public override void SendEntryData(HumanPlayer sendHere, bool warping, IShip playerShip) { var portEntryData = new PortEntryData(base.GetEntryData(sendHere.ActiveShipId, true, true)) { Id = Id, AreaName = AreaName, AreaSize = AreaSize }; portEntryData.NewPlayerXPos = playerShip.PosX; portEntryData.NewPlayerYPos = playerShip.PosY; sendHere.SendMessage(portEntryData, MessageTypes.PortDockApproval); }
/// <summary> /// Warping is true for landing on a planet, false for leaving a building /// </summary> /// <param name="sendHere"></param> /// <param name="warping"></param> /// <param name="playerShip"></param> public override void SendEntryData(HumanPlayer sendHere, bool warping, IShip playerShip) { #if DEBUG //Legacy bug, probably fixed if (_model.ShipIDs.Count == 0) { ConsoleManager.WriteLine("ERROR: IShip wasn't in Planet.ships on warp. Probably a db error. Adding IShip to system.", ConsoleMessageType.Error); _model.ShipIDs.Add(playerShip.Id); _shipCache.Add(playerShip.Id, playerShip); } #endif var data = GetEntryData(playerShip.Id, false, true); data.NewPlayerXPos = playerShip.PosX; data.NewPlayerYPos = playerShip.PosY; sendHere.SendMessage(new NetworkMessageContainer(data, MessageTypes.PlanetLandApproval)); }
public override void SendEntryData(HumanPlayer sendHere, bool warping, IShip playerShip) { //Legacy bug, probably fixed. if (_model.ShipIDs.Count == 0) { ConsoleManager.WriteLine("ERROR: IShip wasn't in PSystem.ships on warp. Probably a db error. Adding IShip to system.", ConsoleMessageType.Error); _model.ShipIDs.Add(playerShip.Id); _shipCache.Add(playerShip.Id, playerShip); } MessageTypes messageType; messageType = warping ? MessageTypes.WarpApproval : MessageTypes.StarSystemData; var s = GetEntryData(playerShip.Id, false, true); s.NewPlayerXPos = playerShip.PosX; s.NewPlayerYPos = playerShip.PosY; sendHere.SendMessage(s, messageType); }
public override void SendEntryData(HumanPlayer sendHere, bool warping, IShip playerShip) { sendHere.SendMessage(new NetworkMessageContainer(new MessageEmptyMessage(), MessageTypes.EnterColony)); }