Beispiel #1
0
        public override byte[] ProcessDataReceived( byte []data, int length )
        {
            /*	Console.WriteLine("ProcessDataReceived receive" );
            HexViewer.View( data, 0, length );
            Console.WriteLine("ProcessDataReceived end" );*/
            //	Console.WriteLine("ProcessDataReceived enter" );
            if ( playerAccount == null )
            {
                Console.WriteLine("playerAccount == null, IP={0}", IP.ToString() );
                if ( ( data[ 0 ] == 0 || data[ 0 ] == 2 ) && data[ 2 ] == 0xed && data[ 3 ] == 0x1 )
                {
                    string username = "";
                    for(int t = 0xe;t < length;t++ )
                    {
                        if ( data[ t ] == 0 )
                            break;
                        username += "" + (char)data[ t ];
                    }
                    playerAccount = World.allAccounts.FindByUserName( username );
                    Console.WriteLine("Player {0} with IP {1}", username, IP );
                    if ( playerAccount == null )
                    {
                        Console.WriteLine("Strange bug, {0} was not found in the account list !", username );
                        return null;
                    }
                    playerAccount.Handler = this;
                    playerAccount.PreLogin();
                    if ( playerAccount.packetHandler == null )
                    {
                        Console.WriteLine("packetHandler cannot be null");
                    }

                    if ( playerAccount.Packets.Count > 0 )
                    {
                        Queue q = new Queue();
                        q.Enqueue( new Packet( data, length ) );
                        while( playerAccount.Packets.Count > 0 )
                            q.Enqueue( playerAccount.Packets.Dequeue() );
                        playerAccount.Packets = q;
                    }
                //	Console.WriteLine("Packets.Enqueue for {0} total {1}", playerAccount.Username, playerAccount.Packets.Count );
                    if ( playerAccount.Packets.Count > 100 )
                    {
                        Console.WriteLine("Player {0} send too many packets !!! Kicked !!!" );
                        playerAccount.Packets.Clear();
                        this.Logout();
                        return null;
                    }
                //	playerAccount.Packets.Enqueue( new Packet( data, length ) );
                //	Console.Write( "{0}:{1}:{2}-{1} <-- ", DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second, this.IP.ToString() );
                //	HexViewer.View( data, 0, length );
                    key = new byte[]{ 0, 0, 0, 0 };
                    needEncode = true;
                    needLog = true;
                    dt = new DelaySend( this );

                    firstPacket = false;
                //	playerAccount.PacketHandler();
                    return null;
                }
                else
                    playerAccount = World.allAccounts.FindNotLoggedAccountByIp( IP );//, Port );

                if ( playerAccount == null )
                {
                    Console.WriteLine( "IP doesn't match the prior IP client send !!!\nMake sure your IP match the IP in the realmlist.rtf" );
                    this.Dispose();
                    return null;
                }
                if ( !needEncode && playerAccount.packetHandler != null )
                {
            //			Console.WriteLine("!needEncode, playerAccount.packetHandler != null" );
                    playerAccount.packetHandler.Stop();
                    playerAccount.packetHandler = null;
                }
                if ( playerAccount != null && playerAccount.packetHandler == null )
                {
            //		Console.WriteLine("playerAccount.packetHandler == null" );
                    playerAccount.Handler = this;
                    playerAccount.PreLogin();
                }

            }
            //	if ( playerAccount != null )//&& playerAccount.SelectedChar != null )
            //	{
            //	Console.WriteLine("ExMutuel.WaitOne" );
            //	playerAccount.ExMutuel.WaitOne();
            //		Console.WriteLine("Packets.Enqueue for {0} total {1}", playerAccount.Username, playerAccount.Packets.Count );
            if ( playerAccount == null )
                Console.WriteLine("Loosing packet for {0}",IP.ToString() );
            else
            {
                lock( playerAccount.Packets )
                {
                    playerAccount.Packets.Enqueue( new Packet( data, length ) );
                }
            }
            //	playerAccount.ExMutuel.ReleaseMutex();
            //	}

            //	else
            //		return DequeueData( data, length );
            //	Console.WriteLine("End" );
            return null;
        }