public ConnectionManager(ConnectionListener listener, MessageHandler messageHandler)
        {
            if (listener == null)
                throw new ArgumentNullException(nameof(listener));

            if (messageHandler == null)
                throw new ArgumentNullException(nameof(messageHandler));

            _connections = new List<ConnectionModel>();
            _listener = listener;
            _messageHandler = messageHandler;
            _listener.OnConnectionReceived += OnConnectionReceivedEventHandler;
        }
        public ConnectionModel(Socket socket, ConnectionManager manager, MessageHandler messageHandler)
        {
            if (socket == null)
                throw new ArgumentNullException(nameof(socket));

            if (messageHandler == null)
                throw new ArgumentNullException(nameof(messageHandler));

            Id = Guid.NewGuid();
            _buffer = new Byte[1024];
            _socket = socket;
            _manager = manager;
            _messageHandler = messageHandler;

            _logger.Debug($"New ConnectionModel created. Id: '{Id}'");

            _socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, OnReceive, null);
        }
        /// <summary>
        /// Constructor
        /// </summary>
        public ListenerSocket()
        {
            ListeningPort = int.Parse(Server.Properties.Resources.PortNumber);
            IPAddress ipAddressToListenOn = IPAddress.Parse(Server.Properties.Resources.ListeningAddress);

            Clients = new List<TcpClient>();
            messageHandler = new MessageHandler();

            // Make the socket listener and thread
            listenerSocket = new TcpListener(ipAddressToListenOn, ListeningPort);
            listenThread = new Thread(new ThreadStart(ListenForClients));
            listenThread.Start();

            Logger.ShowMessage("Listener initialized.");
            Logger.ShowMessage("Listening on: " + ipAddressToListenOn + ":" + ListeningPort);

            // Define the handlers.
            PacketManager.DefineOpcodeHandlers();
        }
Beispiel #4
0
        public static void StartServer()
        {
            List <DbUser> clientList = new List <DbUser>();
            int           port       = 6543;

            Console.Write("Waiting for a connection... ");
            TcpListener listener = new TcpListener(IPAddress.Any, port);

            listener.Start();

            try
            {
                while (true) //akzeptiert alle clients die kommen
                {
                    if (listener.Pending())
                    {
                        TcpClient client = listener.AcceptTcpClient();
                        string    data   = "";


                        new Thread(() =>
                        {
                            try
                            {
                                Console.WriteLine("\nClient Connected!");
                                bool loggedIn          = false;
                                DbUser userFromDb      = new DbUser();
                                NetworkStream stream   = null;
                                RequestContext request = new RequestContext();
                                ServerDbConnection mypostgresDataClass = new ServerDbConnection();
                                int attempt     = 3; //muss ich noch hinzufügen
                                bool registered = false;

                                while (loggedIn == false)
                                {
                                    stream = client.GetStream();
                                    data   = ServerClientConnection.ReceiveData(client, stream);
                                    //Console.WriteLine("SERVER RECEIVED:\n" + data);

                                    //data verwalten und in ein Objekt speichern
                                    request = MessageHandler.GetRequest(data);

                                    if (request.message.Trim('\n') == "Login")
                                    {
                                        //check if login
                                        if (attempt == 0)
                                        {
                                            string tempMessage = "AccessDenied";
                                            SendData(stream, tempMessage);
                                            //string gabadge = ServerClientConnection.receiveData(client, stream);
                                            break;
                                        }
                                        else
                                        {
                                            userFromDb = DbFunctions.VerifyLogin(request, stream);
                                        }


                                        if ((userFromDb == null))
                                        {
                                            attempt--;
                                            //client antworten und pw und user neu eingeben
                                            string message = "please try again\n";
                                            SendData(stream, message);
                                        }
                                        else
                                        {
                                            loggedIn = true;
                                        }

