public void OnStartGameCountdown(NetworkMessage netMsg)
 {
     ServerNetworking.StartGameCountdownMessage msg = netMsg.ReadMessage <ServerNetworking.StartGameCountdownMessage> ();
     if (OnStartGameCountdownEvent != null)
     {
         OnStartGameCountdownEvent(msg.delay);
     }
 }
 public void AllClientsStartGameCountdown(int delay)
 {
     ServerNetworking.StartGameCountdownMessage msg = new ServerNetworking.StartGameCountdownMessage();
     msg.delay = delay;
     NetworkServer.SendToAll(NetworkConstants.MSG_START_GAME_COUNTDOWN, msg);
 }