// This is the code for the hook we made earlier
        public static void DragonSlayerTitles_KilledByEvent(BaseCreature creature, PlayerMobile player)
        {
            // Test for the creature type(s) that are valid for these titles
            if (creature is Dragon || creature is GreaterDragon || creature is AncientWyrm || creature is WhiteWyrm)
            {
                // First create an instance of your slayer title (since this routine is static)
                DragonSlayerTitles titleSystem = new DragonSlayerTitles();

                // Increment the counter and the core does the rest
                titleSystem.IncrementSlayerCount(player);
            }
        }
        // This is the code for the hook we made earlier
        public static void DragonSlayerTitles_KilledByEvent(BaseCreature creature, PlayerMobile player)
        {
            // Test for the creature type(s) that are valid for these titles
            if (creature is Dragon || creature is GreaterDragon || creature is AncientWyrm || creature is WhiteWyrm)
            {
                // First create an instance of your slayer title (since this routine is static)
               DragonSlayerTitles titleSystem = new DragonSlayerTitles();

                // Increment the counter and the core does the rest
                titleSystem.IncrementSlayerCount(player);
            }
        }