                                        //wieder auf nachricht warten
                                        //er ist nun eingeloggt
                                    }
                                    else if (request.message.Trim('\n') == "Register")
                                    {
                                        if (attempt == 0)
                                        {
                                            string tempMessage = "AccessDenied";
                                            ServerClientConnection.SendData(stream, tempMessage);
                                            Console.WriteLine("Du hast keine Versuche mehr");
                                            Console.ReadLine();
                                            break;
                                        }
                                        else
                                        {
                                            registered = DbFunctions.RegisterAtDb(request, stream);

                                            if (registered == true)
                                            {
                                                string tempMessage = "YouAreRegistred\n";
                                                ServerClientConnection.SendData(stream, tempMessage);

                                                userFromDb = DbFunctions.VerifyLogin(request, stream);
                                                break;
                                            }
                                        }
                                        //setup for register
                                        if (registered == false)
                                        {
                                            attempt--;
                                            string tempMessage = "TryAgain\n";
                                            ServerClientConnection.SendData(stream, tempMessage);
                                        }
                                    }
                                }
                                while (true)
                                {
                                    string sieger = "noOne";

                                    data = "";
                                    //request.message = "empty";
                                    data = ServerClientConnection.ReceiveData(client, stream);
                                    //Console.WriteLine("SERVER RECEIVED:\n" + data);
                                    //daten wieder einlesen
                                    request = MessageHandler.GetRequest(data);


                                    //also nach dem einloggen, kann ein client man hier her
                                    //brauch ich dann auch für später
                                    if (request.message.Trim('\n') == "StartTheBattle")
                                    {
                                        Console.WriteLine("Das battle beginnt in kürze");
                                        //statt den rand card muss ich jz die von einem user abfragen
                                        //request.cardDeck = BattleMaker.GetRandCards();
                                        request.stream      = stream;
                                        userFromDb.stream   = stream;
                                        string tempusername = request.GetUsernameFromDict();
                                        string username     = "";
                                        string[] tempToken  = tempusername.Split(new char[] { '_' });

                                        //falls auch _ im usernamen drinnen sind
                                        for (int i = 0; i < tempToken.Length - 1; i++)
                                        {
                                            username += tempToken[i];
                                        }
                                        userFromDb.cardCollection = mypostgresDataClass.GetCardsFromDb(username);

                                        //wenn er zu weinige Karten besitzt
                                        if (userFromDb.cardCollection.Count < 3)
                                        {
                                            SendData(stream, "Du musst zuerst karten kaufen");
                                            continue;
                                        }

                                        //standardmäßig mal das auswählen
                                        if (userFromDb.cardDeck.Count == 0)
                                        {
                                            userFromDb.cardDeck = BattleMaker.The4BestCards(userFromDb.cardCollection);
                                        }


                                        clientList.Add(userFromDb);

                                        //noch lock hinzufügen
                                        while (sieger.Trim('\n') == "noOne")
                                        {
                                            if (!clientList.Contains(userFromDb))
                                            {
                                                break;
                                            }
                                            _mut.WaitOne();
                                            sieger = BattleMaker.AddToBattleQueue(clientList);
                                            Thread.Sleep(1000);
                                            _mut.ReleaseMutex();
                                        }
                                        if (request.GetUsernameFromDict().Contains(sieger))
                                        {
                                            //elo points erhöhen
                                            Console.WriteLine(sieger);
                                            string query = DbFunctions.MakeQueryForUpdateElo(userFromDb, "+3");
                                            mypostgresDataClass.ExecuteQuery(query);
                                        }
                                        else
                                        {
                                            //elo points minus
                                            Console.WriteLine(request.GetUsernameFromDict());
                                            string query = DbFunctions.MakeQueryForUpdateElo(userFromDb, "-5");
                                            mypostgresDataClass.ExecuteQuery(query);
                                        }
                                        //clientList.RemoveAt(0);
                                        clientList.Remove(userFromDb);
                                    }


                                    else if (request.message.Trim('\n') == "OptainNewCards")
                                    {
                                        List <BaseCards> tempList = new List <BaseCards>();
                                        Console.WriteLine("4 cards cost 25 Coins" !);
                                        //string choiceCardShop = Console.ReadLine().Trim(' ', '\n');

