Beispiel #1
0
        public static void EventSink_Speech(SpeechEventArgs args)
        {
            Mobile from = args.Mobile;

            int[] keywords = args.Keywords;


            if (from is PlayerMobile)
            {
                PlayerMobile player = from as PlayerMobile;

                if (args.Speech.ToLower().Equals("trick or treat"))
                {
                    Item[] items = from.Backpack.FindItemsByType(typeof(TrickOrTreatBag));

                    if (items.Length == 0)
                    {
                        from.SendMessage("You need a goodie bag to go trick or treating!");
                    }
                    else
                    {
                        bool foundbag = false;

                        foreach (TrickOrTreatBag tb in items)
                        {
                            if (tb.Uses > 0)
                            {
                                foreach (Mobile m in from.GetMobilesInRange(3))                                     // TODO: Validate range
                                {
                                    if (!m.Player && m.Body.IsHuman && (m is BaseVendor))
                                    {
                                        if (m is BaseCreature && (((BaseCreature)m).IsHumanInTown()))
                                        {
                                            from.Direction = from.GetDirectionTo(m);
                                            m.Direction    = m.GetDirectionTo(from);

                                            TrickOrTreat.GiveTreat(from, m, tb);
                                            tb.ConsumeUse(from);

                                            return;
                                        }
                                    }
                                }

                                foundbag = true;

                                break;
                            }
                        }


                        if (!foundbag)
                        {
                            from.SendMessage("You don't have any uses left on your goodie bags");
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public static void EventSink_Speech(SpeechEventArgs args)
        {
            Mobile from = args.Mobile;

            int[] keywords = args.Keywords;

            if (from is PlayerMobile)
            {
                PlayerMobile player = from as PlayerMobile;

                if (args.Speech.ToLower().Equals("trick or treat"))
                {
                    Item[] items = from.Backpack.FindItemsByType(typeof(TrickOrTreatBag));

                    if (items.Length == 0)
                    {
                        from.SendMessage("You need a goodie basket to go trick or treating!");
                    }
                    else
                    {
                        bool foundbag = false;

                        foreach (TrickOrTreatBag tb in items)
                        {
                            if (tb.Uses > 0)
                            {
                                foreach (Mobile m in from.GetMobilesInRange(2))                                     // TODO: Validate range
                                {
                                    Container cont = m.Backpack;

                                    if (m is KungFu)
                                    {
                                        from.Direction = from.GetDirectionTo(m);
                                        m.Direction    = m.GetDirectionTo(from);
                                        m.Say("Sorry, I do not celebrate Halloween.");
                                    }
                                    else if ((m is BaseVendor) && (player.BodyMod == 0))
                                    {
                                        from.Direction = from.GetDirectionTo(m);
                                        m.Direction    = m.GetDirectionTo(from);
                                        m.Say("You are not in costume so how can you go trick or treating?");
                                    }
                                    else if ((m is BaseVendor) && (Utility.Random(100) > 80))
                                    {
                                        Gold m_Gold   = (Gold)m.Backpack.FindItemByType(typeof(Gold));
                                        int  m_Amount = m.Backpack.GetAmount(typeof(Gold));
                                        from.Direction = from.GetDirectionTo(m);
                                        m.Direction    = m.GetDirectionTo(from);
                                        cont.ConsumeTotal(typeof(Gold), m_Amount);
                                        m.Say("Sorry, I don't have anything to give you at the moment.");
                                    }
                                    else if ((m is BaseVendor) && (cont.ConsumeTotal(typeof(Gold), 1)))
                                    {
                                        Gold m_Gold   = (Gold)m.Backpack.FindItemByType(typeof(Gold));
                                        int  m_Amount = m.Backpack.GetAmount(typeof(Gold));
                                        from.Direction = from.GetDirectionTo(m);
                                        m.Direction    = m.GetDirectionTo(from);
                                        TrickOrTreat.GiveTreat(from, m, tb);
                                        tb.ConsumeUse(from);
                                        cont.ConsumeTotal(typeof(Gold), m_Amount);

                                        return;
                                    }
                                    else if (m is BaseVendor)
                                    {
                                        from.Direction = from.GetDirectionTo(m);
                                        m.Direction    = m.GetDirectionTo(from);
                                        m.Say("Sorry, I don't have anything to give you at the moment.");
                                    }
                                }

                                foundbag = true;

                                break;
                            }
                        }
                        if (!foundbag)
                        {
                            from.SendMessage("Your trick-or-treat bag seems to be worn out from all the things it was filled with.");
                        }
                    }
                }
            }
        }