Beispiel #1
0
 public IncreaseSkillsGump(PlayerMobile mobile, SoulStone ball, double[] values, int page)
     : this(mobile, ball, false, page)
 {
     int zz = Core.SA ? 58 : Core.ML ? 55 : Core.SE ? 54 : Core.AOS ? 52 : 49;
     for (int x = 0; x < zz; x++)
         m_StartValue[x] = values[x];
 }
		public override void OnResponse(NetState state, RelayInfo info)
        {
            Mobile from = state.Mobile;

            switch (info.ButtonID)
            {
                case 0: //Close Gump 
                {
                    from.CloseGump(typeof(SoulstoneDeedGump));
                    break;
				}
                case 1: // Green Soulstone
                {
                    Item item = new SoulStone(from.Account.ToString());								
					from.BankBox.AddItem( item );
			        from.CloseGump( typeof( SoulstoneDeedGump ));
					from.SendMessage( "A green soulstone has been placed into your bankbox." );
			        m_Deed.Delete();
			        break;
                }
                case 2: // Red Soulstone
                {
					Item item = new RedSoulstone( from.Account.ToString() );								
					from.BankBox.AddItem( item );
			        from.CloseGump( typeof( SoulstoneDeedGump ));
					from.SendMessage( "A red soulstone has been placed into your bankbox." );
			        m_Deed.Delete();
			        break;
                }
                case 3: // Blue Soulstone
                {
					Item item = new BlueSoulstone( from.Account.ToString() );								
					from.BankBox.AddItem( item );
			        from.CloseGump( typeof( SoulstoneDeedGump ));
					from.SendMessage( "A blue soulstone has been placed into your bankbox." );
			        m_Deed.Delete();
			        break;
                }
            }
        }
Beispiel #3
0
            public ErrorGump(SoulStone stone, int title, int message) : base(50, 50)
            {
                m_Stone = stone;

                AddBackground(0, 0, 520, 440, 0x13BE);

                AddImageTiled(10, 10, 500, 20, 0xA40);
                AddImageTiled(10, 40, 500, 360, 0xA40);
                AddImageTiled(10, 410, 500, 20, 0xA40);

                AddAlphaRegion(10, 10, 500, 420);

                AddHtmlLocalized(10, 12, 500, 20, title, 0x7FFF, false, false);

                AddHtmlLocalized(10, 42, 500, 110, message, 0x7FFF, false, true);

                AddButton(10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0);
                AddHtmlLocalized(45, 382, 450, 20, 1052072, 0x7FFF, false, false); // Continue

                AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
                AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL
            }
Beispiel #4
0
			public ErrorGump( SoulStone stone, int title, int message ) : base( 50, 50 )
			{
				m_Stone = stone;

				AddBackground( 0, 0, 520, 440, 0x13BE );

				AddImageTiled( 10, 10, 500, 20, 0xA40 );
				AddImageTiled( 10, 40, 500, 360, 0xA40 );
				AddImageTiled( 10, 410, 500, 20, 0xA40 );

				AddAlphaRegion( 10, 10, 500, 420 );

				AddHtmlLocalized( 10, 12, 500, 20, title, 0x7FFF, false, false );

				AddHtmlLocalized( 10, 42, 500, 110, message, 0x7FFF, false, true );

				AddButton( 10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 382, 450, 20, 1052072, 0x7FFF, false, false ); // Continue

				AddButton( 10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 412, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
			}
Beispiel #5
0
			public ConfirmRemovalGump( SoulStone stone ) : base( 50, 50 )
			{
				m_Stone = stone;

				AddBackground( 0, 0, 520, 440, 0x13BE );

				AddImageTiled( 10, 10, 500, 20, 0xA40 );
				AddImageTiled( 10, 40, 500, 360, 0xA40 );
				AddImageTiled( 10, 410, 500, 20, 0xA40 );

				AddAlphaRegion( 10, 10, 500, 420 );

				AddHtmlLocalized( 10, 12, 500, 20, 1070725, 0x7FFF, false, false ); // <CENTER>Confirm Soulstone Skill Removal</CENTER>

				/* WARNING!<BR><BR>
				 * 
				 * You are about to permanently remove all skill points stored in this Soulstone.
				 * You WILL NOT absorb these skill points.  They will be DELETED.<BR><BR>
				 * 
				 * Are you sure you wish to do this?  If not, press the Cancel button.
				 */
				AddHtmlLocalized( 10, 42, 500, 110, 1070724, 0x7FFF, false, true );

				AddButton( 10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 382, 450, 20, 1052072, 0x7FFF, false, false ); // Continue

				AddButton( 10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 412, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
			}
Beispiel #6
0
			public ConfirmTransferGump( SoulStone stone, Mobile from ) : base( 50, 50 )
			{
				m_Stone = stone;

				AddBackground( 0, 0, 520, 440, 0x13BE );

				AddImageTiled( 10, 10, 500, 20, 0xA40 );
				AddImageTiled( 10, 40, 500, 360, 0xA40 );
				AddImageTiled( 10, 410, 500, 20, 0xA40 );

				AddAlphaRegion( 10, 10, 500, 420 );

				AddHtmlLocalized( 10, 12, 500, 20, 1070709, 0x7FFF, false, false ); // <CENTER>Confirm Soulstone Transfer</CENTER>

				/* <CENTER>Soulstone</CENTER><BR>
				 * You are using a Soulstone.  This powerful artifact allows you to remove skill points
				 * from your character and store them in the stone for later retrieval.  In order to use
				 * the stone, you must make sure your Skill Lock for the indicated skill is pointed downward.
				 * Click the "Skills" button on your Paperdoll to access the Skill List, and double-check
				 * your skill lock.<BR><BR>
				 * 
				 * Once you activate the stone, all skill points in the indicated skill will be removed from
				 * your character.  These skill points can later be retrieved.  IMPORTANT: When retrieving
				 * skill points from a Soulstone, the Soulstone WILL REPLACE any existing skill points
				 * already on your character!<BR><BR>
				 * 
				 * This is an Account Bound Soulstone.  Skill pointsstored inside can be retrieved by any
				 * character on the same account as the character who placed them into the stone.
				 */
				AddHtmlLocalized( 10, 42, 500, 110, 1061067, 0x7FFF, false, true );

				AddHtmlLocalized( 10, 200, 390, 20, 1070718, 0x7FFF, false, false ); // Skill Stored:
				AddHtmlLocalized( 210, 200, 390, 20, 1044060 + (int)stone.Skill, 0x7FFF, false, false );

				Skill fromSkill = from.Skills[stone.Skill];

				AddHtmlLocalized( 10, 220, 390, 20, 1062298, 0x7FFF, false, false ); // Current Value:
				AddLabel( 210, 220, 0x481, fromSkill.Base.ToString( "0.0" ) );

				AddHtmlLocalized( 10, 240, 390, 20, 1062299, 0x7FFF, false, false ); // Current Cap:
				AddLabel( 210, 240, 0x481, fromSkill.Cap.ToString( "0.0" ) );

				AddHtmlLocalized( 10, 260, 390, 20, 1062300, 0x7FFF, false, false ); // New Value:
				AddLabel( 210, 260, 0x481, stone.SkillValue.ToString( "0.0" ) );

				AddButton( 10, 360, 0xFA5, 0xFA6, 2, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 362, 450, 20, 1070719, 0x7FFF, false, false ); // Activate the stone.  I am ready to retrieve the skill points from it.

