public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			int version = writer.SetVersion(0);

			switch (version)
			{
				case 0:
					{
						writer.Write(LaunchID);
						writer.Write(LaunchHue);
						writer.Write(LaunchSpeed);
						writer.WriteFlag(LaunchRender);
						writer.Write(LaunchSound);
						writer.Write(LaunchRangeMin);
						writer.Write(LaunchRangeMax);
						writer.Write(LaunchHeightMin);
						writer.Write(LaunchHeightMax);

						writer.Write(TrailID);
						writer.Write(TrailHue);
						writer.Write(TrailSpeed);
						writer.Write(TrailDuration);
						writer.WriteFlag(TrailRender);
						writer.Write(TrailSound);

						writer.Write(ExplodeID);
						writer.Write(ExplodeHue);
						writer.Write(ExplodeSpeed);
						writer.Write(ExplodeDuration);
						writer.WriteFlag(ExplodeRender);
						writer.Write(ExplodeSound);

						writer.WriteFlag(StarsEffect);
						writer.Write(StarsHue);
						writer.Write(StarsSound);
						writer.Write(StarsRangeMin);
						writer.Write(StarsRangeMax);
						writer.WriteList(Stars, writer.Write);
						writer.WriteList(StarHues, writer.Write);
					}
					break;
			}
		}
Beispiel #2
0
		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			var version = writer.SetVersion(1);

			switch (version)
			{
				case 1:
				{
					writer.WriteFlag(Mode);
					writer.WriteFlag(Flags);
					writer.Write(Count);
					writer.Write(Value);
					writer.Write(DeleteWhenEmpty);
					writer.WriteList(IgnoredSkills, skill => writer.WriteFlag(skill));
				}
					break;
				case 0:
				{
					writer.Write((byte)Mode);
					writer.Write((byte)Flags);
					writer.Write(Count);
					writer.Write(Value);
					writer.Write(DeleteWhenEmpty);
					writer.WriteList(IgnoredSkills, skill => writer.Write((short)skill));
				}
					break;
			}
		}
		public virtual void Serialize(GenericWriter writer)
		{
			int version = writer.SetVersion(0);

			switch (version)
			{
				case 0:
					{
						writer.Write(Enabled);
						writer.Write(UID);
						writer.WriteFlag(_Priority);
						writer.Write(_BonusTokens);
						writer.Write(_BonusTokensChance);
						writer.WriteList(Accepted, t => writer.WriteType(t));
						writer.WriteList(Ignored, t => writer.WriteType(t));
					}
					break;
			}
		}
Beispiel #4
0
		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			var version = writer.SetVersion(4);

			switch (version)
			{
				case 4:
				{
					writer.Write(WebServer);
					writer.Write(DirectoryIndex);
				}
					goto case 3;
				case 3:
				case 2:
				{
					writer.Write(MaxSendBufferSize);
					writer.Write(MaxReceiveBufferSize);
				}
					goto case 1;
				case 1:
				{
					writer.WriteList(Whitelist, (w, m) => w.Write(m));
					writer.WriteList(Blacklist, (w, m) => w.Write(m));

					writer.Write(UseWhitelist);
				}
					goto case 0;
				case 0:
				{
					writer.Write(Port);
					writer.Write(MaxConnections);
				}
					break;
			}
		}
Beispiel #5
0
        public virtual void Serialize(GenericWriter writer)
        {
            writer.SetVersion(0);

            writer.WriteList(Blocks, (w, b) => w.WriteBlock3D(b));
        }