Beispiel #1
0
        public static NetState GameServerClient(Config.GameServer config)
        {
            if (config == null)
            {
                return(null);
            }

            String   address = config.Address.ToString();
            NetState ns      = (NetState)m_GameServers[address];

            if (ns != null)
            {
                return(ns);
            }

            try {
                ns = new NetState(config.Address, Core.MessagePump);
                ns.Start();
                ns.Send(new SendSeed());
                m_GameServers[address] = ns;
                return(ns);
            } catch (Exception e) {
                log.Error(String.Format("Exception while trying to connect to game server {0} ({1}): {2}",
                                        config.Name, address),
                          e);
                return(null);
            }
        }
Beispiel #2
0
        private void CheckListener()
        {
            int num1;

            Socket[]  socketArray1;
            int       num2;
            IPAddress address1;
            NetState  state1;

            for (num1 = 0; (num1 < this.m_Listeners.Length); ++num1)
            {
                socketArray1 = this.m_Listeners[num1].Slice();
                num2         = 0;
                while ((num2 < socketArray1.Length))
                {
                    try
                    {
                        address1 = ((IPEndPoint)socketArray1[num2].RemoteEndPoint).Address;
                        if (!Firewall.IsBlocked(address1))
                        {
                            goto Label_0064;
                        }
                        Console.WriteLine("Client: {0}: Firewall blocked connection attempt.", address1);
                        try
                        {
                            socketArray1[num2].Shutdown(SocketShutdown.Both);
                        }
                        catch
                        {
                        }
                        try
                        {
                            socketArray1[num2].Close();
                            goto Label_009A;
                        }
                        catch
                        {
                            goto Label_009A;
                        }
                    }
                    catch
                    {
                    }
                    goto Label_009A;
Label_0064:
                    state1 = new NetState(socketArray1[num2], this);
                    state1.Start();
                    if (state1.Running)
                    {
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", state1, NetState.Instances.Count);
                    }
Label_009A:
                    ++num2;
                }
            }
        }
Beispiel #3
0
        private void CheckListener()
        {
            foreach (var socket in m_Listeners.SelectMany(listener => listener.Slice()))
            {
                NetState ns = new NetState(socket, this);
                ns.Start();

                if (ns.Running)
                {
                    InvokeConnected(ns);
                }
            }
        }
Beispiel #4
0
        private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    //if ( ns.Running )
                    //    Console.WriteLine( "Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count );
                }
            }
        }
Beispiel #5
0
        private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                    {
                        Console.WriteLine("Client [{0}] Connected [{2}] - [{1} Online]", ns, NetState.Instances.Count, DateTime.Now.ToLongTimeString());
                    }
                }
            }
        }
Beispiel #6
0
        private void CheckListener()
        {
            for (int j = 0; j < Listeners.Length; ++j)
            {
                Socket[] accepted = Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                    {
                        Utility.WriteConsole(ConsoleColor.Cyan, "Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                    }
                }
            }
        }
Beispiel #7
0
        private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    var ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                    {
                        Utility.PushColor(ConsoleColor.Green);
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                        Utility.PopColor();
                    }
                }
            }
        }
Beispiel #8
0
		private void CheckListener()
		{
			for (int j = 0; j < m_Listeners.Length; ++j)
			{
				var accepted = m_Listeners[j].Slice();

				for (int i = 0; i < accepted.Length; ++i)
				{
					NetState ns = new NetState(accepted[i], this);
					ns.Start();

					if (ns.Running)
					{
						Utility.PushColor(ConsoleColor.Green);
						Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
						Utility.PopColor();
					}
				}
			}
		}
Beispiel #9
0
        private void CheckListener()
        {
            foreach (Listener l in Listeners)
            {
                Socket[] accepted = l.Slice();

                foreach (Socket s in accepted)
                {
                    NetState ns = new NetState(s, this);

                    ns.Start();

                    if (ns.Running && Display(ns))
                    {
                        Utility.PushColor(ConsoleColor.Green);
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                        Utility.PopColor();
                    }
                }
            }
        }
Beispiel #10
0
        private void CheckListener()
        {
            for (var index = 0; index < Listeners.Length; index++)
            {
                Listener l        = Listeners[index];
                Socket[] accepted = l.Slice();

                for (var i = 0; i < accepted.Length; i++)
                {
                    Socket   s  = accepted[i];
                    NetState ns = new NetState(s, this);

                    ns.Start();

                    if (ns.Running && Display(ns))
                    {
                        Utility.PushColor(ConsoleColor.Green);
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                        Utility.PopColor();
                    }
                }
            }
        }
        private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();
                if (accepted == null)
                {
                    continue;
                }

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                    {
                        log.InfoFormat("Client: {0}: Connected. [{1} Online]",
                                       ns, NetState.Instances.Count);
                    }
                }
            }
        }
        private void CheckListener()
        {
            for ( int j = 0; j < m_Listeners.Length; ++j )
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for ( int i = 0; i < accepted.Length; ++i )
                {
                    NetState ns = new NetState( accepted[i], this );
                    ns.Start();

                    if ( ns.Running )
                        Console.WriteLine( "Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count );
                }
            }
        }
Beispiel #13
0
        public static NetState GameServerClient(Config.GameServer config)
        {
            if (config == null)
                return null;

            String address = config.Address.ToString();
            NetState ns = (NetState)m_GameServers[address];
            if (ns != null)
                return ns;

            try {
                ns = new NetState(config.Address, Core.MessagePump);
                ns.Start();
                ns.Send(new SendSeed());
                m_GameServers[address] = ns;
                return ns;
            } catch (Exception e) {
                log.Error(String.Format("Exception while trying to connect to game server {0} ({1}): {2}",
                                        config.Name, address),
                          e);
                return null;
            }
        }
Beispiel #14
0
        private void CheckListener()
        {
            foreach ( var socket in m_Listeners.SelectMany( listener => listener.Slice() ) )
            {
                NetState ns = new NetState( socket, this );
                ns.Start();

                if ( ns.Running )
                    InvokeConnected( ns );
            }
        }