void c_ClientChannelLoginInfo(object sender, ClientChannelLoginInfoEventArgs e)
        {
            Client       c  = (Client)sender;
            ChannelLogin ch = e.ChannelLogin;

            Character cha = characterManager.GetCharacterByCharacterId(e.ChannelLogin.CharacterID);

            c.MyCharacter = cha;

            byte[] bufferSendMapID = PacketManager.SendMapID(cha.MapId);
            c.Send(bufferSendMapID);

            byte[] bufferSendMapTime = PacketManager.SendMapTime(7, 5, 25, 0);
            c.Send(bufferSendMapTime);

            byte[] bufferSendMapLoad2 = PacketManager.SendMapLoad2();
            c.Send(bufferSendMapLoad2);

            byte[] bufferSendMapLoad3 = PacketManager.SendMapLoad3();
            c.Send(bufferSendMapLoad3);
        }
        void c_ClientChannelLoginInfo(object sender, ClientChannelLoginInfoEventArgs e)
        {
            Client c = (Client)sender;
            ChannelLogin ch = e.ChannelLogin;

            Character cha = characterManager.GetCharacterByCharacterId(e.ChannelLogin.CharacterID);
            c.MyCharacter = cha;

            byte[] bufferSendMapID = PacketManager.SendMapID(cha.MapId);
            c.Send(bufferSendMapID);

            byte[] bufferSendMapTime = PacketManager.SendMapTime(7, 5, 25, 0);
            c.Send(bufferSendMapTime);

            byte[] bufferSendMapLoad2 = PacketManager.SendMapLoad2();
            c.Send(bufferSendMapLoad2);

            byte[] bufferSendMapLoad3 = PacketManager.SendMapLoad3();
            c.Send(bufferSendMapLoad3);
        }