Beispiel #1
0
        /// <summary>
        /// Whenever the "newuser" command is recieved, this method is called to
        /// add the new users information into the database
        /// </summary>
        /// <param name="Recv">Array of parms sent by the server</param>
        private void CreateNewUser(Dictionary <string, string> Recv)
        {
            // Make sure the user doesnt exist already
            try
            {
                using (GamespyDatabase Database = new GamespyDatabase())
                {
                    // Check to see if user exists
                    if (Database.UserExists(Recv["nick"]))
                    {
                        Stream.SendAsync(@"\error\\err\516\fatal\\errmsg\This account name is already in use!\id\1\final\");
                        Disconnect(DisconnectReason.CreateFailedUsernameExists);
                        return;
                    }

                    // We need to decode the Gamespy specific encoding for the password
                    string Password = GamespyUtils.DecodePassword(Recv["passwordenc"]);
                    string Cc       = (RemoteEndPoint.AddressFamily == AddressFamily.InterNetwork)
                        ? GeoIP.GetCountryCode(RemoteEndPoint.Address)
                        : "US";

                    // Attempt to create account. If Pid is 0, then we couldnt create the account
                    if ((PlayerId = Database.CreateUser(Recv["nick"], Password, Recv["email"], Cc)) == 0)
                    {
                        Stream.SendAsync(@"\error\\err\516\fatal\\errmsg\Error creating account!\id\1\final\");
                        Disconnect(DisconnectReason.CreateFailedDatabaseError);
                        return;
                    }

                    Stream.SendAsync(@"\nur\\userid\{0}\profileid\{0}\id\1\final\", PlayerId);
                }
            }
            catch (Exception e)
            {
                // Check for invalid query params
                if (e is KeyNotFoundException)
                {
                    Stream.SendAsync(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\");
                }
                else
                {
                    Stream.SendAsync(@"\error\\err\516\fatal\\errmsg\Error creating account!\id\1\final\");
                    Program.ErrorLog.Write("ERROR: [GpcmClient.CreateNewUser] An error occured while trying to create a new User account :: " + e.Message);
                }

                Disconnect(DisconnectReason.GeneralError);
                return;
            }
        }
Beispiel #2
0
        /// <summary>
        /// Program Entry Point
        /// </summary>
        /// <param name="args"></param>
        static void Main(string[] args)
        {
            // Create our version string
            string version = String.Concat(Version.Major, ".", Version.Minor, ".", Version.Build);

            // Setup the console
            Console.Title = $"Battlefield2 Statistics Gamespy Login Emulator v{version}";
            Console.WriteLine(@"__________         __    __  .__         .__   ");
            Console.WriteLine(@"\______   \_____ _/  |__/  |_|  |   ____ |  |   ____   ____");
            Console.WriteLine(@" |    |  _/\__  \\   __\   __\  | _/ __ \|  |  /  _ \ / ___\");
            Console.WriteLine(@" |    |   \ / __ \|  |  |  | |  |_\  ___/|  |_(  <_> ) /_/  >");
            Console.WriteLine(@" |______  /(____  /__|  |__| |____/\___  >____/\____/\___  / ");
            Console.WriteLine(@"        \/      \/                     \/           /_____/ ");
            Console.WriteLine();
            Console.WriteLine("--------------------------------------------------");
            Console.WriteLine($"Battlefield 2 Gamespy Login Emulator v{version}");
            Console.WriteLine("Created for BF2Statistics.com by Wilson212");
            Console.WriteLine();

            // Start login servers
            try
            {
                // Make sure Logs dir is created
                if (!Directory.Exists(Path.Combine(RootPath, "Logs")))
                {
                    Directory.CreateDirectory(Path.Combine(RootPath, "Logs"));
                }

                // Wrap error log into a writer
                ErrorLog = new LogWriter(Path.Combine(RootPath, "Logs", "LoginServer_Error.log"), false);

                // Setup Exception Handle
                AppDomain.CurrentDomain.UnhandledException += ExceptionHandler.OnUnhandledException;
                Application.ThreadException += ExceptionHandler.OnThreadException;

                // Start the Gamespy Servers
                ServerManager.StartServers();
                Console.WriteLine();
                Console.Write("Cmd > ");
            }
            catch (Exception e)
            {
                // Display error
                Console.WriteLine(e.Message);
                Console.WriteLine(" *** An exception will be logged *** ");
                Console.WriteLine();
                Console.Write("Press any key to close...");

                // Create exception log and wait for key input
                ExceptionHandler.GenerateExceptionLog(e);
                Console.ReadLine();
                return;
            }

            // Main program loop
            while (IsRunning)
            {
                CheckInput();
            }

            // Shut login servers down
            Console.WriteLine("Shutting down local Gamespy sockets...");
            ServerManager.Shutdown();
            GeoIP.Exit();
        }