				AddButton( 10, 380, 0xFA5, 0xFA6, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 382, 450, 20, 1070723, 0x7FFF, false, false ); // Remove all skill points from this stone and DO NOT absorb them.

				AddButton( 10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 412, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
			}
Beispiel #7
0
			public SelectSkillGump( SoulStone stone, Mobile from ) : base( 50, 50 )
			{
				m_Stone = stone;

				AddPage( 0 );

				AddBackground( 0, 0, 520, 440, 0x13BE );

				AddImageTiled( 10, 10, 500, 20, 0xA40 );
				AddImageTiled( 10, 40, 500, 360, 0xA40 );
				AddImageTiled( 10, 410, 500, 20, 0xA40 );

				AddAlphaRegion( 10, 10, 500, 420 );

				AddHtmlLocalized( 10, 12, 500, 20, 1061087, 0x7FFF, false, false ); // Which skill do you wish to transfer to the Soulstone?

				AddButton( 10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 412, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL

				for ( int i = 0, n = 0; i < from.Skills.Length; i++ )
				{
					Skill skill = from.Skills[i];

					if ( skill.Base > 0.0 )
					{
						int p = n % 30;

						if ( p == 0 )
						{
							int page = n / 30;

							if ( page > 0 )
							{
								AddButton( 260, 380, 0xFA5, 0xFA6, 0, GumpButtonType.Page, page + 1 );
								AddHtmlLocalized( 305, 382, 200, 20, 1011066, 0x7FFF, false, false ); // Next page
							}

							AddPage( page + 1 );

							if ( page > 0 )
							{
								AddButton( 10, 380, 0xFAE, 0xFAF, 0, GumpButtonType.Page, page );
								AddHtmlLocalized( 55, 382, 200, 20, 1011067, 0x7FFF, false, false ); // Previous page
							}
						}

						int x = ( p % 2 == 0 ) ? 10 : 260;
						int y = ( p / 2 ) * 20 + 40;

						AddButton( x, y, 0xFA5, 0xFA6, i + 1, GumpButtonType.Reply, 0 );
                        AddHtmlLocalized(x + 45, y + 2, 200, 20, AosSkillBonuses.GetLabel(skill.SkillName), 0x7FFF, false, false);

						n++;
					}
				}
			}
Beispiel #8
0
        public override void OnResponse( GameClient sender, RelayInfo info )
        {
            PlayerMobile pm = from as PlayerMobile;

            if ( info.ButtonID == 1 )
            {
                BankBox bank = from.BankBox;

                if ( bank == null )
                    return;

                Accounting.Account acct = from.Account as Accounting.Account;

                switch ( token.Type )
                {
                    case PromotionalType.SoulStone:
                        {
                            SoulStone ss = new SoulStone( acct.Username );

                            bank.DropItem( ss );

                            from.SendLocalizedMessage( 1070743 ); // A Soulstone has been created in your bank box!

                            break;
                        }
                    case PromotionalType.BlueSoulstone:
                        {
                            SoulStone ss = new BlueSoulstone( acct.Username );

                            bank.DropItem( ss );

                            from.SendMessage( "A Blue Soulstone has been created in your bank box!" );

                            break;
                        }
                    case PromotionalType.SoulStoneFragment:
                        {
                            int offset = Utility.Random( 0, 8 );

                            SoulStoneFragment ssf = new SoulStoneFragment( 0x2AA1 + offset, acct.Username );

                            bank.DropItem( ssf );

                            from.SendLocalizedMessage( 1070976 ); // A soulstone fragment has been created in your bank box.

                            break;
                        }
                    case PromotionalType.AdvancedCharacter:
                        {
                            pm.SendGump( new AdvancedCharacterChoiceGump() );

                            pm.ACState = AdvancedCharacterState.InUse;

                            break;
                        }
                    case PromotionalType.SeventhAnniversary:
                        {
                            //Cerramos algún posible gump abierto (exploit arreglado)
                            if ( !pm.HasGump( typeof( SeventhAniversaryGump ) ) )
                                pm.SendGump( new SeventhAniversaryGump( token ) );

                            break;
                        }
                    case PromotionalType.EighthAnniversary:
                        {
                            //Cerramos algún posible gump abierto (exploit arreglado)
                            if ( !pm.HasGump( typeof( EighthAnniversaryGump ) ) )
                                pm.SendGump( new EighthAnniversaryGump( token ) );

                            break;
                        }
                    case PromotionalType.BrokenFurniture:
                        {
                            //Cerramos algún posible gump abierto (exploit arreglado)
                            if ( !pm.HasGump( typeof( BrokenFurnitureGump ) ) )
                                pm.SendGump( new BrokenFurnitureConfirmGump( token ) );

                            break;
                        }
                    case PromotionalType.HeritageItems:
                        {
                            //Cerramos algún posible gump abierto (exploit arreglado)
                            if ( !pm.HasGump( typeof( HeritageItemsGump ) ) )
                                pm.SendGump( new HeritageItemsConfirmGump( token ) );

                            break;
                        }
                    case PromotionalType.EvilHomeDecoration:
                        {
                            //Cerramos algún posible gump abierto (exploit arreglado)
                            if ( !pm.HasGump( typeof( EvilHomeDecorationGump ) ) )
                                pm.SendGump( new EvilHomeDecorationConfirmGump( token ) );

