private static void GameShutdown() { StateManager.Shutdown(); OutputLog.Shutdown(); Timers.TimerStop(); Timers.ShutdownFailsafe(); StopServer.ShuttingDown = true; }
private static void GameShutdown() { StateManager.Shutdown(); Timers.Timer2Stop(); StopServer.Shutdown = true; }
public override void GameShutdown() { StateManager.Shutdown(); }