Beispiel #1
0
 public Game(int id, List <NetworkUser> users)
 {
     this.id = id;
     deck    = new List <Card>();
     players = new List <Player>();
     foreach (NetworkUser n in users)
     {
         players.Add(new Player(players.Count, (players.Count % 2 == 0 ? Team.FIRST : Team.SECOND), n));
         Network.SendPrivate(players.Last(), "Hello there! You are player " + (players.Count - 1) + " and you are in the " + ((players.Count - 1) % 2 == 0 ? Team.FIRST : Team.SECOND) + " team.");
         Network.SendAll(players, "Player " + (players.Count - 1) + " joined and he is in the " + ((players.Count - 1) % 2 == 0 ? Team.FIRST : Team.SECOND) + " team.");
     }
     bid = new Bid();
 }
Beispiel #2
0
        private void auction()
        {
            int passed = 0;

            while (passed != 4)
            {
                passed = 0;
                foreach (Player player in players)
                {
                    bid = player.auction(bid);
                    if (player.didYouPassed())
                    {
                        passed += 1;
                    }
                }
            }
            Network.SendAll(players, "Auction is over!");
        }
Beispiel #3
0
        private int whoWon(List <Card> board)
        {
            int winner = -1;

            for (int i = 0; i != board.Count; i += 1)
            {
                if (i == 0)
                {
                    winner = i;
                }
                else
                {
                    if (board.ElementAt(i).getSuit() == bid.getSuit())
                    {
                        if (board.ElementAt(winner).getSuit() == bid.getSuit())
                        {
                            if (Array.IndexOf(Card.withAsset, board.ElementAt(i).getValue()) > Array.IndexOf(Card.withAsset, board.ElementAt(winner).getValue()))
                            {
                                winner = i;
                            }
                        }
                        else
                        {
                            winner = i;
                        }
                    }
                    else if (board.ElementAt(winner).getSuit() != bid.getSuit() && Array.IndexOf(Card.withAsset, board.ElementAt(i).getValue()) > Array.IndexOf(Card.withoutAsset, board.ElementAt(winner).getValue()))
                    {
                        winner = i;
                    }
                }
            }
            Network.SendAll(players, "  --  Player " + winner + " won this trick!  --  ");
            players.ElementAt(winner).addWonTrick(board);
            return(winner);
        }
Beispiel #4
0
        private void countScore()
        {
            int team1 = 0;
            int team2 = 0;

            foreach (Player i in players)
            {
                i.countScore();
                Network.SendAll(players, "Player " + i.getId() + " of the " + i.getTeam() + " team got " + i.getScore() + " points.");
                if (i.getTeam() == Team.FIRST)
                {
                    team1 += i.getScore();
                }
                else
                {
                    team2 += i.getScore();
                }
            }
            Network.SendAll(players, Team.FIRST + " team got " + team1 + " points.");
            Network.SendAll(players, Team.SECOND + " team got " + team2 + " points.");
            switch (bid.getStatus())
            {
            case Status.CAPOT:
                Network.SendAll(players, "The bid was capot by " + bid.getTeam() + " team.");
                if ((bid.getTeam() == Team.FIRST ? team2 : team1) != 0)
                {
                    Network.SendAll(players, bid.getTeam() + " failed their capot. " + (bid.getTeam() == Team.FIRST ? Team.SECOND : Team.FIRST) + " won.");
                }
                else
                {
                    Network.SendAll(players, bid.getTeam() + " achieved their capot. They won.");
                }
                break;

            case Status.COINCH:
                Network.SendAll(players, "The bid was a coinch by the " + bid.getTeam() + " team on a bet of " + bid.getAmount() + " points.");
                if ((bid.getTeam() == Team.FIRST ? team2 : team1) <= bid.getAmount())
                {
                    Network.SendAll(players, (bid.getTeam() == Team.FIRST ? Team.SECOND : Team.FIRST) + " failed their contract and " + bid.getTeam() + " conched. " + bid.getTeam() + " won.");
                }
                else
                {
                    Network.SendAll(players, (bid.getTeam() == Team.FIRST ? Team.SECOND : Team.FIRST) + " achieved their contract and " + bid.getTeam() + " conched. " + (bid.getTeam() == Team.FIRST ? Team.SECOND : Team.FIRST) + " won.");
                }
                break;

            case Status.SURCOINCH:
                Network.SendAll(players, "The bid was a surcoinch by the " + bid.getTeam() + " team on a bet of " + bid.getAmount() + " points.");
                if ((bid.getTeam() == Team.FIRST ? team1 : team2) < bid.getAmount())
                {
                    Network.SendAll(players, bid.getTeam() + " failed their contract and they surcoinched. " + (bid.getTeam() == Team.FIRST ? Team.SECOND : Team.FIRST) + " won.");
                }
                else
                {
                    Network.SendAll(players, bid.getTeam() + " achieved their contract and they surcoinched. " + bid.getTeam() + " won!");
                }
                break;

            case Status.AMOUNT:
                Network.SendAll(players, "The bid was " + bid.getAmount() + " points by the " + bid.getTeam() + " team.");
                if ((bid.getTeam() == Team.FIRST ? team1 : team2) >= bid.getAmount())
                {
                    Network.SendAll(players, bid.getTeam() + " managed to fulfill their contract. They won!");
                }
                else
                {
                    Network.SendAll(players, bid.getTeam() + " failed to fulfill their contract. " + (bid.getTeam() == Team.FIRST ? Team.SECOND : Team.FIRST) + " won!");
                }
                break;
            }
        }