Beispiel #1
0
        // Load the monster.txt drop file.
        private void LoadDropFile(bool edit)
        {
            var lines = (edit == false) ? File.ReadAllLines(Path.Combine(Settings.DropPath, String.Format("{0}.txt", listBoxMonsters.SelectedItem))) : textBoxDropList.Lines;

            for (int i = 0; i < lines.Length; i++)
            {
                if (lines[i].StartsWith(";Gold"))
                {
                    if (lines[i + 1].StartsWith("1/"))
                    {
                        var workingLine = lines[i + 1].Split(' ');
                        GoldOdds = workingLine[0].Remove(0,2);
                        Gold = workingLine[2];
                        break;
                    }
                    else
                    {
                        GoldOdds = "0";
                        Gold = "0";
                    }
                }
            }

            string[] Headers = new string[37]
            {
            ";Weapons",
            ";Armours",
            ";Helmets",
            ";Necklaces",
            ";Bracelets",
            ";Rings",
            ";Amulets",
            ";Belts",
            ";Boots",
            ";Stones",
            ";Torches",
            ";Potions",
            ";Ores",
            ";Meat",
            ";Crafting Materials",
            ";Scrolls",
            ";Gems",
            ";Mount",
            ";Books",
            ";Nothing",
            ";Script",
            ";Reins",
            ";Bells",
            ";Saddle",
            ";Ribbon",
            ";Mask",
            ";Food",
            ";Hook",
            ";Float",
            ";Bait",
            ";Finder",
            ";Reel",
            ";Fish",
            ";Quest",
            ";Awakening",
            ";Pets",
            ";Transform"
            };

            for (int i = 0; i < Headers.Length; i++)
            {
                for (int j = 0; j < lines.Length; j++)
                {
                    if (lines[j].StartsWith(Headers[i]))
                    {
                        for (int k = j + 1; k < lines.Length; k++)
                        {
                            if (lines[k].StartsWith(";")) break;

                            var workingLine = lines[k].Split(' ');
                            if (workingLine.Length < 2) continue;

                            var quest = "";

                            if(workingLine.Length > 2 && workingLine[2] == "Q")
                            {
                                quest = workingLine[2];
                            }

                            DropItem newDropItem = new DropItem { Odds = workingLine[0], Name = workingLine[1], Quest = quest };
                            switch (i)
                            {
                                case 0:
                                    Weapon.Add(newDropItem);
                                    break;
                                case 1:
                                    Armour.Add(newDropItem);
                                    break;
                                case 2:
                                    Helmet.Add(newDropItem);
                                    break;
                                case 3:
                                    Necklace.Add(newDropItem);
                                    break;
                                case 4:
                                    Bracelet.Add(newDropItem);
                                    break;
                                case 5:
                                    Ring.Add(newDropItem);
                                    break;
                                case 6:
                                    Amulet.Add(newDropItem);
                                    break;
                                case 7:
                                    Belt.Add(newDropItem);
                                    break;
                                case 8:
                                    Boot.Add(newDropItem);
                                    break;
                                case 9:
                                    Stone.Add(newDropItem);
                                    break;
                                case 10:
                                    Torch.Add(newDropItem);
                                    break;
                                case 11:
                                    Potion.Add(newDropItem);
                                    break;
                                case 12:
                                    Ore.Add(newDropItem);
                                    break;
                                case 13:
                                    Meat.Add(newDropItem);
                                    break;
                                case 14:
                                    CraftingMaterial.Add(newDropItem);
                                    break;
                                case 15:
                                    Scrolls.Add(newDropItem);
                                    break;
                                case 16:
                                    Gem.Add(newDropItem);
                                    break;
                                case 17:
                                    Mount.Add(newDropItem);
                                    break;
                                case 18:
                                    Book.Add(newDropItem);
                                    break;
                                case 19:
                                    Nothing.Add(newDropItem);
                                    break;
                                case 20:
                                    Script.Add(newDropItem);
                                    break;
                                case 21:
                                    Reins.Add(newDropItem);
                                    break;
                                case 22:
                                    Bells.Add(newDropItem);
                                    break;
                                case 23:
                                    Saddle.Add(newDropItem);
                                    break;
                                case 24:
                                    Ribbon.Add(newDropItem);
                                    break;
                                case 25:
                                    Mask.Add(newDropItem);
                                    break;
                                case 26:
                                    Food.Add(newDropItem);
                                    break;
                                case 27:
                                    Hook.Add(newDropItem);
                                    break;
                                case 28:
                                    Float.Add(newDropItem);
                                    break;
                                case 29:
                                    Bait.Add(newDropItem);
                                    break;
                                case 30:
                                    Finder.Add(newDropItem);
                                    break;
                                case 31:
                                    Reel.Add(newDropItem);
                                    break;
                                case 32:
                                    Fish.Add(newDropItem);
                                    break;
                                case 33:
                                    Quest.Add(newDropItem);
                                    break;
                                case 34:
                                    Awakening.Add(newDropItem);
                                    break;
                                case 35:
                                    Pets.Add(newDropItem);
                                    break;
                                case 36:
                                    Transform.Add(newDropItem);
                                    break;
                                default:
                                    break;
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        // Load the monster.txt drop file.
        private void LoadDropFile(bool edit)
        {
            var lines = (edit == false) ? File.ReadAllLines(Path.Combine(Settings.DropPath, String.Format("{0}.txt", listBoxMonsters.SelectedItem)), Encoding.GetEncoding("euc-kr")) : textBoxDropList.Lines;

