Beispiel #1
0
            protected override void OnTick()
            {
                if (m_Owner.Deleted)
                {
                    Stop();
                    return;
                }

                m_Owner.Criminal = false;
                m_Owner.Kills    = 0;
                m_Owner.Stam     = m_Owner.StamMax;

                Mobile target = m_Owner.Focus;

                if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
                {
                    m_Owner.Focus = null;
                    Stop();
                    return;
                }
                else if (m_Owner.Weapon is Fists)
                {
                    m_Owner.Kill();
                    Stop();
                    return;
                }

                if (target != null && m_Owner.Combatant != target)
                {
                    m_Owner.Combatant = target;
                }

                if (target == null)
                {
                    Stop();
                }
                else
                {
                    // <instakill>
                    TeleportTo(target);
                    target.BoltEffect(0);

                    if (target is BaseCreature)
                    {
                        ((BaseCreature)target).NoKillAwards = true;
                    }

                    target.Damage(target.HitsMax, m_Owner);
                    target.Kill(); // just in case, maybe Damage is overriden on some shard

                    if (target.Corpse != null && !target.Player)
                    {
                        target.Corpse.Delete();
                    }

                    m_Owner.Focus = null;
                    Stop();
                } // </instakill>
            }
Beispiel #2
0
            protected override void OnTick()
            {
                if (m_Owner.Deleted)
                {
                    Stop();
                    return;
                }

                m_Owner.Criminal = false;
                m_Owner.Kills    = 0;
                m_Owner.Stam     = m_Owner.StamMax;

                Mobile target = m_Owner.Focus;

                if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
                {
                    m_Owner.Focus = null;
                    Stop();
                    return;
                }
                else if (m_Owner.Weapon is Fists)
                {
                    m_Owner.Kill();
                    Stop();
                    return;
                }

                if (target != null && m_Owner.Combatant != target)
                {
                    m_Owner.Combatant = target;
                }

                if (target == null)
                {
                    Stop();
                }
                else if (!(target.Region is Regions.GuardedRegion))
                {
                    m_Owner.Move(m_Owner.GetDirectionTo(target));
                }
                else if (!m_Owner.InRange(target, 1))
                {
                    TeleportTo(target);
                }
            }
Beispiel #3
0
            protected override void OnTick()
            {
                if (m_Owner.Deleted)
                {
                    Stop();
                    return;
                }

                m_Owner.Criminal = false;
                m_Owner.Kills    = 0;
                m_Owner.Stam     = m_Owner.StamMax;

                Mobile target = m_Owner.Focus;

                if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
                {
                    m_Owner.Focus = null;
                    Stop();
                    return;
                }
                else if (m_Owner.Weapon is Fists)
                {
                    m_Owner.Kill();
                    Stop();
                    return;
                }

                if (target != null && m_Owner.Combatant != target)
                {
                    m_Owner.Combatant = target;
                }

                if (target == null)
                {
                    Stop();
                }
                else
                {                // <instakill>
                    TeleportTo(target);
                    target.BoltEffect(0);

                    if (target is BaseCreature)
                    {
                        ((BaseCreature)target).NoKillAwards = true;
                    }

                    target.Damage(target.HitsMax, m_Owner);
                    target.Kill();                     // just in case, maybe Damage is overriden on some shard

                    if (target.Corpse != null && !target.Player)
                    {
                        target.Corpse.Delete();
                    }

                    m_Owner.Focus = null;
                    Stop();
                }                // </instakill>

                /*else if ( !m_Owner.InRange( target, 20 ) )
                 * {
                 *      m_Shooting = false;
                 *      m_Owner.Focus = null;
                 * }
                 * else if ( !m_Owner.InLOS( target ) )
                 * {
                 *      m_Shooting = false;
                 *      TeleportTo( target );
                 * }
                 * else if ( !m_Owner.CanSee( target ) )
                 * {
                 *      m_Shooting = false;
                 *
                 *      if ( !m_Owner.InRange( target, 2 ) )
                 *      {
                 *              if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
                 *                      TeleportTo( target );
                 *      }
                 *      else
                 *      {
                 *              if ( !m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0 )
                 *                      m_Owner.Say( "Reveal!" );
                 *      }
                 * }
                 * else
                 * {
                 *      if ( m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )) )
                 *              m_Shooting = false;
                 *      else if ( !m_Shooting && InMinDistance( target ) )
                 *              m_Shooting = true;
                 *
                 *      if ( !m_Shooting )
                 *      {
                 *              if ( m_Owner.InRange( target, 1 ) )
                 *              {
                 *                      if ( !m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ) ) // Too close, move away
                 *                              TeleportTo( target );
                 *              }
                 *              else if ( !m_Owner.InRange( target, 2 ) )
                 *              {
                 *                      if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ) )
                 *                              TeleportTo( target );
                 *              }
                 *      }
                 * }*/
            }