                                        var tempListForAnswerToClient = DbFunctions.OptainNewCards(userFromDb, Server.rand);
                                        if (tempListForAnswerToClient == null)
                                        {
                                            SendData(stream, "ZuWenigeCoins");
                                        }
                                        else
                                        {
                                            string tempStringForAnswerToClient = GetAllNames(tempListForAnswerToClient);
                                            SendData(stream, tempStringForAnswerToClient);
                                        }
                                    }
                                    else
                                    if (request.message.Trim('\n') == "ShowDeck")
                                    {
                                        userFromDb.cardCollection = mypostgresDataClass.GetCardsFromDb(userFromDb.userName);
                                        string answer;
                                        if (userFromDb.cardDeck.Count == 0)
                                        {
                                            if (userFromDb.cardCollection == null)
                                            {
                                                answer = "NoCards";
                                            }
                                            else
                                            {
                                                userFromDb.cardDeck = BattleMaker.The4BestCards(userFromDb.cardCollection);
                                                answer = GetAllNames(userFromDb.cardDeck);
                                            }
                                        }
                                        else
                                        {
                                            answer = GetAllNames(userFromDb.cardDeck);
                                        }
                                        SendData(stream, answer);
                                    }
                                    else if (request.message.Trim('\n') == "ShowCardCollection")
                                    {
                                        userFromDb.cardCollection = mypostgresDataClass.GetCardsFromDb(userFromDb.userName);
                                        string answer             = String4ShowCardCollection(userFromDb.cardCollection);
                                        SendData(stream, answer);
                                    }
                                    else if (request.message.Trim('\n') == "Trade4Coins")
                                    {
                                        while (true)
                                        {
                                            //Console.WriteLine("ready to trade");
                                            userFromDb.cardCollection = mypostgresDataClass.GetCardsFromDb(userFromDb.userName);
                                            string answer             = GetAllNames(userFromDb.cardCollection);
                                            SendData(stream, answer);

                                            data    = ReceiveData(client, stream);
                                            request = MessageHandler.GetRequest(data);

                                            if (request.message.Trim('\n') == "END")
                                            {
                                                break;
                                            }
                                            else
                                            {
                                                //die karte an der stelle löschen, coins hochzählen, aus der datenbank löschen
                                                //1. aus der datenbank löschen, dann kann man nur die karten neu laden


                                                int cardToTrade = Int32.Parse(request.message);
                                                //Console.WriteLine(userFromDb.cardCollection[cardToTrade - 1].getCardName()); //eins abziehen, weil die client eingabe bei 1 startet
                                                //Console.WriteLine(" ");
                                                //noch die coins anzeigen
                                                if (cardToTrade > userFromDb.cardCollection.Count)
                                                {
                                                    SendData(stream, "Wrong input\n do you want to continue?");
                                                    data    = ReceiveData(client, stream);
                                                    request = MessageHandler.GetRequest(data);
                                                    if (request.message.Trim('\n') == "YES")
                                                    {
                                                        continue;
                                                    }
                                                    break;
                                                }

                                                int preis = CalcPreis(userFromDb.cardCollection[cardToTrade - 1]);
                                                //answer ob to sell
                                                if (preis == 0)
                                                {
                                                    preis = 1;
                                                }
                                                string message = MakeMessageToSellCoinsAsk(preis);
                                                SendData(stream, message);

                                                data    = ReceiveData(client, stream);
                                                request = MessageHandler.GetRequest(data);

                                                if (request.message.Trim('\n') == "YES")
                                                {
                                                    message = DbFunctions.MakeMessageTradDelete(userFromDb, userFromDb.cardCollection[cardToTrade - 1]);
                                                    bool successQueryExecute = DbFunctions.PassQuery(message);

                                                    //coins hochzählen
                                                    userFromDb.coins            += preis;
                                                    string makeQuery4UpdateCoins = DbFunctions.MakeQueryForUpdateCoins(userFromDb);
                                                    successQueryExecute          = DbFunctions.PassQuery(makeQuery4UpdateCoins);
                                                }
                                                else if (request.message.Trim('\n') == "NO")
                                                {
                                                    break;
                                                }
                                            }
                                        }
                                    }
                                    else if (request.message.Trim('\n') == "TradeWithPlayer")
                                    {
                                        //ähnlich wie battle logic
                                        //eine karte auswählen, in queue hinzufügen
                                        //zweiten spieler hinzufügen, queue is nicht leer
                                        //zweiter spieler wählt eine karte aus, die er tauschen will
                                        //datenbank wird aktualisiert
                                        //beide werden aus der queue gelöscht

                                        string input = "";



                                        //choose a card
                                        userFromDb.cardDeck = new List <BaseCards>();

                                        BaseCards tempCard = null;
                                        //hier kann man die Karten auswählen, die im deck sein sollen
                                        userFromDb.cardCollection = mypostgresDataClass.GetCardsFromDb(userFromDb.userName);
                                        string answer             = String4ShowCardCollection(userFromDb.cardCollection);
                                        SendData(stream, answer); //schickt die possible karten
                                        int number;
                                        data    = ReceiveData(client, stream);
                                        request = MessageHandler.GetRequest(data);
                                        input   = request.message.Trim('\n');

                                        if (input == "1")
                                        {
                                            //man will eine karte hinzufügen
                                            //die zahl kommt als antwort und die will ich hochladen
                                            while (true)
                                            {
                                                data    = ReceiveData(client, stream);
                                                request = MessageHandler.GetRequest(data);
                                                number  = Int32.Parse(request.message);

                                                if (number <= userFromDb.cardCollection.Count)
                                                {
                                                    SendData(stream, "OK");
                                                    break;
                                                }
                                                else
                                                {
                                                    SendData(stream, "False");
                                                }
                                            }


                                            data    = ReceiveData(client, stream);
                                            request = MessageHandler.GetRequest(data);
                                            string spellOrMonster = request.message.Trim('\n');

                                            data    = ReceiveData(client, stream);
                                            request = MessageHandler.GetRequest(data);
                                            string requiredDamage = request.message.Trim('\n');

                                            mypostgresDataClass.AddCardsToTrade(userFromDb, number - 1, spellOrMonster, requiredDamage);
                                        }
                                        else if (input == "2")
                                        {
                                            //man will nur tauschen
                                            //zeigt alle karten in der liste zum tauschen an
                                            List <TradingObject> tradingListe = DbFunctions.ReturnCardsToTradeCards();
                                            string answerToTrade = DbFunctions.ReturnCardsToTradeString();
                                            SendData(stream, answerToTrade);
                                            data    = ReceiveData(client, stream);
                                            request = MessageHandler.GetRequest(data);

                                            string cardWantToHave = request.message.Trim('\n');

                                            //wähle aus eigenen karten aus
                                            userFromDb.cardCollection = mypostgresDataClass.GetCardsFromDb(userFromDb.userName);
                                            answer = String4ShowCardCollection(userFromDb.cardCollection);
                                            SendData(stream, answer); //schickt die possible karten

                                            data    = ReceiveData(client, stream);
                                            request = MessageHandler.GetRequest(data);
                                            string choiceToTrade = request.message.Trim('\n');

                                            //prüfe, ob valide
                                            bool checker = DbFunctions.ChekTrade(cardWantToHave, tradingListe, choiceToTrade, userFromDb.cardCollection, answerToTrade);

                                            //lösche aus eigener kartenliste und tauschliste
                                            if (checker == true)
                                            {
                                                checker = mypostgresDataClass.UpdateCardsByTrade(userFromDb, userFromDb.cardCollection[Int32.Parse(choiceToTrade) - 1], tradingListe[Int32.Parse(cardWantToHave) - 1]);
                                            }
                                            if (checker == true)
                                            {
                                                SendData(stream, "correctChoice");
                                            }
                                            else
                                            {
                                                SendData(stream, "wrongChoice");
                                            }
                                            //füge in eigene liste ein
                                            mypostgresDataClass.PutInLists(userFromDb, userFromDb.cardCollection[Int32.Parse(choiceToTrade) - 1], tradingListe[Int32.Parse(cardWantToHave) - 1]);
                                        }
                                    }
                                    else if (request.message.Trim('\n') == "ChangeTheDeck")
                                    {
                                        userFromDb.cardDeck = new List <BaseCards>();