            for (int i = 0; i < lines.Length; i++)
            {
                if (lines[i].StartsWith(";Gold"))
                {
                    if (lines[i + 1].StartsWith("1/"))
                    {
                        var workingLine = lines[i + 1].Split(' ');
                        GoldOdds = workingLine[0].Remove(0, 2);
                        Gold     = workingLine[2];
                        break;
                    }
                    else
                    {
                        GoldOdds = "0";
                        Gold     = "0";
                    }
                }
            }

            string[] Headers = new string[34]
            {
                ";Weapons",
                ";Armours",
                ";Helmets",
                ";Necklaces",
                ";Bracelets",
                ";Rings",
                ";Amulets",
                ";Belts",
                ";Boots",
                ";Stones",
                ";Torches",
                ";Potions",
                ";Ores",
                ";Meat",
                ";Crafting Materials",
                ";Scrolls",
                ";Gems",
                ";Mount",
                ";Books",
                ";Nothing",
                ";Script",
                ";Reins",
                ";Bells",
                ";Saddle",
                ";Ribbon",
                ";Mask",
                ";Food",
                ";Hook",
                ";Float",
                ";Bait",
                ";Finder",
                ";Reel",
                ";Fish",
                ";Quest"
            };

            for (int i = 0; i < Headers.Length; i++)
            {
                for (int j = 0; j < lines.Length; j++)
                {
                    if (lines[j].StartsWith(Headers[i]))
                    {
                        for (int k = j + 1; k < lines.Length; k++)
                        {
                            if (lines[k].StartsWith(";"))
                            {
                                break;
                            }

                            var workingLine = lines[k].Split(' ');
                            if (workingLine.Length < 2)
                            {
                                continue;
                            }

                            var quest = "";

                            if (workingLine.Length > 2 && workingLine[2] == "Q")
                            {
                                quest = workingLine[2];
                            }

                            DropItem newDropItem = new DropItem {
                                Odds = workingLine[0], Name = workingLine[1], Quest = quest
                            };
                            switch (i)
                            {
                            case 0:
                                Weapon.Add(newDropItem);
                                break;

                            case 1:
                                Armour.Add(newDropItem);
                                break;

                            case 2:
                                Helmet.Add(newDropItem);
                                break;

                            case 3:
                                Necklace.Add(newDropItem);
                                break;

                            case 4:
                                Bracelet.Add(newDropItem);
                                break;

                            case 5:
                                Ring.Add(newDropItem);
                                break;

                            case 6:
                                Amulet.Add(newDropItem);
                                break;

                            case 7:
                                Belt.Add(newDropItem);
                                break;

                            case 8:
                                Boot.Add(newDropItem);
                                break;

                            case 9:
                                Stone.Add(newDropItem);
                                break;

                            case 10:
                                Torch.Add(newDropItem);
                                break;

                            case 11:
                                Potion.Add(newDropItem);
                                break;

                            case 12:
                                Ore.Add(newDropItem);
                                break;

                            case 13:
                                Meat.Add(newDropItem);
                                break;

                            case 14:
                                CraftingMaterial.Add(newDropItem);
                                break;

                            case 15:
                                Scrolls.Add(newDropItem);
                                break;

                            case 16:
                                Gem.Add(newDropItem);
                                break;

                            case 17:
                                Mount.Add(newDropItem);
                                break;

                            case 18:
                                Book.Add(newDropItem);
                                break;

                            case 19:
                                Nothing.Add(newDropItem);
                                break;

                            case 20:
                                Script.Add(newDropItem);
                                break;

                            case 21:
                                Reins.Add(newDropItem);
                                break;

                            case 22:
                                Bells.Add(newDropItem);
                                break;

                            case 23:
                                Saddle.Add(newDropItem);
                                break;

                            case 24:
                                Ribbon.Add(newDropItem);
                                break;

                            case 25:
                                Mask.Add(newDropItem);
                                break;

                            case 26:
                                Food.Add(newDropItem);
                                break;

                            case 27:
                                Hook.Add(newDropItem);
                                break;

                            case 28:
                                Float.Add(newDropItem);
                                break;

                            case 29:
                                Bait.Add(newDropItem);
                                break;

                            case 30:
                                Finder.Add(newDropItem);
                                break;

                            case 31:
                                Reel.Add(newDropItem);
                                break;

                            case 32:
                                Fish.Add(newDropItem);
                                break;

                            case 33:
                                Quest.Add(newDropItem);
                                break;

                            default:
                                break;
                            }
                        }
                    }
                }
            }
        }