Beispiel #1
0
 public MapEngine(string conString, string providerName, Map map)
 {
     mapManager = new MapManager(conString, providerName);
     itemDataManager = new ItemDataManager(conString, providerName);
     mapItemManager = new MapItemManager(conString, providerName);
     this.Map = map;
     mapItems = new List<MapItem>();
     gameEngine = new GameEngine(conString, providerName);
     ActiveClientEntities = new List<BaseEntity>();
     monsterEngine = new MonsterEngine(map.Monsters, ActiveClientEntities);
     monsterEngine.MonsterMove += new EventHandler<MonsterMoveInfoEventArgs>(monsterEngine_MonsterMove);
     monsterEngine.MonsterAttack += new EventHandler<MonsterAttackInfoEventArgs>(monsterEngine_MonsterAttack);
     monsterEngine.StartEngine();
 }
Beispiel #2
0
 public MapEngine(string conString, string providerName, Map map)
 {
     mapManager                   = new MapManager(conString, providerName);
     itemDataManager              = new ItemDataManager(conString, providerName);
     mapItemManager               = new MapItemManager(conString, providerName);
     this.Map                     = map;
     mapItems                     = new List <MapItem>();
     gameEngine                   = new GameEngine(conString, providerName);
     ActiveClientEntities         = new List <BaseEntity>();
     monsterEngine                = new MonsterEngine(map.Monsters, ActiveClientEntities);
     monsterEngine.MonsterMove   += new EventHandler <MonsterMoveInfoEventArgs>(monsterEngine_MonsterMove);
     monsterEngine.MonsterAttack += new EventHandler <MonsterAttackInfoEventArgs>(monsterEngine_MonsterAttack);
     monsterEngine.StartEngine();
 }