private void NotifyPuppetMaster() { /* String connectionString = "tcp://" + _puppetIP + ":" + _puppetPort + "/" + Common.Constants.PUPPET_MASTER_SERVICE_NAME; * * pms = (PuppetMasterService)Activator.GetObject( * typeof(PuppetMasterService), * connectionString); */ try { Log.Show(_username, "Trying to register to Puppet Master on: " + connectionString); pms.registerServer(_username, Helper.GetIPAddress(), _port); Log.Show(_username, "Sucessfully registered server on Pupper Master."); } catch (SocketException) { Log.Show(_username, "Unable to connect to Puppet Master."); } }