Beispiel #1
0
        private void ReciveCallback(IAsyncResult AR)
        {
            try
            {
                Socket socket = (Socket)AR.AsyncState;
                int received = socket.EndReceive(AR);

                byte[] dataBuff = new byte[received];
                Array.Copy(_buffer, dataBuff, received);
                string text = Encoding.ASCII.GetString(dataBuff);

                clientsConnected.Add(text);
                AppendToTextBox(text + " has connected.");
                playersConnected++;
                Player p = new Player(playersConnected, text);

                p.AddPlayer(p);
                

                socket.BeginSend(dataBuff, 0, dataBuff.Length, SocketFlags.None, new AsyncCallback(SendCallback), socket);
                socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(ReciveCallback), null);

                

            }
            catch (Exception ex)
            {

                MessageBox.Show(ex.Message, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }