Beispiel #1
0
        public override void OnMovement(Mobile m, Point3D oldLocation)
        {
            if (this.SoundSquelch)
            {
                return;
            }

            //Don't trigger statuettes by hidden staff members
            if (m.AccessLevel >= AccessLevel.Counselor && m.Hidden)
            {
                return;
            }

            if (m.InRange(this, 2))
            {
                StatuetteInfo info   = StatuetteInfo.GetInfo(m_Type);
                int           random = Utility.Random(info.SoundID.Length);

                Effects.PlaySound(this, this.Map, info.SoundID[random]);
            }
        }
Beispiel #2
0
 public void Rebuild()
 {
     this.ItemID = StatuetteInfo.GetInfo(m_Type).ModelID;
 }