public BaneChosenDragonRider()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
        {
            Name = "a bane chosen dragon rider";
            Body = 0x190;
            Hue  = Utility.RandomSkinHue();

            SetStr(576, 650);
            SetDex(226, 290);
            SetInt(126, 150);

            SetHits(676, 750);

            SetDamage(29, 34);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 45, 55);
            SetResistance(ResistanceType.Fire, 15, 25);
            SetResistance(ResistanceType.Cold, 50);
            SetResistance(ResistanceType.Poison, 25, 35);
            SetResistance(ResistanceType.Energy, 25, 35);


            SetSkill(SkillName.Tactics, 80.1, 100.0);
            SetSkill(SkillName.MagicResist, 100.1, 110.0);
            SetSkill(SkillName.Anatomy, 80.1, 100.0);
            SetSkill(SkillName.Magery, 85.1, 100.0);
            SetSkill(SkillName.EvalInt, 85.1, 100.0);
            SetSkill(SkillName.Swords, 72.5, 95.0);
            SetSkill(SkillName.Fencing, 85.1, 100);
            SetSkill(SkillName.Macing, 85.1, 100);

            Fame  = 18000;
            Karma = -18000;

            CraftResource res = CraftResource.BlackScales;

            BaseWeapon melee = null;

            switch (Utility.Random(3))
            {
            case 0: melee = new Kryss(); break;

            case 1: melee = new Broadsword(); break;

            case 2: melee = new Katana(); break;
            }

            melee.Movable = false;
            AddItem(melee);

            DragonChest Tunic = new DragonChest();

            Tunic.Resource = res;
            Tunic.Movable  = false;
            AddItem(Tunic);

            DragonLegs Legs = new DragonLegs();

            Legs.Resource = res;
            Legs.Movable  = false;
            AddItem(Legs);

            DragonArms Arms = new DragonArms();

            Arms.Resource = res;
            Arms.Movable  = false;
            AddItem(Arms);

            DragonGloves Gloves = new DragonGloves();

            Gloves.Resource = res;
            Gloves.Movable  = false;
            AddItem(Gloves);

            DragonHelm Helm = new DragonHelm();

            Helm.Resource = res;
            Helm.Movable  = false;
            AddItem(Helm);

            ChaosShield shield = new ChaosShield();

            shield.Movable = false;
            AddItem(shield);

            AddItem(new Boots(0x455));
            AddItem(new Shirt(Utility.RandomMetalHue()));

            /*int amount = Utility.RandomMinMax(1, 3);
             *
             * switch (res)
             * {
             *      case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break;
             *      case CraftResource.RedScales: AddItem(new RedScales(amount)); break;
             *      case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break;
             *      case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break;
             *      case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break;
             *      case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break;
             * }
             * switch (Utility.Random(9))
             * {
             *      case 0: res = CraftResource.DullCopper; break;
             *      case 1: res = CraftResource.ShadowIron; break;
             *      case 2: res = CraftResource.Copper; break;
             *      case 3: res = CraftResource.Bronze; break;
             *      case 4: res = CraftResource.Gold; break;
             *      case 5: res = CraftResource.Agapite; break;
             *      case 6: res = CraftResource.Verite; break;
             *      case 7: res = CraftResource.Valorite; break;
             *      case 8: res = CraftResource.Iron; break;
             * }*/

            BaneDragon mt = new BaneDragon();

            mt.Rider = this;
        }
		public BaneChosenDragonRider()
			: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
		{
			Name = "a bane chosen dragon rider";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();

			SetStr(576, 650);
			SetDex(226, 290);
			SetInt(126, 150);

			SetHits(676, 750);

			SetDamage(29, 34);

			SetDamageType(ResistanceType.Physical, 100);

			SetResistance(ResistanceType.Physical, 45, 55);
			SetResistance(ResistanceType.Fire, 15, 25);
			SetResistance(ResistanceType.Cold, 50);
			SetResistance(ResistanceType.Poison, 25, 35);
			SetResistance(ResistanceType.Energy, 25, 35);


			SetSkill(SkillName.Tactics, 80.1, 100.0);
			SetSkill(SkillName.MagicResist, 100.1, 110.0);
			SetSkill(SkillName.Anatomy, 80.1, 100.0);
			SetSkill(SkillName.Magery, 85.1, 100.0);
			SetSkill(SkillName.EvalInt, 85.1, 100.0);
			SetSkill(SkillName.Swords, 72.5, 95.0);
			SetSkill(SkillName.Fencing, 85.1, 100);
			SetSkill(SkillName.Macing, 85.1, 100);

			Fame = 18000;
			Karma = -18000;

			CraftResource res = CraftResource.BlackScales;

			BaseWeapon melee = null;

			switch (Utility.Random(3))
			{
				case 0: melee = new Kryss(); break;
				case 1: melee = new Broadsword(); break;
				case 2: melee = new Katana(); break;
			}

			melee.Movable = false;
			AddItem(melee);

			DragonChest Tunic = new DragonChest();
			Tunic.Resource = res;
			Tunic.Movable = false;
			AddItem(Tunic);

			DragonLegs Legs = new DragonLegs();
			Legs.Resource = res;
			Legs.Movable = false;
			AddItem(Legs);

			DragonArms Arms = new DragonArms();
			Arms.Resource = res;
			Arms.Movable = false;
			AddItem(Arms);

			DragonGloves Gloves = new DragonGloves();
			Gloves.Resource = res;
			Gloves.Movable = false;
			AddItem(Gloves);

			DragonHelm Helm = new DragonHelm();
			Helm.Resource = res;
			Helm.Movable = false;
			AddItem(Helm);

			ChaosShield shield = new ChaosShield();
			shield.Movable = false;
			AddItem(shield);

			AddItem(new Boots(0x455));
			AddItem(new Shirt(Utility.RandomMetalHue()));

			/*int amount = Utility.RandomMinMax(1, 3);

			switch (res)
			{
				case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break;
				case CraftResource.RedScales: AddItem(new RedScales(amount)); break;
				case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break;
				case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break;
				case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break;
				case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break;
			}
			switch (Utility.Random(9))
			{
				case 0: res = CraftResource.DullCopper; break;
				case 1: res = CraftResource.ShadowIron; break;
				case 2: res = CraftResource.Copper; break;
				case 3: res = CraftResource.Bronze; break;
				case 4: res = CraftResource.Gold; break;
				case 5: res = CraftResource.Agapite; break;
				case 6: res = CraftResource.Verite; break;
				case 7: res = CraftResource.Valorite; break;
				case 8: res = CraftResource.Iron; break;
			}*/

			BaneDragon mt = new BaneDragon();
			mt.Rider = this;
		}