Beispiel #1
0
 public ConvoTimer(BaseConvo owner, Mobile m)
     : base(TimeSpan.FromSeconds(30.0))
 {
     m_Owner  = owner;
     m_Mob    = m;
     Priority = TimerPriority.OneSecond;
 }
Beispiel #2
0
        public string GetString(BaseConvo npc, Mobile pc)
        {
            Attitude test = npc.Attitude;

            while (true)
            {
                for (int i = 0; i < m_Atts.Length; i++)
                {
                    if (m_Atts[i] == test)
                    {
                        string str = null;
                        for (int s = 0; s < m_Strings.Length && str == null; s++)
                        {
                            str = m_Strings[s].GetString(npc, pc);
                        }
                        return(str);
                    }
                }

                if (test < Attitude.Neutral)
                {
                    test = (Attitude)(((int)test) + 1);
                }
                else if (test > Attitude.Neutral)
                {
                    test = (Attitude)(((int)test) - 1);
                }
                else
                {
                    break;
                }
            }
            return(null);
        }
Beispiel #3
0
        public string GetString(BaseConvo npc, Mobile pc)
        {
            Attitude test = npc.Attitude;

            for (int i = 0; i < m_Atts.Length; i++)
            {
                if (m_Atts[i] == test)
                {
                    string str = null;
                    for (int s = 0; s < m_Strings.Length && str == null; s++)
                    {
                        str = m_Strings[s].GetString(npc, pc);
                    }
                    return(str);
                }
            }

            // If we're here, it means that no corresponding attitude phrase has been found.
            // What happens when no matching Attitude is found? There's a generic npc response.
            // So basically, we'll find a pseudo "closest" attitude to use.
            //If Belligerent -> go to Random(Wicked, Neutral)
            // If Kindly -> go to Random(Neutral, Goodhearted)
            // Then retry.
            Attitude closeAttitude;
            int      result = -1;
            int      index  = -1;
            Random   rnd    = new Random();

            if (test == Attitude.Belligerent)
            {
                int[] attitudes = { 0, 2 };
                index  = rnd.Next(attitudes.Length);
                result = attitudes[index];
                Console.WriteLine(result);
            }
            else if (test == Attitude.Kindly)
            {
                int[] attitudes = { 2, 4 };
                index  = rnd.Next(attitudes.Length);
                result = attitudes[index];
            }

            closeAttitude = (Attitude)result;

            for (int i = 0; i < m_Atts.Length; i++)
            {
                if (m_Atts[i] == closeAttitude)
                {
                    string str = null;
                    for (int s = 0; s < m_Strings.Length && str == null; s++)
                    {
                        str = m_Strings[s].GetString(npc, pc);
                    }
                    return(str);
                }
            }

            return(null);
        }
Beispiel #4
0
        public string GetString(BaseConvo npc, Mobile pc)
        {
            Attitude test = npc.Attitude;
            int      iat  = (int)npc.Attitude;

            if (pc.Fame > 4000)
            {
                iat++;
                if (pc.Fame > 9000)
                {
                    iat++;
                }
            }

            if (iat >= 4)
            {
                test = Attitude.Goodhearted;
            }
            else if (iat <= 0)
            {
                test = Attitude.Wicked;
            }
            else
            {
                test = (Attitude)iat;
            }

            while (true)
            {
                for (int i = 0; i < m_Atts.Length; i++)
                {
                    if (m_Atts[i] == test)
                    {
                        string str = null;
                        for (int s = 0; s < m_Strings.Length && str == null; s++)
                        {
                            str = m_Strings[s].GetString(npc, pc);
                        }
                        return(str);
                    }
                }

                if (test < Attitude.Neutral)
                {
                    test = (Attitude)(((int)test) + 1);
                }
                else if (test > Attitude.Neutral)
                {
                    test = (Attitude)(((int)test) - 1);
                }
                else
                {
                    break;
                }
            }
            return(null);
        }
Beispiel #5
0
        public string GetString(BaseConvo npc, Mobile pc, string said)
        {
            for (int i = 0; i < m_Keys.Count; i++)
            {
                Keyword k = (Keyword)m_Keys[i];
                if (k.Match(said))
                {
                    string str = null;
                    for (int s = 0; s < k.Lists.Length && str == null; s++)
                    {
                        str = k.Lists[s].GetString(npc, pc);
                    }
                    return(str);
                }
            }

            return(null);
        }
Beispiel #6
0
        public string GetString(BaseConvo npc, Mobile pc)
        {
            NotoVal noto = GetNotoValFor(pc);