                            break;
                        }
                    // TODO: character transfer
                }

                if ( token.Type != PromotionalType.SeventhAnniversary &&
                     token.Type != PromotionalType.EighthAnniversary )
                    token.Delete();
            }
        }
Beispiel #9
0
        public override void OnResponse(GameClient sender, RelayInfo info)
        {
            PlayerMobile pm = from as PlayerMobile;

            if (info.ButtonID == 1)
            {
                BankBox bank = from.BankBox;

                if (bank == null)
                {
                    return;
                }

                Accounting.Account acct = from.Account as Accounting.Account;

                switch (token.Type)
                {
                case PromotionalType.SoulStone:
                {
                    SoulStone ss = new SoulStone(acct.Username);

                    bank.DropItem(ss);

                    from.SendLocalizedMessage(1070743);                                       // A Soulstone has been created in your bank box!

                    break;
                }

                case PromotionalType.BlueSoulstone:
                {
                    SoulStone ss = new BlueSoulstone(acct.Username);

                    bank.DropItem(ss);

                    from.SendMessage("A Blue Soulstone has been created in your bank box!");

                    break;
                }

                case PromotionalType.SoulStoneFragment:
                {
                    int offset = Utility.Random(0, 8);

                    SoulStoneFragment ssf = new SoulStoneFragment(0x2AA1 + offset, acct.Username);

                    bank.DropItem(ssf);

                    from.SendLocalizedMessage(1070976);                                       // A soulstone fragment has been created in your bank box.

                    break;
                }

                case PromotionalType.AdvancedCharacter:
                {
                    pm.SendGump(new AdvancedCharacterChoiceGump());

                    pm.ACState = AdvancedCharacterState.InUse;

                    break;
                }

                case PromotionalType.SeventhAnniversary:
                {
                    //Cerramos algún posible gump abierto (exploit arreglado)
                    if (!pm.HasGump(typeof(SeventhAniversaryGump)))
                    {
                        pm.SendGump(new SeventhAniversaryGump(token));
                    }

                    break;
                }

                case PromotionalType.EighthAnniversary:
                {
                    //Cerramos algún posible gump abierto (exploit arreglado)
                    if (!pm.HasGump(typeof(EighthAnniversaryGump)))
                    {
                        pm.SendGump(new EighthAnniversaryGump(token));
                    }

                    break;
                }

                case PromotionalType.BrokenFurniture:
                {
                    //Cerramos algún posible gump abierto (exploit arreglado)
                    if (!pm.HasGump(typeof(BrokenFurnitureGump)))
                    {
                        pm.SendGump(new BrokenFurnitureConfirmGump(token));
                    }

                    break;
                }

                case PromotionalType.HeritageItems:
                {
                    //Cerramos algún posible gump abierto (exploit arreglado)
                    if (!pm.HasGump(typeof(HeritageItemsGump)))
                    {
                        pm.SendGump(new HeritageItemsConfirmGump(token));
                    }

                    break;
                }

                case PromotionalType.EvilHomeDecoration:
                {
                    //Cerramos algún posible gump abierto (exploit arreglado)
                    if (!pm.HasGump(typeof(EvilHomeDecorationGump)))
                    {
                        pm.SendGump(new EvilHomeDecorationConfirmGump(token));
                    }

                    break;
                }
                    // TODO: character transfer
                }

                if (token.Type != PromotionalType.SeventhAnniversary &&
                    token.Type != PromotionalType.EighthAnniversary)
                {
                    token.Delete();
                }
            }
        }
Beispiel #10
0
            public SelectSkillGump(SoulStone stone, Mobile from)
                : base(50, 50)
            {
                m_Stone = stone;

                AddKRHtmlLocalized(0, 0, 0, 0, -1, false, false);

                AddPage(0);

                AddBackground(0, 0, 520, 440, 0x13BE);

                AddImageTiled(10, 10, 500, 20, 0xA40);
                AddImageTiled(10, 40, 500, 360, 0xA40);
                AddImageTiled(10, 410, 500, 20, 0xA40);

                AddAlphaRegion(10, 10, 500, 420);

                AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
                AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false);                  // CANCEL

                AddHtmlLocalized(10, 12, 500, 20, 1061087, 0x7FFF, false, false);                   // Which skill do you wish to transfer to the Soulstone?

                AddPage(1);

                int skillnumber = 0;

                for (int i = 0; i < from.Skills.Length; i++)
                {
                    Skill skill = from.Skills[i];

                    if (skill.Base > 0.0)
                    {
                        skillnumber++;
                    }
                }

                if (skillnumber > 30)
                {
                    AddButton(260, 380, 0xFA5, 0xFA6, 0, GumpButtonType.Page, 2);
                    AddHtmlLocalized(305, 382, 200, 20, 1011066, 0x7FFF, false, false);                       // Next page
                }
                else
                {
                    AddKRButton(0, 0, 0x0, 0x0, 0, GumpButtonType.Page, 0);
                    AddKRHtmlLocalized(0, 0, 0, 0, 1015313, false, false);
                }

                for (int i = 0, n = 0; i < from.Skills.Length; i++)
                {
                    Skill skill = from.Skills[i];

                    if (skill.Base > 0.0)
                    {
                        int p = n % 30;

                        if (p == 0 && n != 0)
                        {
                            AddPage(2);
                        }

                        int x = (p % 2 == 0) ? 10 : 260;
                        int y = (p / 2) * 20 + 40;

                        AddButton(x, y, 0xFA5, 0xFA6, i + 1, GumpButtonType.Reply, 0);
                        AddHtmlLocalized(x + 45, y + 2, 200, 20, 1044060 + i, 0x7FFF, false, false);

                        n++;
                    }
                }

                if (skillnumber > 30)
                {
                    AddButton(10, 380, 0xFAE, 0xFAF, 0, GumpButtonType.Page, 1);
                    AddHtmlLocalized(55, 382, 200, 20, 1011067, 0x7FFF, false, false);                       // Previous page
                }
                else
                {
                    AddKRButton(0, 0, 0x0, 0x0, 0, GumpButtonType.Page, 0);
                    AddKRHtmlLocalized(0, 0, 0, 0, 1015313, false, false);
                }
            }
Beispiel #11
0
            public SelectSkillGump( SoulStone stone, Mobile from )
                : base(50, 50)
            {
                m_Stone = stone;

                AddKRHtmlLocalized( 0, 0, 0, 0, -1, false, false );

                AddPage( 0 );

                AddBackground( 0, 0, 520, 440, 0x13BE );

                AddImageTiled( 10, 10, 500, 20, 0xA40 );
                AddImageTiled( 10, 40, 500, 360, 0xA40 );
                AddImageTiled( 10, 410, 500, 20, 0xA40 );

                AddAlphaRegion( 10, 10, 500, 420 );

                AddButton( 10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 45, 412, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL

                AddHtmlLocalized( 10, 12, 500, 20, 1061087, 0x7FFF, false, false ); // Which skill do you wish to transfer to the Soulstone?

