public static void SendPrivate(Player player, string message) { try { player.getNetworkUser().GetWriter().WriteLine(message); } catch (Exception) { UserQuit e = new UserQuit("A player quitted..."); throw e; } }
public static void SendAll(List <Player> players, string message) { try { foreach (Player p in players) { p.getNetworkUser().GetWriter().WriteLine(message); } Console.WriteLine("To all: " + message); } catch (Exception) { UserQuit e = new UserQuit("A player quitted..."); throw e; } }