            for (int i = 0; i < m_Notos.Length; i++)
            {
                if (m_Notos[i] == noto || m_Notos[i] == noto + 1 || m_Notos[i] == noto - 1)
                {
                    string str = null;
                    for (int s = 0; s < m_Strings.Length && str == null; s++)
                    {
                        str = m_Strings[s].GetString(npc, pc);
                    }
                    return(str);
                }
            }
            return(null);
        }
Beispiel #7
0
 public string GetString(BaseConvo npc, Mobile pc)
 {
     if (m_Strings != null && m_Strings.Count > 0)
     {
         object obj = m_Strings[Utility.Random(m_Strings.Count)];
         if (obj is string)
         {
             return((string)obj);
         }
         else if (obj is string[])
         {
             return(((string[])obj)[pc.Female ? 1 : 0]);
         }
         else
         {
             return(null);
         }
     }
     else
     {
         return(null);
     }
 }
Beispiel #8
0
        public string GetString(BaseConvo npc, Mobile pc, string said)
        {
            int    soph = (int)npc.Sophistication;
            string str  = null;

            str = m_Collections[soph].GetString(npc, pc, said);
            if (str == null)
            {
                if (soph == (int)Sophistication.High)
                {
                    soph--;
                }
                else if (soph == (int)Sophistication.Low)
                {
                    soph++;
                }
                else
                {
                    return(null);
                }
                str = m_Collections[soph].GetString(npc, pc, said);
            }
            return(str);
        }
Beispiel #9
0
        public string GetString(BaseConvo npc, Mobile pc, string said)
        {
            int soph = (int)npc.Sophistication;
            string str = null;

            str = m_Collections[soph].GetString(npc, pc, said);
            if (str == null)
            {
                if (soph == (int)Sophistication.High)
                    soph--;
                else if (soph == (int)Sophistication.Low)
                    soph++;
                else
                    return null;
                str = m_Collections[soph].GetString(npc, pc, said);
            }
            return str;
        }
Beispiel #10
0
 public ConvoTimer(BaseConvo owner, Mobile m)
     : base(TimeSpan.FromSeconds(30.0))
 {
     m_Owner = owner;
     m_Mob = m;
     Priority = TimerPriority.OneSecond;
 }
Beispiel #11
0
        public string GetString(BaseConvo npc, Mobile pc)
        {
            Attitude test = npc.Attitude;
            int iat = (int)npc.Attitude;
            if (pc.Fame > 4000)
            {
                iat++;
                if (pc.Fame > 9000)
                    iat++;
            }

            if (iat >= 4)
                test = Attitude.Goodhearted;
            else if (iat <= 0)
                test = Attitude.Wicked;
            else
                test = (Attitude)iat;

            while (true)
            {
                for (int i = 0; i < m_Atts.Length; i++)
                {
                    if (m_Atts[i] == test)
                    {
                        string str = null;
                        for (int s = 0; s < m_Strings.Length && str == null; s++)
                            str = m_Strings[s].GetString(npc, pc);
                        return str;
                    }
                }

                if (test < Attitude.Neutral)
                    test = (Attitude)(((int)test) + 1);
                else if (test > Attitude.Neutral)
                    test = (Attitude)(((int)test) - 1);
                else
                    break;
            }
            return null;
        }
Beispiel #12
0
 public string GetString(BaseConvo npc, Mobile pc)
 {
     if (m_Strings != null && m_Strings.Count > 0)
     {
         object obj = m_Strings[Utility.Random(m_Strings.Count)];
         if (obj is string)
             return (string)obj;
         else if (obj is string[])
             return ((string[])obj)[pc.Female ? 1 : 0];
         else
             return null;
     }
     else
     {
         return null;
     }
 }
Beispiel #13
0
 public string GetString(BaseConvo npc, Mobile pc)
 {
     NotoVal noto = GetNotoValFor(pc);
     for (int i = 0; i < m_Notos.Length; i++)
     {
         if (m_Notos[i] == noto || m_Notos[i] == noto + 1 || m_Notos[i] == noto - 1)
         {
             string str = null;
             for (int s = 0; s < m_Strings.Length && str == null; s++)
                 str = m_Strings[s].GetString(npc, pc);
             return str;
         }
     }
     return null;
 }
Beispiel #14
0
        public string GetString(BaseConvo npc, Mobile pc, string said)
        {
            for (int i = 0; i < m_Keys.Count; i++)
            {
                Keyword k = (Keyword)m_Keys[i];
                if (k.Match(said))
                {
                    string str = null;
                    for (int s = 0; s < k.Lists.Length && str == null; s++)
                        str = k.Lists[s].GetString(npc, pc);
                    return str;
                }
            }

            return null;
        }
Beispiel #15
0
        public string GetString( BaseConvo npc, Mobile pc )
        {
            Attitude test = npc.Attitude;
            while ( true )
            {
                for(int i=0;i<m_Atts.Length;i++)
                {
                    if ( m_Atts[i] == test )
                    {
                        string str = null;
                        for(int s=0;s<m_Strings.Length && str == null;s++)
                            str = m_Strings[s].GetString( npc, pc );
                        return str;
                    }
                }

                if ( test < Attitude.Neutral )
                    test = (Attitude)( ((int)test) + 1 );
                else if ( test > Attitude.Neutral )
                    test = (Attitude)( ((int)test) - 1 );
                else
                    break;
            }
            return null;
        }