                AddPage( 1 );

                int skillnumber = 0;

                for ( int i = 0; i < from.Skills.Length; i++ )
                {
                    Skill skill = from.Skills[i];

                    if ( skill.Base > 0.0 )
                        skillnumber++;
                }

                if ( skillnumber > 30 )
                {
                    AddButton( 260, 380, 0xFA5, 0xFA6, 0, GumpButtonType.Page, 2 );
                    AddHtmlLocalized( 305, 382, 200, 20, 1011066, 0x7FFF, false, false ); // Next page
                }
                else
                {
                    AddKRButton( 0, 0, 0x0, 0x0, 0, GumpButtonType.Page, 0 );
                    AddKRHtmlLocalized( 0, 0, 0, 0, 1015313, false, false );
                }

                for ( int i = 0, n = 0; i < from.Skills.Length; i++ )
                {
                    Skill skill = from.Skills[i];

                    if ( skill.Base > 0.0 )
                    {
                        int p = n % 30;

                        if ( p == 0 && n != 0 )
                            AddPage( 2 );

                        int x = ( p % 2 == 0 ) ? 10 : 260;
                        int y = ( p / 2 ) * 20 + 40;

                        AddButton( x, y, 0xFA5, 0xFA6, i + 1, GumpButtonType.Reply, 0 );
                        AddHtmlLocalized( x + 45, y + 2, 200, 20, 1044060 + i, 0x7FFF, false, false );

                        n++;
                    }
                }

                if ( skillnumber > 30 )
                {
                    AddButton( 10, 380, 0xFAE, 0xFAF, 0, GumpButtonType.Page, 1 );
                    AddHtmlLocalized( 55, 382, 200, 20, 1011067, 0x7FFF, false, false ); // Previous page
                }
                else
                {
                    AddKRButton( 0, 0, 0x0, 0x0, 0, GumpButtonType.Page, 0 );
                    AddKRHtmlLocalized( 0, 0, 0, 0, 1015313, false, false );
                }
            }
Beispiel #12
0
            public ConfirmRemovalGump( SoulStone stone )
                : base(50, 50)
            {
                m_Stone = stone;

                AddKRHtmlLocalized( 0, 0, 0, 0, -9, false, false );

                AddPage( 0 );

                AddBackground( 0, 0, 520, 440, 0x13BE );

                AddImageTiled( 10, 10, 500, 20, 0xA40 );
                AddImageTiled( 10, 40, 500, 360, 0xA40 );
                AddImageTiled( 10, 410, 500, 20, 0xA40 );

                AddAlphaRegion( 10, 10, 500, 420 );

                AddButton( 10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 45, 412, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL

                AddHtmlLocalized( 10, 12, 500, 20, 1070725, 0x7FFF, false, false ); // <CENTER>Confirm Soulstone Skill Removal</CENTER>

                /* WARNING!<BR><BR>
                 *
                 * You are about to permanently remove all skill points stored in this Soulstone.
                 * You WILL NOT absorb these skill points.  They will be DELETED.<BR><BR>
                 *
                 * Are you sure you wish to do this?  If not, press the Cancel button.
                 */
                AddHtmlLocalized( 10, 42, 500, 110, 1070724, 0x7FFF, false, true );

                AddHtmlLocalized( 10, 200, 390, 20, 1070718, 0x7FFF, false, false ); // Skill Stored:
                AddHtmlLocalized( 210, 200, 390, 20, 1044060 + (int) stone.Skill, 0x7FFF, false, false );

                AddHtmlLocalized( 10, 220, 390, 20, 1062298, 0x7FFF, false, false ); // Current Value:
                AddLabel( 210, 220, 0x481, stone.SkillValue.ToString( "0.0" ) );

                AddButton( 10, 380, 0xFA5, 0xFA6, 1000, GumpButtonType.Reply, 0 );
                AddHtmlLocalized( 45, 382, 450, 20, 1070723, 0x7FFF, false, false ); // Remove all skill points from this stone and DO NOT absorb them.
            }
Beispiel #13
0
        public IncreaseSkillsGump(PlayerMobile mobile, SoulStone ball, bool first, int page)
            : base(50, 50)
        {
            m_Page   = page;
            m_Ball   = ball;
            m_Points = m_Ball.Points;
            m_Mobile = mobile;

            if (first)
            {
                int zz = Core.SA ? 58 : Core.ML ? 55 : Core.SE ? 54 : Core.AOS ? 52 : 49;
                m_StartValue = new double[zz];
                m_Page       = 0;
                for (int x = 0; x < zz; x++)
                {
                    m_StartValue[x] = m_Mobile.Skills[x].Base;
                }
            }

            int maxPage = Core.AOS ? 5 : 4;

            m_Mobile.CloseGump(typeof(IncreaseSkillsGump));

            AddPage(0);

            AddBackground(0, 0, 350, 440, 0x13BE);

            AddLabel(10, 7, 2100, "Choose Skills");

            if (m_Page > 0)
            {
                AddButton(275, 7, 250, 251, 2, GumpButtonType.Reply, 0); // Prev Page
            }

            if (m_Page < maxPage)
            {
                AddButton(275, 395, 252, 253, 3, GumpButtonType.Reply, 0); // Next Page
            }

            AddLabel(160, 7, 2100, "Points Left: " + m_Points.ToString());

            //			We only need this "if" condition if we want to make them use it all up right now.
            //			if ( m_Points == 0 )
            //			{
            AddButton(305, 335, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0); // OK button
            //			}

            // AddImage(170, -10, 0x58A);

            m_StartPos = m_Page * 10;
            int z = 0;
            int max;

            if (m_Page == maxPage)
            {
                max = Core.SA ? 8 : Core.ML ? 5 : Core.SE ? 4 : Core.AOS ? 2 : 9;
            }
            else
            {
                max = 10;
            }

            for (int i = m_StartPos; i < m_StartPos + max; i++)
            {
                int y = 20 + (30 * (++z));

                m_Skill = m_Mobile.Skills[i];

                AddLabel(10, y, 2100, m_Skill.Name.ToString());

                AddLabel(170, y, 2100, m_Skill.Base.ToString());

                if (CanLowerSkill(m_Skill, i, 1))
                {
                    AddButton(220, y, 0x1519, 0x1519, 1000 + i, GumpButtonType.Reply, 0); // Decrease
                }
                if (CanRaiseSkill(m_Skill, i, 1))
                {
                    AddButton(240, y, 0x151A, 0x151A, 2000 + i, GumpButtonType.Reply, 0); // Increase
                }
                //if (CanLowerSkill(m_Skill, i, 5))
                //    AddButton(200, y - 2, 2229, 2229, 3000 + i, GumpButtonType.Reply, 0); // Decrease by 5

                //if (CanRaiseSkill(m_Skill, i, 5))
                //    AddButton(256, y - 2, 2229, 2229, 4000 + i, GumpButtonType.Reply, 0); // Increase by 5
            }
        }
Beispiel #14
0
        public IncreaseSkillsGump(PlayerMobile mobile, SoulStone ball, bool first, int page)
            : base(50, 50)
        {
            m_Page = page;
            m_Ball = ball;
            m_Points = m_Ball.Points;
            m_Mobile = mobile;

            if (first)
            {
                int zz = Core.SA ? 58 : Core.ML ? 55 : Core.SE ? 54 : Core.AOS ? 52 : 49;
                m_StartValue = new double[zz];
                m_Page = 0;
                for (int x = 0; x < zz; x++)
                    m_StartValue[x] = m_Mobile.Skills[x].Base;
            }

            int maxPage = Core.AOS ? 5 : 4;

            m_Mobile.CloseGump(typeof(IncreaseSkillsGump));

            AddPage(0);

            AddBackground(0, 0, 350, 440, 0x13BE);

            AddLabel(10, 7, 2100, "Choose Skills");

            if (m_Page > 0)
            {
                AddButton(275, 7, 250, 251, 2, GumpButtonType.Reply, 0); // Prev Page
            }

            if (m_Page < maxPage)
            {
                AddButton(275, 395, 252, 253, 3, GumpButtonType.Reply, 0); // Next Page
            }

            AddLabel(160, 7, 2100, "Points Left: " + m_Points.ToString());

            //			We only need this "if" condition if we want to make them use it all up right now.
            //			if ( m_Points == 0 )
            //			{
            AddButton(305, 335, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0); // OK button
            //			}

               // AddImage(170, -10, 0x58A);

            m_StartPos = m_Page * 10;
            int z = 0;
            int max;
            if (m_Page == maxPage)
                max = Core.SA ? 8 : Core.ML ? 5 : Core.SE ? 4 : Core.AOS ? 2 : 9;
            else
                max = 10;

            for (int i = m_StartPos; i < m_StartPos + max; i++)
            {
                int y = 20 + (30 * (++z));

                m_Skill = m_Mobile.Skills[i];

                AddLabel(10, y, 2100, m_Skill.Name.ToString());

                AddLabel(170, y, 2100, m_Skill.Base.ToString());

                if (CanLowerSkill(m_Skill, i, 1))
                    AddButton(220, y, 0x1519, 0x1519, 1000 + i, GumpButtonType.Reply, 0); // Decrease

                if (CanRaiseSkill(m_Skill, i, 1))
                    AddButton(240, y, 0x151A, 0x151A, 2000 + i, GumpButtonType.Reply, 0); // Increase

                //if (CanLowerSkill(m_Skill, i, 5))
                //    AddButton(200, y - 2, 2229, 2229, 3000 + i, GumpButtonType.Reply, 0); // Decrease by 5

                //if (CanRaiseSkill(m_Skill, i, 5))
                //    AddButton(256, y - 2, 2229, 2229, 4000 + i, GumpButtonType.Reply, 0); // Increase by 5
            }
        }
Beispiel #15
0
            public SelectSkillGump(SoulStone stone, Mobile from)
                : base(50, 50)
            {
                this.m_Stone = stone;

                this.AddPage(0);

                this.AddBackground(0, 0, 520, 440, 0x13BE);

                this.AddImageTiled(10, 10, 500, 20, 0xA40);
                this.AddImageTiled(10, 40, 500, 360, 0xA40);
                this.AddImageTiled(10, 410, 500, 20, 0xA40);

                this.AddAlphaRegion(10, 10, 500, 420);

                this.AddHtmlLocalized(10, 12, 500, 20, 1061087, 0x7FFF, false, false); // Which skill do you wish to transfer to the Soulstone?

                this.AddButton(10, 410, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
                this.AddHtmlLocalized(45, 412, 450, 20, 1060051, 0x7FFF, false, false); // CANCEL

                for (int i = 0, n = 0; i < from.Skills.Length; i++)
                {
                    Skill skill = from.Skills[i];

                    if (!Core.AOS)
                    {
                        if (skill.SkillName == SkillName.Chivalry || skill.SkillName == SkillName.Necromancy)
                        {
                            continue;
                        }
                    }

                    if (!Core.SE)
                    {
                        if (skill.SkillName == SkillName.Bushido || skill.SkillName == SkillName.Ninjitsu)
                        {
                            continue;
                        }
                    }

                    if (!Core.ML)
                    {
                        if (skill.SkillName == SkillName.Spellweaving)
                        {
                            continue;
                        }
                    }

                    if (!Core.SA)
                    {
                        if (skill.SkillName == SkillName.Imbuing || skill.SkillName == SkillName.Mysticism ||
                            skill.SkillName == SkillName.Throwing)
                        {
                            continue;
                        }
                    }


                    if (skill.Base > 0.0)
                    {
                        int p = n % 30;

                        if (p == 0)
                        {
                            int page = n / 30;

                            if (page > 0)
                            {
                                this.AddButton(260, 380, 0xFA5, 0xFA6, 0, GumpButtonType.Page, page + 1);
                                this.AddHtmlLocalized(305, 382, 200, 20, 1011066, 0x7FFF, false, false); // Next page
                            }

                            this.AddPage(page + 1);

                            if (page > 0)
                            {
                                this.AddButton(10, 380, 0xFAE, 0xFAF, 0, GumpButtonType.Page, page);
                                this.AddHtmlLocalized(55, 382, 200, 20, 1011067, 0x7FFF, false, false); // Previous page
                            }
                        }

                        int x = (p % 2 == 0) ? 10 : 260;
                        int y = (p / 2) * 20 + 40;

                        this.AddButton(x, y, 0xFA5, 0xFA6, i + 1, GumpButtonType.Reply, 0);
                        this.AddHtmlLocalized(x + 45, y + 2, 200, 20, AosSkillBonuses.GetLabel(skill.SkillName), 0x7FFF, false, false);

