Beispiel #1
0
 public void Delete()
 {
     if (Owner != null)
     {
         Owner.SendMessage("Votre faction {0} viens d'être effacée");
     }
     CommandHandlers.BroadcastMessage(AccessLevel.GameMaster, 1333, String.Format("(GM)La faction de '{0}' nommée '{1}' à été effacée", (Owner == null ? "Personne" : Owner.Name), Name));
     XMLFactions.Remove(m_Name);
 }
Beispiel #2
0
        public XMLFaction(string _Name, Mobile _owner)
        {
            m_Name  = _Name;
            m_Owner = _owner;


            if (m_Owner != null)
            {
                m_Access        = m_Owner.AccessLevel;
                m_PlayerFaction = (m_Owner.AccessLevel <= AccessLevel.Player);
            }

            bool CanCreate = true;

            foreach (XMLFaction f in XMLFactions.GetFactions())
            {
                if (CompareTo(f) == 0)
                {
                    CanCreate = false;
                }
            }
            if (!CanCreate)
            {
                if (m_Owner != null)
                {
                    m_Owner.SendMessage(133, "Impossible de créer votre faction: Le nom est déjà pris");
                }
                return;                 //N'étant pas ajouté a XMLFactions.m_Factions, l'objet ne sera pas save et sera Delete comme un Grand.
                // Ne surtout pas utiliser Delete ici, on effacerai la faction existante du même nom ^^
            }

            CommandHandlers.BroadcastMessage(AccessLevel.Player, 133, String.Format("La faction {0} viens de voir le jour", Name));
            CommandHandlers.BroadcastMessage(AccessLevel.GameMaster, 0, String.Format("(GM)Faction crée par: {0}", (Owner == null ? "Personne" : Owner.Name)));

            XMLFactions.Add(this);
        }
Beispiel #3
0
        public GumpAdminXMLFaction(NubiaPlayer _owner, int page) : base(50, 50)
        {
            m_owner = _owner;
            int largeur = 500;
            int hauteur = 400;
            int _x      = 50;
            int _y      = 50;
            int colG    = _x + 40;
            int colG2   = colG + 70;
            int colorG  = 2168;
            int colorG2 = 2120;
            int HColor  = 2161;

            m_page = page;

            int colCompetence = 375 + _x;

            AddBackground(_x, _y, _x + largeur, _y + hauteur, 0x2422);
            AddImageTiled(_x, _y, _x + largeur, 18, 0x280A);



            //AddAlphaRegion( _x+25, _y+25, _x+largeur-35,_y+hauteur-30 );
            //AddImage( 0,40, 0x28C8 );
            //AddImage( largeur+70,40, 0x28C9 );

            AddImage((largeur / 2) - 10, _y - 3, 0x988);
            AddLabel((largeur / 2) + 18, _y - 2, 2123, "-= Admin XML Factions =-");

            int y     = _y + 40;
            int x     = _x + 35;
            int line  = 0;
            int scale = 35;
            int decal = 5;

            /*AddHtml( _x+35, _y+35, largeur-35 , hauteur-50, "<center>Bienvenue sur Terra Nubia</center>"+
             *              "<p>Votre account doit être validé pour que vous puissiez jouer.<br>"+
             *              "Pour ce faire, vous devrez répondre à quelques petites questions. Vos réponses seront ensuite examiné par les Administrateurs qui validerons ou non votre Account.</p>", true, true );
             */
            //AddBackground( _x, _y, _x+largeur,_y+hauteur, 0x2454 );


            m_List = new ArrayList((ICollection)XMLFactions.GetFactions());
            //m_List.Sort( AccountComparer.Instance );
            int LabelHue = 0;
            int GreenHue = 75;
            int RedHue   = 133;
            int BlueHue  = 5;

            if (m_List == null)
            {
                AddLabelCropped(x, 90, 120, 20, RedHue, "Les factions n'existe pas ?!? Putain, appellez l'Nexam !");
                return;
            }
            if (m_List.Count == 0)
            {
                AddLabelCropped(x, 90, 120, 20, GreenHue, "Aucune faction n'est encore crée");
                return;
            }
            else
            {
                AddLabelCropped(x, 90, 120, 20, LabelHue, "Name");
                AddLabelCropped(x + 75, 90, 120, 20, LabelHue, "Owner");
                AddLabelCropped(x + 150, 90, 120, 20, LabelHue, "Players?");
                AddLabelCropped(x + 225, 90, 120, 20, LabelHue, "Nbr");
                AddLabelCropped(x + 300, 90, 120, 20, LabelHue, "AccessLevel");
            }


            //AddAccountHeader();

            int width  = largeur - 70;
            int height = 40;

            //TODO: Tourner les pages :)


            int index = 0;

            for (int i = m_page * 10; i < m_List.Count; ++i)
            {
                XMLFaction faction = m_List[i] as XMLFaction;
                if (faction == null)
                {
                    continue;
                }


                int offset = y + ((index + 1) * scale);
                AddAlphaRegion(x - 2, offset - 2, width, 25);


                AddLabelCropped(x, offset, 120, 20, LabelHue, faction.Name);

                if (faction.Owner != null)
                {
                    AddLabelCropped(x + 75, offset, 120, 20, GreenHue, faction.Owner.Name);
                }
                else
                {
                    AddLabelCropped(x + 75, offset, 120, 20, RedHue, "Inexistant");
                }

                if (faction.PlayerFaction)
                {
                    AddLabelCropped(x + 150, offset, 120, 20, GreenHue, "Oui");
                }
                else
                {
                    AddLabelCropped(x + 150, offset, 120, 20, RedHue, "Non");
                }

                AddLabelCropped(x + 225, offset, 120, 20, BlueHue, faction.Count.ToString());

                if (faction.Access > m_owner.AccessLevel)
                {
                    AddLabelCropped(x + 300, offset, 120, 20, RedHue, faction.Access.ToString());
                }
                else
                {
                    AddLabelCropped(x + 300, offset, 120, 20, GreenHue, faction.Access.ToString());
                }

                //AddButton( x+380 , offset, 0xFA5, 0xFA7, 100+i, GumpButtonType.Reply, 0 );
                if (m_owner.AccessLevel >= faction.Access || m_owner == faction.Owner)
                {
                    AddButton(x + 420, offset, 0xFAB, 0xFAD, 500 + i, GumpButtonType.Reply, 0);
                }
                index++;

                if (index > 10)
                {
                    return;
                }
            }
            //if( m_owner.AccessLevel >= AccessLevel.Administrator )
            //	AddButtonLabeled( x, 350, 1, "Créer une faction");
        }