Beispiel #1
0
 private void PrintMenuOptions()
 {
     GameService.NewPage($"\nAh. Home sweet home. It's a perfectly boring small village but it's all you've known for most of your life.\nA small collection of huts filled with familiar faces. A few small children are running around playing a game.\nIt sure is good to be home. While you may be forced to travel now this will always be home.\nOne of the children sees you and yells \"Welcome home {_characterSuperModel.CharacterName}!\"" +
                         $"\n\n{GameService.GetCharacterStats(_characterSuperModel)}" +
                         $"\n\nWhat do you do?" +
                         $"\n\n1) Visit your Master" +
                         $"\n2) Go Home" +
                         $"\n3) Open Inventory" +
                         $"\n4) Leave Village", "village");
 }
Beispiel #2
0
 private void PrintMenuOptions()
 {
     GameService.NewPage($"\nThe city is filled with people bustling about. You see women and children bouncing from one market stall to another.\nWhat really catches your eye is the massive arena in the center of town. At least maybe now you won't get lost again.\nOff in the distance you recognize the Combat Guild's banner waving over a few neighboring structures. You make a\nmental note to make your way there for training or a new weapon." +
                         $"\n\n{GameService.GetCharacterStats(_characterSuperModel)}" +
                         $"\n\nWhat to do?" +
                         $"\n\n1) Visit the Combat Guild" +
                         $"\n2) Fight in the Arena" +
                         $"\n3) Sleep at the Inn (+{healthFromInnBed} HP)" +
                         $"\n4) Open Inventory" +
                         $"\n5) Leave City", "city");
 }
        private void PrintInvMenu()
        {
            var s = "";

            if (_characterSuperModel.PotionCount != 1)
            {
                s = "s";
            }
            GameService.NewPage($"\n{GameService.GetCharacterStats(_characterSuperModel)}" +
                                $"\nYou have {_characterSuperModel.PotionCount} health potion{s}." +
                                "\n\nWhat would you like to do?" +
                                $"\n1) See owned {_characterSuperModel.CombatStyle} Items" +
                                $"\n2) See known {_characterSuperModel.CombatStyle} Attacks" +
                                "\n3) Choose Combat Style" +
                                "\n4) Save and Quit" +
                                "\n5) Exit Inventory", "inv");
        }