                        n++;
                    }
                }
            }
        public static Item GetItem(int productNumber)
		{
			Item item = null;

			switch (productNumber)
			{
				case 16133:
					item = new EtherealHorse();
					break;
				case 16134:
					item = new EtherealLlama();
					break;
				case 16135:
					item = new EtherealOstard();
					break;
				case 16136:
					item = new KillBook();
					break;
				case 16137:
					item = new Bag();
					((Bag)item).DropItem(new SpidersSilk(50000));
					((Bag)item).DropItem(new Nightshade(50000));
					((Bag)item).DropItem(new Bloodmoss(50000));
					((Bag)item).DropItem(new MandrakeRoot(50000));
					((Bag)item).DropItem(new Ginseng(50000));
					((Bag)item).DropItem(new Garlic(50000));
					((Bag)item).DropItem(new BlackPearl(50000));
					((Bag)item).DropItem(new SulfurousAsh(50000));
					break;
				case 16138:
					item = new SpecialDonateDye();
					break;
				case 16141:
					item = new Sandals();
                                        item.Name = "magic threads";
					item.Hue = 5;
					item.LootType = LootType.Blessed;
					break;
				case 16142:
					item = new Sandals();
                                        item.Name = "magic threads";
					item.Hue = 110;
					item.LootType = LootType.Blessed;
					break;
				case 16139:
					item = new Sandals();
                                        item.Name = "magic threads";
					item.Hue = 90;
					item.LootType = LootType.Blessed;
					break;
				case 16140:
					item = new Sandals();
                                        item.Name = "magic threads";
					item.Hue = 70;
					item.LootType = LootType.Blessed;
					break;
				case 16143:
					item = new HoodedShroudOfShadows();
					item.Name = "a rare agapite shroud";
					item.Hue = 2425;
					item.LootType = LootType.Blessed;
                                        break;
				case 16144:
					item = new ValoriteDonationBox();
					break;
				case 16145:
					item = new SilverDonationBox();
					break;
				case 16146:
					item = new GoldenDonationBox();
					break;
				case 16147:
					item = new SurvivalPack();
					break;
				case 16148:
					item = new EtherealSkeletal();
					break;
				case 16149:
					item = new WeddingDeed();
					break;
				case 16150:
					item = new DonationSandals();
					break;
				case 16151:
					item = new DonationBandana();
					break;
				case 16152:
					item = new MembershipTicket();
					((MembershipTicket)item).MemberShipTime = TimeSpan.FromDays(30);
					break;
				case 16153:
					item = new MembershipTicket();
					((MembershipTicket)item).MemberShipTime = TimeSpan.FromDays(90);
					break;
				case 16154:
					item = new MembershipTicket();
					((MembershipTicket)item).MemberShipTime = TimeSpan.FromDays(180);
					break;
				case 16155:
					item = new MembershipTicket();
					((MembershipTicket)item).MemberShipTime = TimeSpan.FromDays(360);
					break;
				case 16156:
					item = new SexChangeDeed();
					item.LootType = LootType.Blessed;
                                        break;
				case 16157:
					item = new Item(5360);
					item.Name = "a Character Transfer Ticket";
                                        item.Hue = 1266;
					item.LootType = LootType.Blessed;
					break;
				case 16158:
					item = new LayerSashDeed();
                                        item.LootType = LootType.Blessed;
                                        break;
				case 16159:
					item = new EtherealUnicorn();
					break;
				case 16160:
					item = new AOSHouseDeed7x12();
					break;
				case 16161:
					item = new AOSHouseDeed12x7();
					break;
				case 16162:
					item = new AOSHouseDeed15x12();
					break;
				case 16163:
					item = new AOSHouseDeed12x15();
					break;
				case 16164:
					item = new AOSHouseDeed18x18();
					break;
				case 16165:
					item = new DonationSkillBall( 1 );
					break;
				case 16166:
					item = new DonationSkillBall( 5 );
					break;
				case 16167:
					item = new DonationSkillBall( 10 );
					break;
				case 16168:
					item = new DonationSkillBall( 25 );
					break;
				case 16169:
					item = new DonationSkillBall( 50 );
					break;
				case 16170:
					item = new Bag();
					((Bag)item).DropItem(new IronIngot(50000));
					break;
				case 16171:
					item = new Bag();
					((Bag)item).DropItem(new Board(50000));
					break;
				case 16172:
					item = new PetBondDeed();
					break;
                                case 16184:
					item = new PotionBundle();
					break;
                                case 16185:
					item = null;//new PotionBundleAoS();
					break;
                                case 16186:
					item = new ApagiteDonationBox();
					break;
                                case 16187:
					item = new VeriteDonationBox();
					break;
                                case 16188:
					item = new SerpentCrest();
					break;
                                case 16189:
					item = new IronMaiden();
					break;
                                case 16190:
					item = new Guillotine();
					break;
                                case 16191:
					item = new BigMushroom1();
					break;
                                case 16192:
					item = new BigMushroom2();
					break;
                                case 16193:
					item = new BigMushroom3();
					break;
                                case 16194:
					item = new BigMushroom4();
					break;
                                case 16195:
					item = new LillyPad1();
					break;
                                case 16196:
					item = new LillyPad2();
					break;
                                case 16197:
					item = new LillyPad3();
					break;
                                case 16198:
					item = new DonationDecorArmor1();
					break;
                                case 16199:
					item = new DonationDecorArmor2();
					break;
                                case 16200:
					item = new DonationDecorArmor3();
					break;
                                case 16201:
					item = new DonationDecorArmor4();
					break;
                                case 16242:
					item = new CastleDeed();
					item.LootType = LootType.Blessed;
					break;
                                case 16243:
					item = new KeepDeed();
					item.LootType = LootType.Blessed;
					break;
                                case 16244:
					item = new BlackHairDye();
					item.LootType = LootType.Blessed;
					break;
                                case 16245:
					item = new SpecialDonateDyeBeard();
					item.LootType = LootType.Blessed;
					break;
                                case 16246:
					item = new KillDeed();
					item.LootType = LootType.Blessed;
					break;
                                case 16247:
					item = new SkinToneDeed();
					item.LootType = LootType.Blessed;
					break;
                                case 16248:
					item = new EtherealMountDeed();
					item.LootType = LootType.Blessed;
					break;
                               case 16249:
					item = new Item(5360);
                                        item.Hue = 1266;
					item.Name = "a house teleporter ticket";
					item.LootType = LootType.Blessed;
					break;
                                case 16250:
					item = new Item(5360);
                                        item.Hue = 1266;
					item.Name = "a water house spot ticket";
					item.LootType = LootType.Blessed;
					break;
                                case 16251:
					item = new ElevenBox();
					break;
                                case 16252:
					item = new ElvenRobe();
					break;
                                case 16253:
					item = new RaffleTicket();
					break;
					case 16267:
							item = new PoisongreenDonationBox();
							break;
					case 16268:
							item = new SoulStone();
							break;
					case 16269:
							item = new SoulStoneFragment();
							break;
					case 16270:
							item = new BoneTable();
							break;
					case 16271:
							item = new BoneThrone();
							break;
					case 16272:
							item = new OneMillionBankCheckDeed();
							break;
					case 16273:
							item = new DarkblueDonationBox();
							break;
					case 16274:
					////////item = new xxx();
							break;
					case 16275:
							item = new ShadowDonationBox();
							break;
					case 16292 :
							item = new FishTankAddonDeed();
							break;
					case 16294 :
							item = new AncientBedAddonDeed();
							break;
					case 16296 :
							item = new HeroKnightShield();
							break;
					case 16297 :
							item = new StoneSculpture();
							break;
					case 16298 :
							item = new AncientFruitBowl();
							break;
					case 16299 :
							item = new AncientRobe();
							item.LootType = LootType.Blessed;
							break;
					case 16300 :
							item = new AncientShoes();
							item.LootType = LootType.Blessed;
							break;
					case 16301 :
							item = new AncientCoat();
							item.LootType = LootType.Blessed;
							break;
					case 16302 :
							item = new GardenDonationBox();
							break;
					case 16303 :
							item = new DungeonDonationBox();
							break;
					case 16304 :
							item = new UltimateDecorationDonationBox();
							break;
					case 16305 :
							item = new ChristmasDonationBox();
							break;
					case 16306 :
							item = new MetalHueBundleTicket();
							break;
					case 16307 :
							item = new SpecialHueBundleTicket();
							break;
					case 16308 :
							item = new SevenGMBag();
							break;
					case 16311 :
							item = new PokerLowRollerTicket();
							break;
					case 16312 :
							item = new PokerHighRollerTicket();
							break;
					case 16313 :
							item = new MoongateLibraryDeed();
							break;
					case 16314 :
							item = new DisplayCaseAddonDeed();
							break;
					case 16315:
					item = new TamerDonationBox();
					break;
                                case 16316:
					item = new SeedBox();
					break;
                                case 16317:
					item = new DarkRedDonationBox();
					break;
                                case 16318:
					item = new DarkGreenDonationBox();
					break;
                                case 16319:
					item = new FireDonationBox();
					break;
                                case 16320:
					item = new PinkDonationBox();
					break;
                                case 16321:
					item = new DarkBrownDonationBox();
					break;
                                case 16322:
					item = new OliveDonationBox();
					break;
                                case 16323:
					item = new HiryuTicket();
					break;
                                case 16324:
				////////item = new xxx();
					break;
                                case 16325:
					item = new ExtremeHueBundleTicket();
					break;
                                case 16326:
					item = new TribalMask();
                                        item.Name = "Mask of the Fire God";
					item.Hue = 1359;
					item.LootType = LootType.Blessed;
					break;
                                case 16327:
					item = new TribalMask();
                                        item.Name = "Mask of Velvet Purity";
					item.Hue = 1374;
					item.LootType = LootType.Blessed;
					break;
                                case 16328:
					item = new TribalMask();
                                        item.Name = "Mask of the Farseer";
					item.Hue = 1267;
					item.LootType = LootType.Blessed;
					break;
                                case 16329:
					item = new TribalMask();
                                        item.Name = "Mask of the Venom King";
					item.Hue = 1196;
					item.LootType = LootType.Blessed;
					break;
                                case 16330:
					item = new ShroudOfIllusions();
                                        item.Name = "Shroud of the Morphling Lord";
					item.Hue = 1154;
					item.LootType = LootType.Blessed;
					break;
                                case 16331:
					item = new EtherealWarSteed();
					break;
                                case 16332:
					item = new EtherealDragonSteed();
					break;
// NEW DONATIONS ITEM 20-11-08 ---------------------------------------------------------
                                	 case 16333:
					item = new TribalMask();
                                        item.Name = "Mask of the Scoundrel";
					item.Hue = 920;
					item.LootType = LootType.Blessed;
					break;

