private void ElectricShock(MonsterObject target, UserMagic magic)
        {
            if (target == null || !target.IsAttackTarget(this)) return;

            if (Envir.Random.Next(4 - magic.Level) > 0)
            {
                if (Envir.Random.Next(2) == 0) LevelMagic(magic);
                return;
            }

            LevelMagic(magic);

            if (target.Master == this)
            {
                target.ShockTime = Envir.Time + (magic.Level * 5 + 10) * 1000;
                target.Target = null;
                return;
            }

            if (Envir.Random.Next(2) > 0)
            {
                target.ShockTime = Envir.Time + (magic.Level * 5 + 10) * 1000;
                target.Target = null;
                return;
            }

            if (target.Level > Level + 2 || !target.Info.CanTame) return;

            if (Envir.Random.Next(Level + 20 + magic.Level * 5) <= target.Level + 10)
            {
                if (Envir.Random.Next(5) > 0 && target.Master == null)
                {
                    target.RageTime = Envir.Time + (Envir.Random.Next(20) + 10) * 1000;
                    target.Target = null;
                }
                return;
            }

            if (Pets.Count(t => !t.Dead) >= magic.Level + 2) return;
            int rate = (int)(target.MaxHP / 100);
            if (rate <= 2) rate = 2;
            else rate *= 2;

            if (Envir.Random.Next(rate) != 0) return;
            //else if (Envir.Random.Next(20) == 0) target.Die();

            if (target.Master != null)
            {
                target.SetHP(target.MaxHP / 10);
                target.Master.Pets.Remove(target);
            }
            else if (target.Respawn != null)
            {
                target.Respawn.Count--;
                Envir.MonsterCount--;
                CurrentMap.MonsterCount--;
                target.Respawn = null;
            }

            target.Master = this;
            //target.HealthChanged = true;
            target.BroadcastHealthChange();
            Pets.Add(target);
            target.Target = null;
            target.RageTime = 0;
            target.ShockTime = 0;
            target.OperateTime = 0;
            target.MaxPetLevel = (byte)(1 + magic.Level * 2);

            target.Broadcast(new S.ObjectName { ObjectID = target.ObjectID, Name = target.Name });
        }