items.Add(preset);

                if(isFirstRefresh)
                    RefreshPreset(_preset);
            }));
        }
Beispiel #13
0
        private void RemovePreset()
        {
            if (MessageBox.Show("Are you sure you wish to delete this equalizer preset?", "Delete equalizer preset", MessageBoxButton.YesNo, MessageBoxImage.Warning) == MessageBoxResult.No)
                return;

            OnDeletePreset(_preset.EQPresetId);
            EnableFaders(false);
            EnablePresetDetails(false);
            ResetFaderValuesAndPresetDetails();
            _preset = null;
        }
 public void SetPreset(EQPreset preset)
 {
     _preset = preset;
     Invalidate();
 }
Beispiel #15
0
 public void UpdateEQPreset(EQPreset preset)
 {
     _gateway.UpdateEQPreset(preset);
 }
Beispiel #16
0
 public void InsertEQPreset(EQPreset preset)
 {
     _gateway.InsertEQPreset(preset);
 }