                                	 case 16334:
					item = new TribalMask();
                                        item.Name = "Mask of the Harrower";
					item.Hue = 1194;
					item.LootType = LootType.Blessed;
					break;

                               	  	 case 16335:
					item = new TribalMask();
                                        item.Name = "Mask of the Tree Lord";
					item.Hue = 1445;
					item.LootType = LootType.Blessed;
					break;

                               		 case 16336:
					item = new TribalMask();
                                        item.Name = "Mask of the Rich";
					item.Hue = 2213;
					item.LootType = LootType.Blessed;
					break;

                                	 case 16337:
					item = new TribalMask();
                                        item.Name = "Mask of the Unknown";
					item.Hue = 2055;
					item.LootType = LootType.Blessed;
					break;

                               		 case 16338:
					item = new Shoes();
                                        item.Name = "I support the shard";
					item.Hue = 1166;
					item.LootType = LootType.Blessed;
					break;

                               		 case 16339:
					item = new Shoes();
                                        item.Name = "I support the shard";
					item.Hue = 1260;
					item.LootType = LootType.Blessed;
					break;

                               		 case 16340:
					item = new Shoes();
                                        item.Name = "I support the shard";
					item.Hue = 1153;
					item.LootType = LootType.Blessed;
					break;

                                	case 16341:
					item = new Shoes();
                                        item.Name = "I support the shard";
					item.Hue = 1177;
					item.LootType = LootType.Blessed;
					break;

					  case 16342:
					item = new Shoes();
                                        item.Name = "I support the shard";
					item.Hue = 1266;
					item.LootType = LootType.Blessed;
					break;

					  case 16343:
					item = new RoyalCloak();
					item.LootType = LootType.Blessed;
					break;

					  case 16344:
					item = new OrangeDonationBox();
					break;
//// New items Feb - 2009 ////   //// New items Feb - 2009 ////   //// New items Feb - 2009 ////

 					 case 16345:
					item = new GoldRing();
                                        item.Name = "a 603-carat diamond";
					item.Hue = 2067;
					item.LootType = LootType.Blessed;
					break;

					  case 16346:
					item = new FireGlasses();
					item.LootType = LootType.Blessed;
					break;

					  case 16347:
					item = new ShroudOfmysterious();
					item.LootType = LootType.Blessed;
					break;

					  case 16348:
					item = new HoodedShroudOfShadows();
					item.Hue = 2055;
					item.LootType = LootType.Blessed;
					break;

					  case 16349:
					item = new HoodedShroudOfShadows();
					item.Hue = 2054;
					item.LootType = LootType.Blessed;
					break;

					  case 16350:
					item = new HoodedShroudOfShadows();
					item.Hue = 2053;
					item.LootType = LootType.Blessed;
					break;


