Beispiel #1
0
        public void Parse(StreamWriter sw, string path)
        {
            Action <StreamWriter> function;

            map.TryGetValue(path, out function);
            try
            {
                function(sw);
            } catch (NullReferenceException e)
            {
                SerializedError error = new SerializedError(404, "Invalid request.");
                sw.WriteLine(JsonConvert.SerializeObject(error));
            }
        }
Beispiel #2
0
 public void getWorld(StreamWriter sw)
 {
     try {
         SerializedWorld world        = new SerializedWorld();
         WorldFileData   currentWorld = Main.ActiveWorldFileData;
         world.name         = currentWorld.Name;
         world.creationTime = currentWorld.CreationTime;
         world.hardmode     = currentWorld.IsHardMode;
         world.evilBiome    = currentWorld.HasCorruption ? "corruption" : "crimson";
         world.size         = currentWorld.WorldSizeName;
         world.seed         = currentWorld.Seed;
         world.expert       = currentWorld.IsExpertMode;
         sw.WriteLine(JsonConvert.SerializeObject(world));
     } catch (NullReferenceException _) {
         SerializedError serializedError = new SerializedError(500, "World isn't started yet on the server.");
         sw.WriteLine(JsonConvert.SerializeObject(serializedError));
     } catch (Exception e)
     {
         SerializedError serializedError = new SerializedError(500, e.Message);
         sw.WriteLine(JsonConvert.SerializeObject(serializedError));
     }
 }