public OnBeforeSpawn ( Point3D location, Map m ) : void | ||
location | Point3D | |
m | Map | |
return | void |
public void SpawnFollowers(Mobile from) { if (Map == null) { return; } Point3D loc = Map.GetSpawnPosition(Location, 8); Type type = m_SummonTypes[Utility.Random(m_SummonTypes.Length)]; PlaySound(0x218); for (int i = 0; i < 4; i++) { BaseCreature summon = (BaseCreature)Activator.CreateInstance(type); if (summon != null) { summon.SetHits(summon.HitsMax / 2); summon.Team = Team; summon.OnBeforeSpawn(loc, Map); summon.MoveToWorld(loc, Map); summon.Combatant = from; } } }
public override void OnBeforeSpawn(Point3D location, Map map) { base.OnBeforeSpawn(location, map); for (int i = 0; i < InitialStatueAmount; i++) { BaseCreature statue = CreateStatue(); if (statue != null) { Point3D loc = map.GetSpawnPosition(location, 40); statue.MoveToWorld(loc, map); statue.OnBeforeSpawn(loc, map); m_Statues.Add(statue); } } }
public override void OnDamage(int amount, Mobile from, bool willKill) { base.OnDamage(amount, from, willKill); if (willKill || Map == null || from == null) { return; } if (0.05 > Utility.RandomDouble()) { Point3D loc = Map.GetSpawnPosition(Location, 8); Type type = m_SummonTypes[Utility.Random(m_SummonTypes.Length)]; for (int i = 0; i < 4; i++) { BaseCreature summon = (BaseCreature)Activator.CreateInstance(type); if (summon != null) { summon.SetHits(summon.HitsMax / 2); summon.OnBeforeSpawn(loc, Map); summon.MoveToWorld(loc, Map); summon.Combatant = from; } } } if (0.1 > Utility.RandomDouble() && DateTime.UtcNow > m_NextAbilityTime) { Say(1112362); // You will burn to a pile of ash! from.PlaySound(0x349); for (int i = 0; i < m_ColumnOffset.Length; i++) { Point2D offset = m_ColumnOffset[i]; Point3D effectLocation = new Point3D(Location.X + offset.X, Location.Y + offset.Y, Location.Z); Effects.SendPacket(effectLocation, Map, new LocationEffect(effectLocation, 0x3709, 10, 30, 0, 0)); } Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerCallback( delegate { // TODO: Based on OSI taken videos, not accurate, but an aproximation Effects.SendPacket(this.Location, this.Map, new FlashEffect(FlashType.LightFlash)); PlaySound(0x44B); int range = 8; Point3D loc = this.Location; Map map = this.Map; for (int x = -range; x <= range; x++) { for (int y = -range; y <= range; y++) { Point3D p = new Point3D(loc.X + x, loc.Y + y, loc.Z - 5); int dist = (int)Math.Round(Utility.GetDistanceToSqrt(loc, p)); if (dist <= range) { int itemId, renderMode, duration; if (dist >= 8) { itemId = 0x36CB; duration = 9; renderMode = 4; } else if (dist >= 6) { itemId = 0x3728; duration = 13; renderMode = 4; } else { itemId = 0x3728; duration = 13; renderMode = 3; } Effects.SendPacket(loc, map, new HuedEffect(EffectType.FixedXYZ, Serial.Zero, Serial.Zero, itemId, p, p, 1, duration, true, false, 1150, renderMode)); } } } foreach (Mobile m in this.GetMobilesInRange(8).ToArray()) { if (this != m && this.GetDistanceToSqrt(m) <= 8 && CanBeHarmful(m)) { if (m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned) { continue; } DoHarmful(m); // TODO: Where do we freeze target and teleport them away? AOS.Damage(m, this, Utility.RandomMinMax(90, 110), 0, 100, 0, 0, 0); } } })); m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(35, 45)); } }