                              		  case 16354:
					item = new TribalMask();
                                        item.Name = "a tribal mask to be renamed.";
					item.Hue = 37;
					item.LootType = LootType.Blessed;
					break;


                            		  case 16355:
					item = new TribalMask();
                                        item.Name = "a tribal mask to be renamed.";
					item.Hue = 9;
					item.LootType = LootType.Blessed;
					break;


                            		  case 16356:
					item = new TribalMask();
                                        item.Name = "a tribal mask to be renamed.";
					item.Hue = 39;
					item.LootType = LootType.Blessed;
					break;


                            		  case 16357:
					item = new TribalMask();
                                        item.Name = "a tribal mask to be renamed.";
					item.Hue = 92;
					item.LootType = LootType.Blessed;
					break;


                            		  case 16358:
					item = new BronzeStatueMaker();
					item.LootType = LootType.Blessed;
					break;

                            		  case 16359:
					item = new JadeStatueMaker();
					item.LootType = LootType.Blessed;

					break;

                            		  case 16360:
					item = new MarbleStatueMaker();
					item.LootType = LootType.Blessed;
					break;


                            		  case 16361:
					item = new GoldStatueMaker();
					item.LootType = LootType.Blessed;
					break;


                            		  case 16362:
					item = new BloodstoneStatueMaker();
					item.LootType = LootType.Blessed;
					break;


                            		  case 16363:
					item = new AlabasterStatueMaker();
					item.LootType = LootType.Blessed;
					break;

                            		  case 16364:
					item = new EtherealKirin();
					item.LootType = LootType.Blessed;
					break;


                            		  case 16365:
					item = new GMSafeTradeTicket();
					item.LootType = LootType.Blessed;
					break;


                            		  case 16366:
					item = new TheDarkSoldiers();
					break;


                            		  case 16367:
					item = new TheDarkLords();
					break;

                            		  case 16368:
					item = new TheDarkKnightsBundle();
					break;

					case 16373:
					item = new Bag();
					((Bag)item).DropItem(new Bottle(10000));
					break;


					case 16374:
					item = new Bag();
					((Bag)item).DropItem(new BarbedLeather(5000));
					break;


					case 16375:
					item = new Bag();
					((Bag)item).DropItem(new SpinedLeather(5000));
					break;


					case 16376:
					item = new Bag();
					((Bag)item).DropItem(new HornedLeather(5000));
					break;


					case 16377:
					item = new CheapEvoPointsDeed();
					item.LootType = LootType.Blessed;
					break;

					case 16378:
					item = new TitleChangeDeed();
					item.LootType = LootType.Blessed;
					break;

					case 16379:
					item = new OceanBlueDonationBundle();
					break;

					case 16390:
					item = new SkyBlueDonationBundle();
					break;

					case 16381:
					item = new LayeredSpellbookTicket();
					break;

					case 16391:
					item = new TeleporterDonationDeed();
					break;


				case 16392:
				item = new EtherealWarSteed();
				item.Name = "a donation ethereal mount";
				item.Hue = 1150;
				item.LootType = LootType.Blessed;
				break;

				case 16393:
				item = new EtherealWarSteed();
				item.Name = "a donation ethereal mount";
				item.Hue = 1167;
				item.LootType = LootType.Blessed;
				break;

				case 16394:
				item = new EtherealWarSteed();
				item.Name = "a donation ethereal mount";
				item.Hue = 38;
				item.LootType = LootType.Blessed;
				break;

				case 16395:
				item = new EtherealWarSteed();
				item.Name = "a donation ethereal mount";
				item.Hue = 1160;
				item.LootType = LootType.Blessed;
				break;

				case 16396:
				item = new EtherealWarSteed();
				item.Name = "a donation ethereal mount";
				item.Hue = 1161;
				item.LootType = LootType.Blessed;
				break;

				case 16397:
				item = new EtherealWarSteed();
				item.Name = "a donation ethereal mount";
				item.Hue = 1140;
				item.LootType = LootType.Blessed;
				break;

                              	case 16398:
				item = new TribalMask();
                                item.Name = "a tribal mask to be renamed.";
				item.Hue = 1167;
				item.LootType = LootType.Blessed;
				break;

                              	case 16399:
				item = new TribalMask();
                                item.Name = "a tribal mask to be renamed.";
				item.Hue = 1160;
				item.LootType = LootType.Blessed;
				break;

                              	case 16400:
				item = new TribalMask();
                                item.Name = "a tribal mask to be renamed.";
				item.Hue = 1161;
				item.LootType = LootType.Blessed;
				break;

                              	case 16401:
				item = new TribalMask();
                                item.Name = "a tribal mask to be renamed.";
				item.Hue = 1172;
				item.LootType = LootType.Blessed;
				break;

                              	case 16402:
				item = new TribalMask();
                                item.Name = "a tribal mask to be renamed.";
				item.Hue = 1165;
				item.LootType = LootType.Blessed;
				break;

                              	case 16403:
				item = new TribalMask();
                                item.Name = "a tribal mask to be renamed.";
				item.Hue = 1140;
				item.LootType = LootType.Blessed;
				break;


                              	case 16404:
				item = new DonationDeed();
                                item.Name = "a supporting deed.";
				item.Hue = 1161;
				item.LootType = LootType.Blessed;
				break;


                              	case 16405:
				item = new CTFDonationTicket();
                                item.Name = "a ctf ticket.";
				item.Hue = 1110;
				item.LootType = LootType.Blessed;
				break;

                              	case 16406:
				item = new UHSSkinDeed();
                                item.Name = "a uhs skin deed.";
				item.Hue = 1110;
				item.LootType = LootType.Blessed;
				break;

                              	case 16407:
				item = new BlackBeardHairDye();
                                item.Name = "a black beard hair dye.";
				item.Hue = 1175;
				item.LootType = LootType.Blessed;
				break;








                                default:
					item = null;
					break;
			}

			return item;
		}