                                        BaseCards tempCard = null;
                                        //hier kann man die Karten auswählen, die im deck sein sollen
                                        userFromDb.cardCollection = mypostgresDataClass.GetCardsFromDb(userFromDb.userName);
                                        string answer             = String4ShowCardCollection(userFromDb.cardCollection);
                                        SendData(stream, answer);
                                        while (userFromDb.cardDeck.Count < 4)
                                        {
                                            data       = ReceiveData(client, stream);
                                            request    = MessageHandler.GetRequest(data);
                                            int number = Int32.Parse(request.message) - 1; //wwil bei 0 zu zählen beginnen

                                            if (userFromDb.cardCollection.Count < number)
                                            {
                                                SendData(stream, "NumberToHigh");
                                                continue;
                                            }

                                            tempCard = userFromDb.cardCollection[number];
                                            //tscheck if falide
                                            //eine karte darf z.b nur einmal drinnen sein
                                            if (CheckIfAddToDeckIsValide(tempCard, userFromDb))
                                            {
                                                userFromDb.cardDeck.Add(tempCard);
                                                SendData(stream, GetAllNames(userFromDb.cardDeck));
                                            }
                                            else
                                            {
                                                SendData(stream, "cardAlreadyUsed");
                                                continue;
                                            }
                                        }
                                    }
                                    else if (request.message.Trim('\n') == "ShowScoreboard")
                                    {
                                        string playerScore = mypostgresDataClass.GetEloPoints();
                                        SendData(stream, playerScore);
                                    }
                                    else
                                    {
                                        Console.WriteLine("Some unknown error!");
                                        Console.ReadLine();
                                        return;
                                    }
                                }
                            }
                            catch (Exception e)
                            {
                                Console.WriteLine("Error {0}!", e);
                            }
                        }).Start();
                    }
                }
            }
            catch (System.ArgumentException e)
            {
                Console.WriteLine(e);
            }
            catch (Exception e)
            {
                Console.WriteLine("Error {0}!", e);
            }
        }
        /// <summary>
        /// Constructor
        /// </summary>
        public ListenerSocket()
        {
            // Init
            loadBalancerSocket = new TcpClient();

            // Connect to the loadbalancer
            Console.Write("Enter the loadbalancer ip: "); // Prompt
            loadBalancerSocket.Connect(IPAddress.Parse(Console.ReadLine()), int.Parse(Server.Properties.Resources.LoadBalancerPort));
            Logger.ShowMessage(
                String.Format("Connected to loadbalancer on: {0}:{1} and {2}:{3}",
                    ((IPEndPoint)loadBalancerSocket.Client.LocalEndPoint).Address,
                    ((IPEndPoint)loadBalancerSocket.Client.LocalEndPoint).Port,
                    ((IPEndPoint)loadBalancerSocket.Client.RemoteEndPoint).Address,
                    ((IPEndPoint)loadBalancerSocket.Client.RemoteEndPoint).Port
                )
            );

            Clients = new List<TcpClient>();
            messageHandler = new MessageHandler();

            // Make the socket listener and thread
            Random randomPort = new Random();
            listenerSocket = new TcpListener(IPAddress.Any, randomPort.Next(8900, 9000));
            listenThread = new Thread(new ThreadStart(ListenForClients));
            listenThread.Start();

            sendServerPort(loadBalancerSocket, ((IPEndPoint)listenerSocket.LocalEndpoint).Port);
            Logger.ShowMessage("Listener initialized.");
            Logger.ShowMessage("Listening on: " + ((IPEndPoint)listenerSocket.LocalEndpoint).Address + ":" + ((IPEndPoint)listenerSocket.LocalEndpoint).Port);

            // Define the handlers.
            PacketManager.DefineOpcodeHandlers();
        }